The Kool

From Egs Mayhem

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(The Kool)
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The Kool of the forums is a close approximation of the Kool of Real Life, but with Mayhem, this probably won't stay true for long.  In fact, he's currently cat-girlified by Kaley, so I guess he isn't anymore.  He has decided to forgo use of his clothes at the moment, due to the convenient fur covers all rule, but kept the robe.
The Kool of the forums is a close approximation of the Kool of Real Life, but with Mayhem, this probably won't stay true for long.  In fact, he's currently cat-girlified by Kaley, so I guess he isn't anymore.  He has decided to forgo use of his clothes at the moment, due to the convenient fur covers all rule, but kept the robe.
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I may eventually draw some sketches, but until then, picture this: Black bandanna with white patterns tied on his head (like a pirate), about an inch of brown hair sticking out underneath, and a layer of stubble that never goes away, as he's too lazy to shave more than twice a year.  Blue eyes, tanned skin, tall and well-muscled, despite the fact that he hardly ''ever'' works out.  He wears a green, blue, and a little bit of white plaid bathrobe over his clothes, hanging open in the front.  He has a large collection of T-shirts from a wide variety of sources, but always seems to be wearing the same khaki zip-off cargo pants.  Always seems to go around in socks and sandals.
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I finally drew something! [http://jmkool.deviantart.com/art/The-Kool-standing-around-119600756]  I may eventually draw more, but until then, picture this: Black bandanna with white patterns tied on his head (like a pirate), about an inch of brown hair sticking out underneath, and a layer of stubble that never goes away, as he's too lazy to shave more than twice a year.  Blue eyes, tanned skin, tall and well-muscled, despite the fact that he hardly ''ever'' works out.  He wears a green, blue, and a little bit of white plaid bathrobe over his clothes, hanging open in the front.  He has a large collection of T-shirts from a wide variety of sources, but always seems to be wearing the same khaki zip-off cargo pants.  Always seems to go around in socks and sandals.
Kool has ADHD, but as he's extremely lazy, one never really notices.  Often calls himself Newton's first law in the flesh: "A body in motion tends to stay in motion unless acted upon by an outside force.  A body at rest tends to stay at rest, unless acted upon by an outside force."  A hard worker when he puts his hand to it, he prefers to put his hand to fun.  In fact, he finds it rather hard to think about anything else.
Kool has ADHD, but as he's extremely lazy, one never really notices.  Often calls himself Newton's first law in the flesh: "A body in motion tends to stay in motion unless acted upon by an outside force.  A body at rest tends to stay at rest, unless acted upon by an outside force."  A hard worker when he puts his hand to it, he prefers to put his hand to fun.  In fact, he finds it rather hard to think about anything else.
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Kool has a number of muses.  His muse of Curiosity, Fun, and Carefreeness is a cat-girl named Kaley, who has the ability to turn other people into cat-girls, as well as documented use of the [[Cuteness Defense Shield]].  His muse of Inventiveness, Inspiration, and Adaptability is Jimmy, a cool dude with bottomless pockets full of random junk.  He's like the Lego Maniac when it comes to putting stuff together.  He also has five mini-muses known as the Five Mages of Kool, and they tend to drive him nuts.  It's like having half a dozen conflicting voices in your head instead of just two.
Kool has a number of muses.  His muse of Curiosity, Fun, and Carefreeness is a cat-girl named Kaley, who has the ability to turn other people into cat-girls, as well as documented use of the [[Cuteness Defense Shield]].  His muse of Inventiveness, Inspiration, and Adaptability is Jimmy, a cool dude with bottomless pockets full of random junk.  He's like the Lego Maniac when it comes to putting stuff together.  He also has five mini-muses known as the Five Mages of Kool, and they tend to drive him nuts.  It's like having half a dozen conflicting voices in your head instead of just two.
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His preferred weapon is his staff, and it's actually the only thing he carries, since Jimmy has the rest of his inventory stored in his pockets.  It's made of adamantium, looks like the staffs they use in Andromeda, and can extend to any length up to ten feet.  It can split in half, and each side can become a katana, can have a handle come out to form a pistol, or extend into a rifle, or can be used as an energy saber.  The staff can fire energy blasts from either end, and the energy(whether the bolts, or the blade of the saber) can be either red(explosive, and can trade speed for power), blue(stun, paralyzes from the neck down), or green(TF, with all the options of his guns).
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His preferred weapon is his staff, and it's actually the only thing he carries, since Jimmy has the rest of his inventory stored in his pockets.  It's made of adamantium, looks like the staffs they use in Andromeda, and can extend to any length up to ten feet.  It can split in half, and each side can become a katana, can have a handle come out to form a pistol, or extend into a rifle, or can be used as an energy saber.  The staff can fire energy blasts from either end, and the energy(whether the bolts, or the blade of the saber) can be either red(explosive, and can trade speed for power), blue(stun, paralyzes from the neck down), purple(solid force, doesn't burn), or green(TF, with all the options of his guns).
Due to his mind often being lost in other worlds, Kool can ignore reality, being able to determine how physics work in relation to himself and anything/-one he's touching.  His mages can also choose to give him their powers, but they rarely choose to do so.
Due to his mind often being lost in other worlds, Kool can ignore reality, being able to determine how physics work in relation to himself and anything/-one he's touching.  His mages can also choose to give him their powers, but they rarely choose to do so.

Revision as of 23:12, 17 April 2009

Newly revamped! I have an awesomely long inventory, run two games(only one of which has remained here), and play in a number of games. I've just recently recognized some of my characters as the muses they deserve to be called. I'm trying to get into the spirit of Mayhem, but I'm relatively new, so I haven't been involved in any of the big events like the Crossover Wars.


Contents

The Kool

The Kool of the forums is a close approximation of the Kool of Real Life, but with Mayhem, this probably won't stay true for long. In fact, he's currently cat-girlified by Kaley, so I guess he isn't anymore. He has decided to forgo use of his clothes at the moment, due to the convenient fur covers all rule, but kept the robe.

I finally drew something! [1] I may eventually draw more, but until then, picture this: Black bandanna with white patterns tied on his head (like a pirate), about an inch of brown hair sticking out underneath, and a layer of stubble that never goes away, as he's too lazy to shave more than twice a year. Blue eyes, tanned skin, tall and well-muscled, despite the fact that he hardly ever works out. He wears a green, blue, and a little bit of white plaid bathrobe over his clothes, hanging open in the front. He has a large collection of T-shirts from a wide variety of sources, but always seems to be wearing the same khaki zip-off cargo pants. Always seems to go around in socks and sandals.

Kool has ADHD, but as he's extremely lazy, one never really notices. Often calls himself Newton's first law in the flesh: "A body in motion tends to stay in motion unless acted upon by an outside force. A body at rest tends to stay at rest, unless acted upon by an outside force." A hard worker when he puts his hand to it, he prefers to put his hand to fun. In fact, he finds it rather hard to think about anything else.

Kool has a number of muses. His muse of Curiosity, Fun, and Carefreeness is a cat-girl named Kaley, who has the ability to turn other people into cat-girls, as well as documented use of the Cuteness Defense Shield. His muse of Inventiveness, Inspiration, and Adaptability is Jimmy, a cool dude with bottomless pockets full of random junk. He's like the Lego Maniac when it comes to putting stuff together. He also has five mini-muses known as the Five Mages of Kool, and they tend to drive him nuts. It's like having half a dozen conflicting voices in your head instead of just two.

His preferred weapon is his staff, and it's actually the only thing he carries, since Jimmy has the rest of his inventory stored in his pockets. It's made of adamantium, looks like the staffs they use in Andromeda, and can extend to any length up to ten feet. It can split in half, and each side can become a katana, can have a handle come out to form a pistol, or extend into a rifle, or can be used as an energy saber. The staff can fire energy blasts from either end, and the energy(whether the bolts, or the blade of the saber) can be either red(explosive, and can trade speed for power), blue(stun, paralyzes from the neck down), purple(solid force, doesn't burn), or green(TF, with all the options of his guns).

Due to his mind often being lost in other worlds, Kool can ignore reality, being able to determine how physics work in relation to himself and anything/-one he's touching. His mages can also choose to give him their powers, but they rarely choose to do so.

Fluff about the Kool behind the Keyboard

Hmmm, let's see...

  • likes to lose himself in fantasy
  • hates to do work
  • actually does describe himself as Newton's first law in the flesh
  • drinks waaay too much soda for his own good
  • always wears the same old blue hat, except during high summer at camp or on the lake, when he wears a black bandanna
  • is ADHD, though is so lazy it never shows
  • unless he gets talking, than you'd better hope you can shut him up
  • is apparently immune to cold, as he can and has gone out in snow in shorts and a t-shirt
  • likes to be warm, however, and will sleep under three blankets in the middle of the summer
  • powers through books like nobody's business
  • can be and is hit with bursts of inspiration at any time of the day or night

Inventory

  • 2 Highly customized TF guns
    • many nonstandard forms, such as dragon and pixie
    • randomize
    • rapid-fire
    • delay
    • repeat
    • removable TF saber
    • sniper mode
    • tractor beam mod
  • 1 TF grenade, with many settings
  • 1 Enchanted diamond katana
  • 1 Uryuom work suit
  • 1 Emu
  • 2 Chaos cookies
  • 1 Bag of salt-n-glass cookies
  • 1 Normal(?) cookie
  • 1 jar of Atomic Fireballs
  • 6 Cans unlabeled soda
  • 1 Unmarked pack of what could be gum
  • 1 Mashed potato ball
  • 1 Loaf of bread
  • 1 Can of mackerel
  • 1 Dead fish
  • 1 Catnip mouse
  • 1 Squirrel teddy
  • 1 Used brick
  • 1 Shiny hubcap
  • 1 Button that reads 'El Loco Gato in El Pantalones
  • 1 Moodring
  • 1 Set of markers
  • 1 Grey-Magic pen
  • 1 Infinite scroll of Doom-ish
  • 1 Towel
  • 1 Dewrag in every fancy name of red possible
  • 1 Decorated yo-yo
  • 1 Infinite bag of dice
  • 1 Super-bouncy ball
  • 1 Magic color-changing slinky
  • ~ Random things

Games

I currently run the game TF-RP: Tedd(/Tess) Forces, which is always open for recruitment, though it has moved off of Mayhem to a more accommodating site. I have also just started the Pageturner RP, which is always open for consideration of bios, though no guarantees.

I play in a number of games, and you can see them all on the List of Kool's Characters.

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