2T4U/Sorcerer Abilities
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(Created page with '== Sorcerer Abilities == A sorcerer is a being (normal or supernatural) who through study and practice can use magic. *'''Spells''': Sorcerers require spells to use magic. **Spe…')
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(Created page with '== Sorcerer Abilities == A sorcerer is a being (normal or supernatural) who through study and practice can use magic. *'''Spells''': Sorcerers require spells to use magic. **Spe…')
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Revision as of 23:58, 5 January 2015
Sorcerer Abilities
A sorcerer is a being (normal or supernatural) who through study and practice can use magic.
- Spells: Sorcerers require spells to use magic.
- Spells must be acquired by some means.
- Spells are usually found in ancient tomes.
- The majority of found "spells" are utter fictions and/or heavily coded, and therefore useless.
- Some sorcerers gain their spells through infernal contracts. More details on the infernally contracted will follow at some point in the future.
- VERY knowledgeable sorcerers can make new spells, but these are extraordinarily rare.
- Spells require components.
- Generally the more powerful the spell the more components it requires.
- All spells require ingredients, materials that range from relatively common to impossibly rare.
- Most spells also require spoken components, usually in ancient and/or mythical dialects.
- Most spells require a series of physical gestures.
- Some spells require a staged scene with magic circles, candles and the like.
- Some spells can benefit from and/or require multiple sorcerers casting in unison.
- Spells must be acquired by some means.
- Magic Items: Some sorcerer spells can imbue normal items with magical properties.
- Potions are the most common type of magical item, and the easiest to produce
- Jewelry is the second most common type of magical item, with amulets and rings far outstripping other types of jewelry.
- Other items are much less common, and can be just about anything, from a pebble to a building.