Stake more vampires
From Create Your Own Story
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You go to the next coffin. In it rests a young man with a brown ponytail. He also has an unusually pale face with rosy cheeks and bright red lips. You stake him and move to the next coffin. | You go to the next coffin. In it rests a young man with a brown ponytail. He also has an unusually pale face with rosy cheeks and bright red lips. You stake him and move to the next coffin. | ||
- | You work your way around the room | + | You work your way around the room. Not all of the coffins are occupied to start with, but none of them are occupied after you've passed. When you've checked the last coffin, you stop and survey the room. All of the coffins' lids are askew, and they're all empty. You've killed nine vampires. There's at least one left though, and Walfried likely won't be pleased with your work here. Time to leave. |
You walk across the room. The stairs lead up to a huge stone door. A rusty lock holds it shut. You might be able to smash it if you had something sufficiently heavy. | You walk across the room. The stairs lead up to a huge stone door. A rusty lock holds it shut. You might be able to smash it if you had something sufficiently heavy. | ||
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*[[Find something sufficiently heavy]] | *[[Find something sufficiently heavy]] | ||
- | *[[TT: Go back | | + | *[[TT: Go back | Leave the way you came]] |
[[Category: Transylvanian Terror]] | [[Category: Transylvanian Terror]] |
Current revision as of 23:22, 16 November 2009
You go to the next coffin. In it rests a young man with a brown ponytail. He also has an unusually pale face with rosy cheeks and bright red lips. You stake him and move to the next coffin.
You work your way around the room. Not all of the coffins are occupied to start with, but none of them are occupied after you've passed. When you've checked the last coffin, you stop and survey the room. All of the coffins' lids are askew, and they're all empty. You've killed nine vampires. There's at least one left though, and Walfried likely won't be pleased with your work here. Time to leave.
You walk across the room. The stairs lead up to a huge stone door. A rusty lock holds it shut. You might be able to smash it if you had something sufficiently heavy.