(TF2: RvB)Spy
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You are the Spy. Your team specialists was each giving out individual assignments. You are a Specialist. You must take out both the other teams Engineer and their Sniper. You stand in the barracks with your comrades. They retrieve their equipment and head out side. Medic healing Heavy, and Engineer already planning on building a dispenser. | You are the Spy. Your team specialists was each giving out individual assignments. You are a Specialist. You must take out both the other teams Engineer and their Sniper. You stand in the barracks with your comrades. They retrieve their equipment and head out side. Medic healing Heavy, and Engineer already planning on building a dispenser. | ||
- | You pick up | + | You pick up the nifty high tech (as well as elegant and stylish) Dagger known as 'Your Eternal Reward' by Spy Tech, but you have trouble deciding what to pick next. You settle on the Cloak and Dagger and the first Revolver you laid your hands on. Time to head off. |
As you exit you see Heavy Weapons and Medic discussing plans, while the Engineer is making a Dispenser next to the archway. The Soldier and Demoman are planning on how to bomb the hell out of the Reds base, and the Pyro and Scout seems to have disappeared. The Sniper of course probably left to the Snipers Nest. | As you exit you see Heavy Weapons and Medic discussing plans, while the Engineer is making a Dispenser next to the archway. The Soldier and Demoman are planning on how to bomb the hell out of the Reds base, and the Pyro and Scout seems to have disappeared. The Sniper of course probably left to the Snipers Nest. | ||
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[[(TF2: RvB)Get assistance from comrades|Ask some of the guys to provide a distraction before attacking.]] | [[(TF2: RvB)Get assistance from comrades|Ask some of the guys to provide a distraction before attacking.]] | ||
- | [[(TF2: RvB)Head off the Snipers Deck| | + | |
+ | [[(TF2: RvB)Head off the Snipers Deck|Cloak yourself and head off the Snipers Deck]] | ||
+ | |||
[[(TF2: RvB)Go through the vents to the RED base.|Use the vents to get to the RED Base.]] | [[(TF2: RvB)Go through the vents to the RED base.|Use the vents to get to the RED Base.]] | ||
+ | |||
[[(TF2: RvB)Go to RED Base through the underwater pipeline|Go down through the pipeline to the enemy Base.]] | [[(TF2: RvB)Go to RED Base through the underwater pipeline|Go down through the pipeline to the enemy Base.]] | ||
- | [[Category:Team Fortress 2: | + | [[Category:Team Fortress 2: RED vs BLU]] |
Current revision as of 23:33, 9 January 2011
You are the Spy. Your team specialists was each giving out individual assignments. You are a Specialist. You must take out both the other teams Engineer and their Sniper. You stand in the barracks with your comrades. They retrieve their equipment and head out side. Medic healing Heavy, and Engineer already planning on building a dispenser.
You pick up the nifty high tech (as well as elegant and stylish) Dagger known as 'Your Eternal Reward' by Spy Tech, but you have trouble deciding what to pick next. You settle on the Cloak and Dagger and the first Revolver you laid your hands on. Time to head off.
As you exit you see Heavy Weapons and Medic discussing plans, while the Engineer is making a Dispenser next to the archway. The Soldier and Demoman are planning on how to bomb the hell out of the Reds base, and the Pyro and Scout seems to have disappeared. The Sniper of course probably left to the Snipers Nest.
Attack starts in 30 minutes.
So, what do we do now?
Ask some of the guys to provide a distraction before attacking.
Cloak yourself and head off the Snipers Deck