RE:Aptitudes

From Create Your Own Story

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== Clear Mind ==
== Clear Mind ==
'''Benefit:''' You resist most mind affecting spells.
'''Benefit:''' You resist most mind affecting spells.
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'''Benefit:''' Your wound threshold increases by 1.
'''Benefit:''' Your wound threshold increases by 1.
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== Magic Focus ==
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'''Benefit:''' You gain one spell from the [[RE:Magic Focus Spell List|Magic Focus Spell List]].
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'''Benefit:''' You gain one spell from the [[RE:Magic Focus Spell List|Magic Focus Spell List]].
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== Stunning Shot ==
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'''Benefit:''' Each time you wound a target with a ranged weapon, reduce their wound threshold by the amount of wounds dealt to them. This effect lasts two pages plus one per void point spent.
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'''Benefit:''' Each time you deal enough wound damage to slay an enemy twice over, you can cause an enemy of lower threshold than you to flee (assuming a generic name such as 'Mook Type 2').
== Quick Blades ==
== Quick Blades ==
'''Benefit:''' Each time you deal damage with a light blade due to outsmarting an opponent, deal that same amount of damage half again (affected by threshold).
'''Benefit:''' Each time you deal damage with a light blade due to outsmarting an opponent, deal that same amount of damage half again (affected by threshold).
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'''Benefit:''' When you would be disarmed, you can use up a void point to avoid that effect.
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'''Benefit:''' When you would be disarmed with a light blade, you can use up a void point to avoid that effect.
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[[Category: Ruined Earth]]

Current revision as of 13:38, 28 November 2008

Contents

Clear Mind

Benefit: You resist most mind affecting spells.

Benefit: Your wound threshold increases by 1.

Magic Focus

Benefit: You gain one spell from the Magic Focus Spell List.

Benefit: You gain one spell from the Magic Focus Spell List.

Stunning Shot

Benefit: Each time you wound a target with a ranged weapon, reduce their wound threshold by the amount of wounds dealt to them. This effect lasts two pages plus one per void point spent.

Benefit: Each time you deal enough wound damage to slay an enemy twice over, you can cause an enemy of lower threshold than you to flee (assuming a generic name such as 'Mook Type 2').

Quick Blades

Benefit: Each time you deal damage with a light blade due to outsmarting an opponent, deal that same amount of damage half again (affected by threshold).

Benefit: When you would be disarmed with a light blade, you can use up a void point to avoid that effect.

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