A.C.

From Egs Mayhem

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Name: A.C.
Callsign: Charlie
Age: 55
Sex: Female
Hair: Bald
Eyes: Left one Blue, right one a lens.
Build: Short and broad, both legs being prostheses from midway down the thighs. Right cheekbone, eye and parts of the forehead been replaced with metal/plastic/glass prosthesis. Long chain of mixed Ethnicities result in a brownish tan with slight almost eyes and blue eyes...

Personality: Unfazable. Got a very subtle sense of humor, rarely laughs or smiles. Her actions are mostly dictated by necessity and common sense. Though she will avoid civilian causalities under all cost. Her voice almost always sounds tired/bored. Her hobby is to write Doctor exams via Tele-college.

Education level: Doctor of Philosophy, Doctor of Canon and Civil Law, Doctor of Literature. She's not a Genius, just knows a few good tricks to memorize Data and then spent a lot of time on writing good Exams... Quote: "It's like Sudoku"

Family: Husband, Son and Twin Daughters. Deceased.

How/why they were recruited: Like the Sarge, A.C. got forced to retire from the regular military after the War of Rocks. However for her it was monetary reasons to join the Corporation soon after.

Background: A.C. was in her early twenties when just another small war broke out, and she and her young family were 'tragic causalities' no one cared about. A.C. herself was lucky and survived, albeit heavily maimed. She never actually told 'why' she joined the military, and the military never asked since the prostheses were good enough to allow her in... also they lacked manpower. After starting out as simple gunner, she ended up an excellent fire control officer on a large Warship, earned a few medals, too, in the War of Rocks, which she survive completely untraumatized. She never got the ambition to become ranking officer, but her seniority allows her a few things the young guns aren't allowed. On top, the Sarge does not insist quite as vehemently on respect from A.C.
No one ever found out what A.C. Means. Even in the files she is just A.C.

Unit ID#: 02
Unit Type: MWP III (Mobile Weapon Platform class 3)
+ Carry System: Tread (10) slower (100), immune to knock back
+ Support Systems:
+++ 2 Armor kits (2, Laminate, RAP)
+++ 1 Concealment (1, light Emission cloaking, Slow Chemical Camouflage, Basic 'Stealth' Anti-Radar Slopes)
+++ 1 All weather Optics (0.5, IR, UV, Ladar)
+++ 1 Smoke/Flare launcher (0.5, Shots: 10)
+ Missiles:
+++ 1 HEAT (1, Shots 4, RoF 15) (Against Bunkers/Fortifications/Slow, Heavily Armored Targets, MS-HEAT)
+++ 1 Stinger (1, Shots 5, RoF 20) (Against Aircrafts/Highly Agile Targets, HEPF)
+ Weapons:
+++ 1 .50 cal HMG (0.25+0.125, Shots: 1000+1000, RoF 1200) (Against LAVs, Automated, APEX)
+++ 1 25 mm Minigun (0.25+0.125, Shots: 3600+3600, RoF 3600) (Against Infantry, Automated, Beehive)
+++ 1 300 mm Long Ranged Rifle (1, Shots: 150, RoF 20) (Long Range Main Gun, APFSDSDU)
+++ 1 2*3 120 mm Rockets (1, Shots: 5*6, RoF 30) (Long Range Areal Bombardment, HEDP)
+++ 1 60 mm Shotgun (1, Shots: 250, RoF: 15) (Close Range Defense, HESH)
+Role: Support. 'Sniper'. Ground to Air. Ground to Ground.


Explanations and Abbreviations: (Ask if anything is unclear and I'll try to list an adequate explanation here)
Slow Chemical Camouflage - Optical sensors analyze the color patterns of the surrounding, calculate the appropriate camouflage needed and control the pigments of countless tiny crystalline cells on the surface. The process takes several minutes, but the Result is a perfect optical camouflage. It's just a camouflage, though. Just the general pattern is duplicated, and angle and shadows still allow an optical detection... just need to be a good chunk more observant. It's in tune with the 'light' emission cloaking and the 'basic' radar stealth. It's a 'basic' optical cloaking. (And obviously much less effective when moving, especially when moving out of the terrain the camouflage is adapted for)

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