Art's Muses MKRP

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Art's Muses in MKRP, the three characters who hang around him.
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Art's Muses in MKRP, the characters who hang around him.
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Each of them represent Aspects of his personality.
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== Marlee ==
== Marlee ==
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The Muse of Intellect and perviness. She is a werecat. Her usual form is an elven catgirl. Currently (due to it being a full moon in Mossy Knoll) she is stuck in her other form, that of a white cat.
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The Muse of Intellect and Perviness. She is a werecat. Her usual form is an elven catgirl. Currently (due to it being a full moon in Mossy Knoll) she is stuck in her other form, that of a white cat.
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Marlee also posseses a large hammer, that she can use to fly around on, in the manner of a witch's broomstick.
== Rahn ==
== Rahn ==

Current revision as of 18:56, 17 February 2011

Art's Muses in MKRP, the characters who hang around him.

Each of them represent Aspects of his personality.


Contents

Drayco

Probably the most developed of them. Drayco is a draconic humanoid. His Aspect is Courage.


Roan

The Muse of Innocence and Creativity. Roan's physical form is that of a small elf-boy. Always wears blue.

Pic of Roan


Marlee

The Muse of Intellect and Perviness. She is a werecat. Her usual form is an elven catgirl. Currently (due to it being a full moon in Mossy Knoll) she is stuck in her other form, that of a white cat.

Marlee also posseses a large hammer, that she can use to fly around on, in the manner of a witch's broomstick.

Rahn

The Muse of Instinct and Competition. Rahn's physical form is that of an anthro-hyena. The most recent of the muses to emerge. Rahn is not very bright, but loyal and willing to help.


Other

The Muse Crew

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