Shoot the captain

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You mercilessly shoot the captain between the eyes just to shut him up. The Portuguese sailors stare at you, shocked, then wisely decide to obey you. They run below deck and come back carrying barrels and crates, which they then heave aboard Midnight. By the time the galleon sinks in the murky Rio Amarillo, her entire cargo and crew are yours. The barrels are filled with some very fine rum, while the crates contain stolen Maya plunder... more wealth than you have ever seen. Your men warmly congratulate you for this success and YOU GAIN 2 AUTHORITY POINTS.


"Hey, who's that?" asks Roderigo, pointing at one of the captives, a well-dressed girl of about eighteen.

"Um, hi, my name's Maria, sir," she stammers, obviously frightened by your crew. "Don't hurt me please, my father's a very rich merchant. He'll pay you a lot if you take me back to him."


Which brings you to an important question: What to do with the captives? Some of your men advise you to have them walk the plank, while others say Midnight could use extra hands.


Ransom Maria and have the sailors walk the plank

Ransom Maria and force the sailors into service

Have all captives walk the plank

Force all captives into service

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