Driftersverse

From Egs Mayhem

(Difference between revisions)
(Death Theories)
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*The need to go over to one another's spaceships, and have a legitimate reason to do so, rather than simply striking up a conversation with that cute alien (dude/chick according to your preference) over there and fill pages that way, not to mention sparking half a dozen romances in a day or two of IC time as seems to be the current trend.
*The need to go over to one another's spaceships, and have a legitimate reason to do so, rather than simply striking up a conversation with that cute alien (dude/chick according to your preference) over there and fill pages that way, not to mention sparking half a dozen romances in a day or two of IC time as seems to be the current trend.
*A severe lack of [[waffles]]. Waffles make everything better.
*A severe lack of [[waffles]]. Waffles make everything better.
 +
*No clearly defined "enemy" force to unify the player characters. You make friends a lot faster and a lot less formally when your life is in danger if you don't.
 +
*The [[locking-up]] of several players due to slow or nonexistent posting on the part of their counterparts.

Revision as of 20:23, 18 October 2006

The Driftersverse is a space-opera continuity that originated with the Drifters RP, then was revived and updated for Drifters II. Both RPs died prematurely (at least with regard to their pages - both lasted a while timewise, mainly due to too many plot twists on the part of Drifters I and constant bumping of Drifters II); the underlying reason for these deaths has not been firmly established.

The premise of both Driftersverse RPs was that of starships, belonging to multiple alien races, being knocked out of wherever they were before and ending up together in an unknown region of space. They then had to work together to get back to somewhere they recognised.

Races

  • The Iscali, actually two species: near-humans with pointy ears and hair that could be pretty much any color on the visible spectrum, and long-lived sluggy-things that lived inside the humanoids' heads. The two formed a symbiotic relationship, around which their society was based.
  • The Kivells, furry beings - divided into two races, the Skiders (about three feet tall and vaguely rodentlike in appearance) and the Murr (nearly as tall as humans, and more similar to dogs and cats and such) capable of using magic and hammerspace.
  • The Reeeaou (that's three E's), basically sentient spacefaring dolphins. Their language - at least as transliterated, since it's essentially impossible to write in a human alphabet - had lots of vowels and not many consonants.
  • The Ceralians, amphibious blue humanoids who considered themselves superior to all other races (this did not make them popular with the galactic community) save for a few enlightened individuals (who generally don't get a chance to escape the planet). Originally dropped in Drifters II, since no one wanted to play one, but brought back when eternaljwh expressed a desire to play as a Ceralian.
  • The Shalkha, another amphibious race, scaly and somewhat reptilian, with a caste-based society. (I can't seem to describe them too well. Go ask Grim about them; they're his race.)
  • The Archoi, made up of nonsentient living spaceships (the females, or perhaps more accurately female-equivalents, of the species) and several different types of sentient beings (the males) who sort of vaguely resemble dragons.
  • The Ectoic

Death Theories

I'm fairly sure that the actual deaths were caused by players losing interest, but this is some speculation as to why.

  • The Drifters RPs succumbed to Overly Complex Background Anemia Syndrome, a common pitfall for RPs whose 'world' is too detailed and/or well-defined.
  • The need to go over to one another's spaceships, and have a legitimate reason to do so, rather than simply striking up a conversation with that cute alien (dude/chick according to your preference) over there and fill pages that way, not to mention sparking half a dozen romances in a day or two of IC time as seems to be the current trend.
  • A severe lack of waffles. Waffles make everything better.
  • No clearly defined "enemy" force to unify the player characters. You make friends a lot faster and a lot less formally when your life is in danger if you don't.
  • The locking-up of several players due to slow or nonexistent posting on the part of their counterparts.
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