To the jail

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You go back to Midnight to get Miguel and tie his hands behind his back. Then you and your four chosen men put on the uniforms and march Miguel to the Drakesport jail, a quat, grey building situated near the sea. Two guards are standing at the entrance.


"We got a new prisoner for you," you announce.

One of the guards squints. "Who's this?"

"The infamous Miguel! Surely you've heard of him?"

"Ah, him," nods the guard. "Yeah, leave him to us. We're taking care of this."


"Good. Take him."

"No way! We caught him, so we get to bring him in."

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