Back-up character template
From Create Your Own Story
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Magical Ability : _______. (The ability to cast spells/use enchantments) | Magical Ability : _______. (The ability to cast spells/use enchantments) | ||
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+ | ==Spells== | ||
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+ | A list of spells known by the character and their description. (see : [[TLOAMP Spellbook|The Spellbook]]) | ||
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+ | '''Offensive Spells : ''' (Directly damages your enemies (need a fire? ..)) | ||
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+ | '''Defensive Spells : ''' (Shields the caster from hostile effects or physical damage. (certain defensive spells like 'static shield' may damage attackers instead) | ||
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+ | '''Enhancements : '''(strengthens yourself or lends extra abilities (flying, water walking..)) | ||
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+ | '''Curses : '''(Weakens a foe or prevents them from using certain abilities (like a no-healing stigma..)) | ||
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+ | '''Practical spells : ''' (useful non-combat spells) | ||
Current revision as of 20:43, 26 July 2012
Contents |
Personal Stats
Age : 00
Measurements:
height : _'_" (___cm)
Weight : ___ lbs (__kg)
Bust : __*
Waist : __
Hip : __
Physical description : ___________________________. (A description of the character's appearance)
General personality : __________________________________________(her most common behavior)
Combat Stats
Weaponry :
Favorite Weapon: __________(sword, axe, staff, etc.. - no modern weaponry, magical/fantasy weapons are allowed within limits), Combat power : __. (value between 1 and 99 - 10-20 for armed civilians, 20-30 for armed soldiers. 30-40 for elites. 40-60 for famous weapon masters 60+ is heroic.)
(Possibly secondary weaponry or special magical or trick attacks.)
Unarmed Combat Power : __. (value between 1 and 49 -- 5 is the average unarmed civilian. 10 is the average unarmed soldier. 20+ is a trained fighter who can take on an armed opponent. 30+ is a highly trained martial artist. 40+ is a legendary martial artist.)
for the statistics below, please choose between : (listed from lowest value to highest) None | Limited | Low | Medium | High | Very High | Unmatched. Hint : A Character with its own strengths and weaknesses has far more personality than a 'perfect' one.
Abilities :
Strength : _______. (Your characters physical strength, used for moving heavy objects or taking down enemies.)
Speed : _______. (Your characters movement speed, this allows running from slower enemies or pursuing them, as well as giving you an edge in battle.)
Endurance : _______. (This will reduce damage to health and stamina from physical actions such as fighting.
Willpower : _______. (This will allow you to resist temptation or mental control, Or keep standing where others would fall.)
Magical Ability : _______. (The ability to cast spells/use enchantments)
Spells
A list of spells known by the character and their description. (see : The Spellbook)
Offensive Spells : (Directly damages your enemies (need a fire? ..))
Defensive Spells : (Shields the caster from hostile effects or physical damage. (certain defensive spells like 'static shield' may damage attackers instead)
Enhancements : (strengthens yourself or lends extra abilities (flying, water walking..))
Curses : (Weakens a foe or prevents them from using certain abilities (like a no-healing stigma..))
Practical spells : (useful non-combat spells)
Traits
Patience : _______. (Ability to deal with annoying social situations, the lower this rating the more stamina will be drained by tiring social interactions.)
Diplomacy : _______. (Ability to talk your way out of a situation / convince others.)
Intimidate : _______. (Ability to frighten others, get them to back down from a fight/threaten them into doing what you want)
Bluff : _______. (The ability to lie without anyone noticing, or hide your actual feelings. Doesn't necessarily mean you always do this, just that you CAN.)
Charm : _______. (The ability to arouse others sexually, consciously . A character with a low rating here wouldn't know how to seduce anyone, but that only makes her More likely to seduce someone accidentally.)
Sneaking : _______. (The ability to hide in the shadows and launch a sneak attack or avoid/observe the target.)
Acrobatics :_______. (The ability to climb, jump over obstacles and rooftops, dance on a wire etc.)
Tool Use : _______. (The ability to deal with mechanical contraptions - such as locks or traps.)
Survival : _______. (The ability to survive in the wilderness.)