The Grand Arena / Level-up Thief (2)

From Create Your Own Story

The Grand Arena

Quest 1: The Mazrim Cult

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You level yourself up as a Ayumi the thief, a sly and mischievious woman with a reputation for trouble. With wit and faked innocence you get yourself out of almost everything, your ability to charm people is your saving grace when it comes to the law. With quick hands and a very sharp dagger you manage to get what you want without locks or guards to tell you no. As a thief you keep your blue stylish hair up in a short, free fashion to keep up appearances with loose white clothing underneath light leather armor. The leather is quite form fitting, as designed by you.

As a thief you gain several abilities to help you through your challenges. Your abilities can only be used so many times a day so be careful when and how you use them. The abilities are as follows:

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Deadly Focus: (x3 day)

Ayumi focuses on her training and instinct and gains extrordinary aim and precision while in combat. This makes her strike perfect unblockable blows with her dagger and always hit her target with her crossbow. This can be used to snipe hard to hit targets or to let Ayumi be just as deadly in combat as a fighter for a few moments.

Burst of Luck: (x1 day)

Once per day, Ayumi can call upon the favor of the gods and have a burst of luck for one action a day. With so many daring encounters the theif learns to trust in luck as a reliable source for getting ahead. This can be used to randomly pick the right hallway or answer to a question or to manage to dodge a fatal blow headed your way.

Vanish: (x2 day)

As a theif, Ayumi has mastered the are of subterfuge and has the ability to become one with the shadows. Twice a day Ayumi has the ability to become completely invisible for a short period of time as long as she starts off touching some form of shadow. This shadow cannot be her own. This can be used to infiltrate hideouts or escape dangerous foes.

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With these abilities in mind along with your stealth and wit you are not afraid of anything. Danger is your middle name and whatever comes at you, you've probably dealt with worse. As a thief well known for getting tough targets and a woman well hated for toying with men your reputation preceded you when it came to getting back your friends important artifact. Your curiousity can't help itself to see why the thing is so valuable. So you sneak forward through the trees eyeing your next move. As you move closer to the cave entrance you notice two ragged guards in torn purple and black robes on either side of the way into the cave[1]. They have well polished kris's though you realized, noting they probably know how to use them. They don't seem to notice you though, talking idley and pacing a bit as two torches behind them on either side of the cave entrance illuminate the area.

You notice the cave has jagged rocks sticking out of all sides of it almost as if they were teeth. You get a small chill from that though, hoping luck will stay on your side in the coming night. Things are bound to get tricky. But how to get past the guards? This is obviously the right place.

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What do you do?


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