2T4U/Vampire Abilities

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== Vampire Abilities ==
== Vampire Abilities ==
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A vampire is a once living being that has been changed into a vampire by another vampire.
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A vampire (nosferatu, cadaver sanguine) is a once living being that has been changed into a vampire by another vampire.
*'''Immortality''': Vampires are immortal.  They do not age, keeping the appearance that they had at the time of their "death".
*'''Immortality''': Vampires are immortal.  They do not age, keeping the appearance that they had at the time of their "death".
*'''Invulnerability''': Vampires are nearly immune to damage.  Their wounds heal almost instantly.  This process can be significantly slowed if they haven't fed for some time however.
*'''Invulnerability''': Vampires are nearly immune to damage.  Their wounds heal almost instantly.  This process can be significantly slowed if they haven't fed for some time however.

Current revision as of 05:16, 15 January 2015

Vampire Abilities

A vampire (nosferatu, cadaver sanguine) is a once living being that has been changed into a vampire by another vampire.

  • Immortality: Vampires are immortal. They do not age, keeping the appearance that they had at the time of their "death".
  • Invulnerability: Vampires are nearly immune to damage. Their wounds heal almost instantly. This process can be significantly slowed if they haven't fed for some time however.
  • Physical Prowess: Vampires have immense strength and speed. Very powerful vampires can move so fast that they seem to teleport, and can throw SUVs around like they were Tonka Trucks.
  • Mesmerism: Vampires can mesmerism a victim to bend them to their will. The vampire must overcome the victim's willpower to do so.
  • Animal Control: Vampires can control bats, rats, wolves, and insect and arachnid swarms; and use them as they wish.
  • Shape Change: Vampires can change their shape into that of a wolf or a swarm of bats, rats, insects or arachnids.
  • Mist Form: Vampires can become a mist and disperse.
  • Wall Crawling: Vampires can crawl across vertical or even inverted surfaces like an insect.
  • Blood: The blood of a vampire is very powerful, having a number of uses.
    • Vampires can turn their victims into vampires by draining them to the point of death, then feeding the victim vampire blood.
    • Vampire blood is more addictive than any drug.
    • Vampire blood imbues vampire-like powers to those who drink it; albeit at a significantly reduced level of power.
    • Ingesting vampire blood creates a psychic link between the vampire and the imbiber.
    • Ingesting vampire blood make the imbiber more vulnerable to that vampire's influence, while making them more resistant to other vampires' influences.
    • Extremely long term use of vampire blood will eventually "kill" the living, turning them into a vampire.
    • There are EXTREMELY rare vampire hunters that consume the blood of their victims called Immortal Hunters. This gives them vampiric powers and resistance to vampires (as the one whose blood it was is dead). Their blood addiction is nearly as bad as that of the vampires they hunt, though their hunger is only for vampire blood. It also eventually leads to them becoming that which they hate, though they will generally have several centuries of hunting before that happens.
  • Weaknesses: For all their strengths vampires have a plethora of weaknesses.
    • Vampires have an insatiable thirst for blood.
      • Human blood is preferred. Animal blood is much less effective and does not satisfy the vampire's hunger fully, no matter how much is consumed.
      • If they try to control their urges, the blood-thirst can diminish with age. A newly made vampire needs blood daily, older vampires that have worked at resisting the blood-thirst can survive for weeks or months without blood. In rare instances truly ancient vampires only need blood if they need to heal or use their other powers.
    • Vampires quickly burn to dust in the sunlight.
      • Vampires over 2000 years old can slowly acclimate themselves to the sun, and eventual become immune to it deadly effects. While in sunlight, however these vampires still loose all of their powers.
    • Vampires are vulnerable to fire. Their healing works very slowly to repair damage by fire.
    • Vampires burn while on consecrated ground. The religion that consecrates the ground is unimportant.
    • Vampires are similarly affected by consecrated water and objects.
    • Vampires have an aversion to holy symbols of all kinds and to garlic. This causes no damage, but the vampire must be VERY strong to force themselves to approach and / or interact with such things. Consuming garlic will cause the vampire damage.
    • Vampires cannot cross moving water of their own volition, but can be carried across it. This includes the oceans, rivers and streams; but not still bodies of water such as ponds, moats and most swimming pools. Lakes are connected to rivers and are therefore impassible.
    • Vampires cannot enter a person's home without an invitation. Doing so will burn the vampire as if they were on consecrated ground. A vampire forced to enter a person's home AGAINST THEIR WILL does not have this issue, though they must immediately leave if asked to leave, which is not the case if they are invited in.
  • Vampire Death: It is extremely difficult to kill a vampire for good.
    • A stake of ANY KIND through the heart will render the vampire inert until that stake is removed.
    • Decapitation will render the vampire inert unless their head is replaced and allowed to heal.
    • Rendering a vampire to dust by sun, fire, or consecration is almost entirely successful, but if their ashes are mixed with enough blood they will regrow.
    • The only way to truly be rid of a vampire is to render them to ash and scatter the ashes.
  • Things a Vampire Isn't: There are certain things that I do not want to see in a vampire.
    • VAMPIRES DO NOT SPARKLE! Unless they are wearing glitter I guess.
    • Vampires are DEAD. They cannot become pregnant or impregnate others except through powerful magic. This can produce a living vampire . . . which I will detail later if necessary.
    • Vampiric origins are a mystery, even to the vampires. They are not the children of Cain, or Vlad Tepes, or anyone else. They have simply always been.
    • Vampirism is not a viral, bacterial, or prionic infection; or any other scientific condition. Vampirism is purely mystical in nature and defies scientific classification.

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