ChroniclerC

From Egs Mayhem

Revision as of 18:28, 24 November 2006 by 72.177.61.223 (Talk)

Pardon our dust. Ta and I are still working on this. Do forgive my over-zealous use of the Likal name; I rather like it.

Characters

Munchkin

By popular demand, here are my stats in the current Munchkin Game! (You may need to refresh the page to see the most recent version of the image.) Stats.gif

  • Male Half-halfling Bard
    • Half-Breed
      • You may have two Race cards, and have all the advantages and disadvantages of each. Or you may have one Race card and hall all of its advantages and noe of its disadvantages (for example, monsters that hate elves will have no bonus against a half-Elf). Lose this card if you lose your Race card(s).
    • Halfling
      • -1 to Run Away.
      • You may sell one item each turn for double price (other items are at normal price).
    • Bard
      • Enthrall: When facing a monster, you may discard 3 cards and select a rival. Each of you rolls a die; if your roll ties or beats his, he must help you and cannot ask for a reward.
      • Bardic Luck: When you win a combat, alone or assisted, draw one extra Treasure. Look at them all, and immediately discard one (your choice).
  • Level 7, Effective level 16
    • Siege Engine +4
      • The Hireling can use the Siege Engine to fight for you by firing over your head. This is an exception to the general rule that the Hireling cannot fight.
      • 2 Hands, Big, 700 GP
    • Chainmail Bikini +3
      • Armor, 600 GP
    • The Other ring +2
      • You may automatically Run Away from any combat, regardless of other cards played on you, but you lose a level.
      • You may also use it as a Wishing Ring (i.e., to cancel a Curse), discarding it afterward.
      • 1,000 GP
    • Curse! Necrophobia
      • You become terrified of the undead. You may not help someone esle fight undead. If undead join a combat where you were helpling, you must leave that combat (no penalty). If you are face with undead, no one can help you! You must Run Away, even if you could have defeated the monster.
  • 5 cards in hand
    • 1 Dungeon
    • 4 Treasure
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