Munchkin

From Egs Mayhem

(Difference between revisions)
(MOOMANiBE)
(Anti-Paragon)
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Level 3 Male Human Bard
Level 3 Male Human Bard
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Effective level of 5
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Effective level of 7
Five cards in hand (3 dungeon, 1 treasure)
Five cards in hand (3 dungeon, 1 treasure)
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* Casting Couch: While reclining on this couch, you are treated as a Wizard for all purposes, in addition to your usual class(es). You may decide whether to use the Casting Couch at the beginning of each combat. If you do, you are at -1 to Run Away. Big, 800 Gold Pieces.
* Casting Couch: While reclining on this couch, you are treated as a Wizard for all purposes, in addition to your usual class(es). You may decide whether to use the Casting Couch at the beginning of each combat. If you do, you are at -1 to Run Away. Big, 800 Gold Pieces.
 +
 +
Knight Light
 +
(+2 bonus Headgear, 400 Gold Pieces)
 +
This item may be worn over another piece of headgear, but if something makes you lose your headgear, the Knight Light goes, too.

Revision as of 03:57, 6 August 2008

Davecom3 is currently running a Munchkin game. The players are currently Anti-Paragon, ChroniclerC, Lomgren, Catldr24, MOOMANiBE, and Twilightdusk. Waiting list: KylenPhylar, SaricKrass, Drayco, mind controlled bunny

Link to the thread.
Link to the rules thread.

Contents

Anti-Paragon

Level 3 Male Human Bard

Effective level of 7

Five cards in hand (3 dungeon, 1 treasure)



Abilities:

Bard

  • Enthrall:When facing a monster, you may discard 3 cards and select a rival. Each of you rolls a die; if your roll ties or beats his, he must help you and cannot ask for a reward.
  • Bardic Luck:When you win a combat on any (house rule) turn, alone or assisted, draw one extra Treasure. Look at them all, and immediately discard one(your choice).



Equipment:

  • Random Axe of Kindness(+2 1 hand, 500 Gold Pieces): By discarding a card, you can give +3 to help the munchkins in a combat you are not in. Should they be so unlucky as to lose anyway, they are at -1 to Run Away past your wild swings.


  • Casting Couch: While reclining on this couch, you are treated as a Wizard for all purposes, in addition to your usual class(es). You may decide whether to use the Casting Couch at the beginning of each combat. If you do, you are at -1 to Run Away. Big, 800 Gold Pieces.

Knight Light (+2 bonus Headgear, 400 Gold Pieces) This item may be worn over another piece of headgear, but if something makes you lose your headgear, the Knight Light goes, too.



Pile of stuff:

None, yet.

ChroniclerC

Stats.png

Level 3 Male Human Wizard

Effective level of 12

Three cards in hand (3 dungeon, 0 treasure)

Abilities:

  • Flight Spell: You may discard up to 3 cards while running Away; each one gives you a +1 Bonus to flee.
  • Charm Spell: You may discard your whole hand to charm a single Monster and take its Treasure, but don't gain levels. If there are other monsters in the combat, fight them normally.

Equipment:

  • Flaming Armor
    • +2
    • Armor, 400 GP
  • Sword of Slaying Everything except Squid-a-Matic
    • "Sword of Slaying Everything except Squid" enhanced with "...a-Matic"
    • +6 (originally +4)
    • Does not give any bonus against Squidzilla. If you have this sword in play and you encounter Squidzilla, you must try to run away.
    • 1-handed, 800 GP

Carried Lewt

  • Rapier of Unfairness
    • +3
    • Usable only by Elves
    • 1-handed, 600 GP

Lomgren

Level 1 Dwarf with No Class, being followed by a lovely Elf Maiden (hireling, +2 combat)

Combat Level 3

Four cards in hand (2 dungeon, 2 treasure)



Abilities:

None, yet.



Equipment:

None, yet.



Pile of stuff:

None, yet.

Catldr24

Level 3 Male Human with no class followed by a Wizard Hireling(+2 Bonus) Can carry and use any one item that is legal for a Wizard to use. Its bonuses or abilities count for you.

Effective level of 5

Five cards in hand (3 dungeon, 2 treasure)



Abilities:

None, yet.



Equipment:

None, yet.



Pile of stuff:

None, yet.

MOOMANiBE

Level 2 Male Human with no class

Effective level of 9

Two cards in hand (2 dungeon, 0 treasure)


Abilities:

(From Equipment)

Draw an extra Treasure for each Undead that you defeat.

Discard up to 3 cards in combat vs Undead, getting a +3 bonus for each.


(From Class/Race)

None


Equipment:

Blessed Mallet of St. Eeeeeuuuuuuuw +4 Bonus

The wielder of this Mallet has the powers of a Cleric with respect to Undead.

He may discard up to 3 cards in combat, getting a +3 bonus for each.

(2 Hands, Big) 1200 Gold Pieces


Exorcise Wheel (+1 Headgear, 300 Gold Pieces)

Draw an extra Treasure for each Undead that you defeat while wearing the Exorcise Wheel.


Mighty Warhorse +2 Bonus

You may carry one extra Big item.

Steed, Big(for curse purposes only), 500 Gold Pieces,

May only have one steed in Play. Can be treated as a monster for twice bonus.

Monster bonuses are usable in the same way as hirelings.

If treated as a monster, bonuses work normally. Good for one treasure, and 1 level.


Pile of stuff:

None, yet.

Twilightdusk

Level 1 Male Human with no class

Effective level of 5

five cards in hand (4 dungeon, 1 treasure)



Abilities:

None, yet.



Equipment:

Invisible Helmet +2 Bonus Headgear, 500 Gold Pieces

Boots of Butt-Kicking +2 Bonus Footgear, 400 Gold Pieces


Pile of stuff:

None, yet.

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