D&D: Female Elven Paladin

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Inspired by a paladin who saved you when your village was attacked by monsters, you've aimed to become a champion of good ever since. Though you don't remember his face or name that image of the paladin in his shining armor cutting down the evil monsters always reappears in your dreams, giving you the courage and determination needed to go on. It was a perilous path to learn to wield a greatsword as your physique isn't ideal for it, but nothing less would do. Despite everyone's expectations, putting in a century of hard effort paid off and you became able to wield the greatsword with both the speed and strength to rival any warrior. Wearing the heavy armor and fullhelm used to make it extremely difficult to move, let alone fight. But even here you eventually prevailed and the armor is now as good as your second skin. No longer feeling it's weight bearing down on you, you can dance in full platemail without ever missing a step.
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Inspired by a paladin who saved you when your village was attacked by monsters, you've aimed to become a champion of good ever since. Though you can barely remember his face or name, the image of the paladin in his shining armor cutting down the evil monsters always reappears in your dreams, giving you the courage and determination needed to go on.  
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Aside from mastering heavy armor and the greatsword, you've also dilligently trained your spiritual power and are a capable healer with the power to repel and destroy vile creatures like undead or demons. You magic can also enhance your own or allies physical or magical abilities and resistances, making you a valuable addition to any team. Your very presence can motivate men, as the travelers always say when they give you free cookies and ask for your blessing. You love cookies.
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It was a perilous path to learn to wield a greatsword as your physique isn't ideal for it, but nothing less would do. Despite everyone's expectations, putting in a century of hard effort paid off and you became able to wield the greatsword with both the speed and strength to rival any warrior. Wearing the heavy armor and fullhelm used to make it extremely difficult to move, let alone fight.  
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Having spent all your days training, you are fairly unknown outside of your village. helping travelers and learning whatever you can of travelers has made you somewhat known amongst the travelling merchants and wandering adventurers in the area, but they see you as more of a mascot than anything else. However, your training has now reached a point where you feel confident that you won't bring shame to the hero who inspired you. Determined to uphold justice and vanquish evil, you set out from your village with nothing but your armor, blade and some provisions. Soon, you arrive in the city of Waterdeep where many adventurers gather. Time to find some honourable companions and leave your name in history.
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But even here, you eventually prevailed and the armor now feels like a second skin. No longer feeling the weight bearing down on you, you can dance in full platemail without ever missing a step. That's not an idle boast, you've tried it a few times.
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[[D&D : Ask the people around town about where you could find honourable adventurers.]]
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Aside from mastering heavy armor and the greatsword, you've also diligently trained your spiritual power and are a capable healer with the power to repel and destroy vile creatures like the undead or demons. You magic can also enhance your own or allies physical or magical abilities and resistances, making you a valuable addition to any team. Your very presence can motivate anyone, as the travelers always say when they give you free cookies and ask for your blessing.
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You love cookies.
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 +
Well, sweets of any kinds. Cookies are your favorite, though. No one who saw you chow down on them would dispute that.
 +
 
 +
Having spent all your days training, you are fairly unknown outside of your village. Helping travelers and learning whatever you can from any travelers that made their way to and past your village has made you somewhat known among the travelling merchants and wandering adventurers in the area, but they see you as more of a mascot, than anything else.
 +
 
 +
However, your training has now reached a point where you feel confident that you won't bring shame to the hero who inspired you. Determined to uphold justice and vanquish evil, you set out from your village with nothing but your armor, blade and some provisions. Soon, you arrive in the city of Waterdeep where many adventurers gather.
 +
 
 +
Time to find some honorable companions and leave your name in history.
 +
 
 +
[[D&D: Ask the people around town about where you could find honorable adventurers.]]
[[D&D : Go to the largest inn in town where all travelers stay, adventurers are bound to be there.]]
[[D&D : Go to the largest inn in town where all travelers stay, adventurers are bound to be there.]]

Revision as of 23:35, 12 June 2017

Inspired by a paladin who saved you when your village was attacked by monsters, you've aimed to become a champion of good ever since. Though you can barely remember his face or name, the image of the paladin in his shining armor cutting down the evil monsters always reappears in your dreams, giving you the courage and determination needed to go on.

It was a perilous path to learn to wield a greatsword as your physique isn't ideal for it, but nothing less would do. Despite everyone's expectations, putting in a century of hard effort paid off and you became able to wield the greatsword with both the speed and strength to rival any warrior. Wearing the heavy armor and fullhelm used to make it extremely difficult to move, let alone fight.

But even here, you eventually prevailed and the armor now feels like a second skin. No longer feeling the weight bearing down on you, you can dance in full platemail without ever missing a step. That's not an idle boast, you've tried it a few times.

Aside from mastering heavy armor and the greatsword, you've also diligently trained your spiritual power and are a capable healer with the power to repel and destroy vile creatures like the undead or demons. You magic can also enhance your own or allies physical or magical abilities and resistances, making you a valuable addition to any team. Your very presence can motivate anyone, as the travelers always say when they give you free cookies and ask for your blessing.

You love cookies.

Well, sweets of any kinds. Cookies are your favorite, though. No one who saw you chow down on them would dispute that.

Having spent all your days training, you are fairly unknown outside of your village. Helping travelers and learning whatever you can from any travelers that made their way to and past your village has made you somewhat known among the travelling merchants and wandering adventurers in the area, but they see you as more of a mascot, than anything else.

However, your training has now reached a point where you feel confident that you won't bring shame to the hero who inspired you. Determined to uphold justice and vanquish evil, you set out from your village with nothing but your armor, blade and some provisions. Soon, you arrive in the city of Waterdeep where many adventurers gather.

Time to find some honorable companions and leave your name in history.

D&D: Ask the people around town about where you could find honorable adventurers.

D&D : Go to the largest inn in town where all travelers stay, adventurers are bound to be there.

D&D : Walk around town for a bit and take in the sights, you've never been to a human city before.

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