The World We Live In

From Egs Mayhem

(Difference between revisions)

Revision as of 16:30, 7 October 2007

Please note that this is a temporary page: the background to the RP has not yet been completed.

Contents

Background

To come

Players

Reaver225 (GM), as Flux, God of Evolution & Maintenance
Atashi-Cloud as Myst Kumorigachi, Goddess of Knowledge & Instinct
Author-Man as Seigyoku Ryo, Goddess of Ice & Rain
Brylian_Troy as Dream, Goddess of Imagination
Cheez as Cruach, God of War & Pain
ChewyChunkyChocolateMonkE as Chewy, God of Chaos & Insanity
FerretBob as Fnarl Bostron, God of Atheism & Trade
Jesse_God_of_Awesome as the Namless One or the God Mage, God of Change & Magic
Lohti as VersLarbaeShraek, God of Fire & Craftmanship
Loztein as God of Beasts & Honour
Piebunny as Omo, God of Laundry
Teleros as Turaer, God of Order & Discipline
Twilightdusk as Lunia, Goddess of Dreams & Water
Youwillneverknow as Gesk, God of Water & Balance


The World

The latest version of the world map. Image:TWWLI_World_Map.PNG
Nations

Races

  • Humans
  • Elves
  • Dwarves
  • Orcs
  • Dragons
  • Goblins
  • Seakie (Lunia's chosen people)
  • Kitsune (Myst Kumorigachi's chosen people)
  • Kityumi (Subrace of the Kitsune)
  • Mysidians (Seigyoku Ryo's chosen people)
  • Slimes (Chewy's chosen people)
  • Fallen Champions (Only 3 left, 2 imprisoned, the third in hiding)
  • Ellarwi (Omo's chosen people)
  • Reoars (Gesk's chosen people)
  • Gnomes (Flux's chosen people)
  • Vuylxcen (Shraek's chosen people)
  • Fnarls (Fnarl's chosen people)
  • Hirin (Fnarl's other chosen people)
  • Trolls (Fnarl's other chosen people)


Magic

True Magic
True magic involves people going through various incantations and so on to cast spells - it takes a long time to cast (fastest for a simple spell is something like 20 minutes) but can have very powerful effects - eg massive cloak field, grand telekinesis etc etc. Limited by endurance/ability - using big stuff drains people, and you need experience to build up strength. This is why older people make better mages. Anyones races living very long would make good mages, but they wouldn't breed as much (as designated by the Evolution god. HAHAHAHA). It doesn't really come from the gods.

Divine magic
Magic that comes from the gods and is based around their domains. Comes in two forms, Lesser Powers and Greater Powers. Lesser powers are stuff like inherent abilities (Lohti's guy of fire god stuff would probably have lesser power invunerability to heat, so they'd be able to walk over lava without damage etc, Twilightdusk's water people can turn into fishy things or something like that, Chewy would have... I don't know, they go insane randomly?). Greater powers are more active stuff (Lohti gets fireballs! Atashi's lot get divination and so on, twilightdusk.. water manipulation?). Lesser powers are passed on by genetics and tend to stay race specific (if you don't choose a race, no lesser power for you) and work even if they no longer worship you. Greater powers are given by the god personally, usually to clerics/whatever. They can only handle certain amounts, but it takes not much training and can do moderately big feats with the aid of their god. Can be given to any worshipper.
Gods themselves have very great control over their individual domains, but cannot do anything outside them. So Lohti wouldn't be able to do telekinesis for one. However, sucking out the heat out of the air is close enough to fire for a domain for it to work.

Arcane Magic
Magic stolen from the gods. Some are born with the gift/curse that they can use god-powers. Arcane mages can use all the Greater powers instinctively but none of the Lesser ones, and it is possible for them to draw too much power, resulting in their gruesome and usually ironic death (overuse of water magic, they dehydrate. Senses magic? They go blind, deaf and numb. Fire magic? Burning to death?). They are also sometimes hunted for their impudence of using god's magic.

Magic Notes
Divine magic - pretty simple, though mortals can't handle all the energies that a god can so gods limit their total energy going to them to prevent them dying.
Arcane magic - Less control, and there's no god limiter. Take in too much divinelike energy, SPLORCH or other unpleasant sounds.
There aren't many continuous spells, most stuff would need constant power to keep going. Range requires more power, also stronger spells need more power too.
Oh yes, some metals can block magic - I'll put the list up later, but specific metals can block specific types of magic.

Personal tools