QuestLog- Recovery Team One

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Contents

First Entry

Woohoo! First entry! Anyway, I found a guy named Richard and he told me to find a guy named 'Dude'. I have no idea where I am, well, it looks like I'm in some sort of wooded area. Oh, well. I have a feeling this is going to take awhile.

Second Entry

Well, I walked south and it looks like theres some Jamaicans on a remote island. Maybe they can help me. But those retarded guys need a password before I can get on the island. DANG IT! Man, this bites. I walked along the coast for a bit and to my luck, a village full of natives! Awesome. Perhaps they can help?

Third Entry

I walked right into the middle of a freak-show. These people were dancing around and poking the sand and just doing crap in front of my face. I can FEEL my IQ's dropping. Maybe it wasn't a total loss. They chanted 'QWERTYUIOPASDFGHJKLZXCVBNM' a lot though. I don't even know how to pronounce it, but maybe it'll help.

Fourth Entry

I got a piece of paper from the Jamaican guy that said the following:

1. The Gesture of the Elders -- Throw your hands up in the air and wave them like you do not care.

2. The Word of the Elders -- A few times I've been around that track, so it's not just gonna happen like that. Let me hear you say what this (???) is.

3. The Trust of the Elders -- We do not...

I have no idea what to do now. Maybe I can get onto the island and get some sleep and some food or something. But how...

Fifth Entry

After nailing a tiny shack shut for no real reason, I met 3 people: Friar Corsican, Friar Flying Burrito, and Bob. They are wandering holy men and they told me that I might find out where this 'Dude' is if I went to Seaside Town and to ask around. They also warned me about some 1337 R4ID3R5. Wonder what that could mean. And also, I got this 'Gem of Yendor'. If I'm ever in trouble, I can rub it and it will teleport me to the dwelling of the 3 Friars.

Sixth Entry

Well, I've made it to Seaside Town, and yes, it is a war-torn city. Apparently, it was the 1337-R4ID3R5 that did it. I met 11 men that seem to be the Council of the city. They gave me a piece of paper and this is what it reads: Here ye! Come and help Seaside Town with this war! Head to the armory to get further details! Heck, it can't be that bad.

Seventh Entry

I went to the armory and tried to see if they could tell me a way to get back home. But instead, they got me mixed up into a war and now, I need to go to the South Gates to help protect it. Hey, it wasn't a total loss: I got a shield, a helmet, a spear, and a war whistle. This whistle will bring the aid of my allies in the time of trouble.

Eighth Entry

I met my captain, Captain Knoxx, a knight in full armor. He ordered for me to salvage around the ruins and I found a couple of things I could trade in for gold at the Pawn Shop. After I do that, I have to return to him for more orders.

Nineth Entry

I returned to Captain Knoxx and he assigned me to a squad called Recovery Team 1, or just Recovery One. My squad leader is named Maury and he's the squad sniper. Then there's Pete, he's the shock trooper. And then Zim is the scout. Anyway, here's the briefing.

4 days ago, Captain Knoxx sent out a squad of scouts to check on things and they haven't returned. Our mission is to make contact with them and escort them back to Seaside Town.

Shouldn't be too hard. My squad is right about to leave and we're about to plan it right now.


Hints and Tips: It's hard.

Blow war whistle-Can't. Not yet.

Inventory: Gem of Yendor, war whistle

Money: 669 Coins

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