Andromeda

From Create Your Own Story

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'''Weaponry :'''
'''Weaponry :'''
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Favorite Weapon:  Single headed battle axe (sword, axe, staff, etc.. - no modern weaponry, magical/fantasy weapons are allowed within limits), Combat power : 55. (value between 1 and 99 - 10-20 for armed civilians, 20-30 for armed soldiers. 30-40 for elites. 40-60 for famous weapon masters 60+ is heroic.)
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Favorite Weapon:  Single headed battle axe. Combat power : 55. (She has been training for a long time and uses her axe to channel her magic)
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(Possibly secondary weaponry or special magical or trick attacks.)
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Unarmed Combat Power : 25. (She can hold her own against most opponents.)
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Unarmed Combat Power : 25. (value between 1 and 49 -- 5 is the average unarmed civilian. 10 is the average unarmed soldier. 20+ is a trained fighter who can take on an armed opponent. 30+ is a highly trained martial artist. 40+ is a legendary martial artist.)
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'''Abilities :'''
'''Abilities :'''
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Strength : _______. (Your characters physical strength, used for moving heavy objects or taking down enemies.)
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Strength : High. (Training with her axe has made her strong)
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Speed : _______. (Your characters movement speed, this allows running from slower enemies or pursuing them, as well as giving you an edge in battle.)
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Speed : High. (Training with her axe has also made her fast)
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Endurance : _______. (This will reduce damage to health and stamina from physical actions such as fighting.
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Endurance : Medium. (She can keep going for a time but will begin to fall behind after some time)
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Willpower : _______. (This will allow you to resist temptation or mental control, Or keep standing where others would fall.)
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Willpower : Medium. (Her magical abilities give her a slight edge here but not a big one.)
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Magical Ability : _______. (The ability to cast spells/use enchantments)
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Magical Ability : Very High. (She has a natural ability to cast magic)
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'''Offensive Spells : ''' (Directly damages your enemies (need a fire? ..))
'''Offensive Spells : ''' (Directly damages your enemies (need a fire? ..))
 +
*Arcane Bolt ''(Spell Level:Standard)'' : A single ball of magical energy is fired at the target creature. Deals massive impact damage and knocks most enemies off their feet, sometimes throwing them several feet trough the air. (quite similar to being hit by a sledgehammer out of nowhere)
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'''Defensive Spells : ''' (Shields the caster from hostile effects or physical damage. (certain defensive spells like 'static shield' may damage attackers instead)
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*Gravity ''(Spell level: Very High)'' : Increases or decreases the strength of gravity in the target location. Lower gravity allows for heavy objects to be lifted easily and can allow people in the area to move much faster. Higher gravity slows anyone in the area, a powerful magican can increase gravity enough to crush a person.
 +
*Black Hole ''(Spell level: Archmage-Class)'' : Creates a miniature Black Hole, drawing in anything nearby. Extremely dangerous to anyone nearby
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'''Enhancements : '''(strengthens yourself or lends extra abilities (flying, water walking..))
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*Supernova ''(Spell level: Archmage-Class)'' : Creates a controlled Supernova. The caster can direct the Supernova to eject its mass in the desired direction. Anything caught in the path of the ejection will be instantly incinerated. If the caster loses control of the spell it can be catastrophic.
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*Celestial Beam ''(Spell level: Low)'' :Shoots a beam of Celestial power, incinerating a single target.
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'''Curses : '''(Weakens a foe or prevents them from using certain abilities (like a no-healing stigma..))
 
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'''Defensive Spells : ''' (Shields the caster from hostile effects or physical damage. (certain defensive spells like 'static shield' may damage attackers instead)
 +
 +
*Arcane Shield ''(Spell Level:Standard)'' : A basic defensive shield. Deflects Arcane spells. Limited protection against physical or elemental attacks.
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 +
'''Enhancements : '''(strengthens yourself or lends extra abilities (flying, water walking..))
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*Regenerating aura ''(Spell Level:Standard)'' : You fill the air around you with magical particles, restoring the stamina of those around you and taking away the pain from their wounds. Its actual healing ability is limited to stopping the bleeding.
'''Practical spells : ''' (useful non-combat spells)
'''Practical spells : ''' (useful non-combat spells)
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*Mini Sun ''(Spell level: Standard)'' : Creates a miniature Sun to provide light. Sizes vary from the size of a Watermelon to an Apple depending on the strength of the caster
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Patience : _______. (Ability to deal with annoying social situations, the lower this rating the more stamina will be drained by tiring social interactions.)
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Patience : Average. (To control magic you need a fair amount of patience, however away from magic Andromeda runs out of patience rather quickly.)
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Diplomacy : _______. (Ability to talk your way out of a situation / convince others.)
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Diplomacy : Low. (Magical training left little time for diplomatic training.)
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Intimidate : _______. (Ability to frighten others, get them to back down from a fight/threaten them into doing what you want)
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Intimidate : High. (Andromeda can be fierce when needed, and if that doesn't work then a little bit of magic often does.)
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Bluff : _______. (The ability to lie without anyone noticing, or hide your actual feelings. Doesn't necessarily mean you always do this, just that you CAN.)
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Bluff : Average. (Andromeda looks trustworthy and honest and can often convince people that she is telling the truth.)
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Charm : _______. (The ability to arouse others sexually, consciously . A character with a low rating here wouldn't know how to seduce anyone, but that only makes her More likely to seduce someone accidentally.)
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Charm : Average. (She knows how to charm people and can be quite successful.)
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Sneaking : _______. (The ability to hide in the shadows and launch a sneak attack or avoid/observe the target.)
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Sneaking : Low. (Her pale skin and hair help her to stand out. She also prefers to come straight at a situation from the front.)
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Acrobatics :_______. (The ability to climb, jump over obstacles and rooftops, dance on a wire etc.)
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Acrobatics : High. (Her combat training involved a fair amount of this.)
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Tool Use : ______. (The ability to deal with mechanical contraptions - such as locks or traps.)
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Tool Use : Low. (Generally uses magic instead.)
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Survival : _______. (The ability to survive in the wilderness.)
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Survival : Average. (She would survive, it wouldn't be fun though.)
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Current revision as of 22:20, 27 January 2018

Contents

Personal Stats

Age : 18

Measurements:

height : 5'6" (1.70 cm)

Weight : 99 lbs (45 kg)

Bust : 32B*

Waist : 27

Hip : 32


Physical description : Andromeda has white blonde hair and deep green eyes. She has pale skin.

General personality : Andromeda is kind and caring but she can quickly become very cold and hostile. She prefers to be friendly but can be very brutal if the situation calls for it.

History : From a young age Andromeda displayed unique magical abilities. To ensure the safety of Andromeda and those around her, her parents hired the most powerful magic user they could find to teach her to control her powers. Her teacher took a long time to finally identify that Andromeda had a natural talent for Celestial magic. Knowing the massive power and danger of Celestial magic he taught her to focus her energy differently and for the first several years taught her Arcane magic. One of the techniques he taught her was to channel her power through a weapon and insisted she learn to fight. Andromeda loved this and became and expert fighter with a single headed battle axe. When Andromeda reached 14 he revealed the truth to her, that she was a Celestial Mage. From there he taught her about her true abilities. She continued to use her axe to channel the magic, but one day when she was trying a new and complex spell she accidentally lost control for a moment and killed her teacher.

Combat Stats

Weaponry :

Favorite Weapon: Single headed battle axe. Combat power : 55. (She has been training for a long time and uses her axe to channel her magic)

Unarmed Combat Power : 25. (She can hold her own against most opponents.)


for the statistics below, please choose between : (listed from lowest value to highest)
None | Limited | Low | Medium | High | Very High |  Unmatched.
Hint : A Character with its own strengths and weaknesses has far more personality than a 'perfect' one.

Abilities :

Strength : High. (Training with her axe has made her strong)

Speed : High. (Training with her axe has also made her fast)

Endurance : Medium. (She can keep going for a time but will begin to fall behind after some time)

Willpower : Medium. (Her magical abilities give her a slight edge here but not a big one.)

Magical Ability : Very High. (She has a natural ability to cast magic)


Spells

A list of spells known by the character and their description. (see : The Spellbook)


Offensive Spells : (Directly damages your enemies (need a fire? ..))

  • Arcane Bolt (Spell Level:Standard) : A single ball of magical energy is fired at the target creature. Deals massive impact damage and knocks most enemies off their feet, sometimes throwing them several feet trough the air. (quite similar to being hit by a sledgehammer out of nowhere)
  • Gravity (Spell level: Very High) : Increases or decreases the strength of gravity in the target location. Lower gravity allows for heavy objects to be lifted easily and can allow people in the area to move much faster. Higher gravity slows anyone in the area, a powerful magican can increase gravity enough to crush a person.
  • Black Hole (Spell level: Archmage-Class) : Creates a miniature Black Hole, drawing in anything nearby. Extremely dangerous to anyone nearby
  • Supernova (Spell level: Archmage-Class) : Creates a controlled Supernova. The caster can direct the Supernova to eject its mass in the desired direction. Anything caught in the path of the ejection will be instantly incinerated. If the caster loses control of the spell it can be catastrophic.
  • Celestial Beam (Spell level: Low) :Shoots a beam of Celestial power, incinerating a single target.


Defensive Spells : (Shields the caster from hostile effects or physical damage. (certain defensive spells like 'static shield' may damage attackers instead)

  • Arcane Shield (Spell Level:Standard) : A basic defensive shield. Deflects Arcane spells. Limited protection against physical or elemental attacks.

Enhancements : (strengthens yourself or lends extra abilities (flying, water walking..))

  • Regenerating aura (Spell Level:Standard) : You fill the air around you with magical particles, restoring the stamina of those around you and taking away the pain from their wounds. Its actual healing ability is limited to stopping the bleeding.

Practical spells : (useful non-combat spells)

  • Mini Sun (Spell level: Standard) : Creates a miniature Sun to provide light. Sizes vary from the size of a Watermelon to an Apple depending on the strength of the caster


Traits

Patience : Average. (To control magic you need a fair amount of patience, however away from magic Andromeda runs out of patience rather quickly.)

Diplomacy : Low. (Magical training left little time for diplomatic training.)

Intimidate : High. (Andromeda can be fierce when needed, and if that doesn't work then a little bit of magic often does.)

Bluff : Average. (Andromeda looks trustworthy and honest and can often convince people that she is telling the truth.)

Charm : Average. (She knows how to charm people and can be quite successful.)

Sneaking : Low. (Her pale skin and hair help her to stand out. She also prefers to come straight at a situation from the front.)

Acrobatics : High. (Her combat training involved a fair amount of this.)

Tool Use : Low. (Generally uses magic instead.)

Survival : Average. (She would survive, it wouldn't be fun though.)


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