Element Move List
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Heyoeveryone (Talk | contribs) (Created page with 'Hello and welcome to the Element Move list. This page is just to show a small but straight-to-the-point description of each move in Element. '''Wind:''' Air Strike: A wave …') |
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Bad Breath: A poisonous gas that if breathed in kind destroy the insides of your body. Damage can be as little as 5 to as strong as 30. No critical. | Bad Breath: A poisonous gas that if breathed in kind destroy the insides of your body. Damage can be as little as 5 to as strong as 30. No critical. | ||
- | Gust: A Big gust of air that sweeps the opponent of | + | Gust: A Big gust of air that sweeps the opponent of their feet. Move can be used to stun opponent. Damage 15 - 20. Critical: 25 |
- | Wind Blast: An even bigger gust of air that not only sweeps them off | + | Wind Blast: An even bigger gust of air that not only sweeps them off their feet, but could KO them even before the match is done. This move has a higher chance of stunning. Damage 25 - 35. Critical 40 |
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Fire Ball: A large fire ball that blast straight to the opponent. 20 - 25 Damage. Critical 30. Can easily be dodged. | Fire Ball: A large fire ball that blast straight to the opponent. 20 - 25 Damage. Critical 30. Can easily be dodged. | ||
- | Inferno: A large fire will cover up your body, | + | Inferno: A large fire will cover up your body, rendering any attack from elements like water, wind and fire useless for 2 turns. No damage. |
Repeated Blasts: Same as Fire Ball except with 5 shots but less damage for each one. Each one could make up to 5 - 10 damage. If all hit with full damage it could destroy half the health of him. These are easy to dodge though. | Repeated Blasts: Same as Fire Ball except with 5 shots but less damage for each one. Each one could make up to 5 - 10 damage. If all hit with full damage it could destroy half the health of him. These are easy to dodge though. |
Revision as of 03:32, 23 October 2011
Hello and welcome to the Element Move list. This page is just to show a small but straight-to-the-point description of each move in Element.
Wind:
Air Strike: A wave of air missiles that bombard the opponent causing around 25-40 damage depending on opponent. Critical: 50. Cannot be dodged.
Bad Breath: A poisonous gas that if breathed in kind destroy the insides of your body. Damage can be as little as 5 to as strong as 30. No critical.
Gust: A Big gust of air that sweeps the opponent of their feet. Move can be used to stun opponent. Damage 15 - 20. Critical: 25
Wind Blast: An even bigger gust of air that not only sweeps them off their feet, but could KO them even before the match is done. This move has a higher chance of stunning. Damage 25 - 35. Critical 40
Fire
Fire Ball: A large fire ball that blast straight to the opponent. 20 - 25 Damage. Critical 30. Can easily be dodged.
Inferno: A large fire will cover up your body, rendering any attack from elements like water, wind and fire useless for 2 turns. No damage.
Repeated Blasts: Same as Fire Ball except with 5 shots but less damage for each one. Each one could make up to 5 - 10 damage. If all hit with full damage it could destroy half the health of him. These are easy to dodge though.
Red: A gigantic wave of fire will go through the battleground, burning everything in its path. If used without Inferno, it could cause a recoil of 10 damage. Damage: 30 - 40. No critical. No dodge.
Water
Drop: A big drop of water will engulf the opponent. Causing damage of 10 - 20. Critical: 25. Can be a two part move if Drown is used after this one. Causing Drown to automatically become a critical attack.
Drown: Water will engulf the opponent and will be held for 2 turns. Causing Damage of 10 - 20. Critical: 25. If used after Drop, it will automayically cause the attack to become critical.
Gush: A wave of water will attack the opponent causing 15 - 20 damage. Critical: 25. Easily Dodged.
Water Spike: Kind of like an uppercut, but with scolding hot water over your fist. Damage caused by the move is 20 - 25. Critical: 30.
Earth
Hard Hit: Recovers your health by 20
Shield: Blocks your attack causing the attack of the opponent useless. Can also reflect some attacks.
Rock: A large rock. That's it! Can cause 25 - 30 Damage. Critical: 35
Rockalanche: Imagine a deadly avalanche, now change the snow to rocks. Damage incurred can be from 35 - 50. Critical: 60. Cannot be dodged.
Phew! That took some time.