Drop the pistol

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Revision as of 20:02, 22 November 2011 by JackalRobot (Talk | contribs)
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You drop your pistol... but before it hits the ground, Edward the Red pulls out a dagger (how the hell did he sneak it into his cell?) and casually buries it to the hilt under the guard's jaw. The guard collapses with a gurgle, and you quickly retrieve your pistol before the other guards can react.


"Thank you," you whisper to your hostage.

"Hey, you're the one breaking me out," he smiles lazily.


Followed by your men, you march him out of the jail. The guards keep a safe distance but continue to follow you. Right now you are standing in the open, but Drakesport's winding backstreets are not far.


"Here's what we're going to do," you say in a low voice. "As soon as we reach the backstreets, we all take different directions and run as fast as we can to the harbor. We meet at Midnight."

"I'm pretty sure it's well past midnight," replies Edward.

"Midnight is the name of my ship."

"...Oh, I see."

"Ready?" you murmur when you reach the nearest buildings.

"Aye," your men agree.

"NOW!"


You dart into a random backstreet while Edward and your men do the same. The guards' commander shouts : "After them!", but after just a few twists and turns you have already lost your pursuers in the labyrinthine city. You sprint towards the port, but get lost a few times. You are the last one to reach the port. Luckily, all of your men (and, most importantly, Edward) have made it.


Thanks to the success of the breakout, YOU GAIN 2 AUTHORITY POINTS.


Time now to return to Skull Crag.

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