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It seems like there's no reason NOT to have multiple systems. I'll edit the guidelines. --[[User:Thatkidsam|Thatkidsam]] 17:37, 19 April 2006 (PDT)
It seems like there's no reason NOT to have multiple systems. I'll edit the guidelines. --[[User:Thatkidsam|Thatkidsam]] 17:37, 19 April 2006 (PDT)
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I got an idea.
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*Special move fighter: Similar to Avatar Skirmish. Basically, everyone starts with 50 hit points. You can customize a character, then select or create a special attack and a special defense. (The special moves should relate to your element in some way. For example, an electric character could have a Thunderstorm attack.) Every time you defeat an opponent, your special move is unlocked and you can use it at any time in the war. (Only once though) - [[User:Bub|Bub]]

Revision as of 00:50, 20 April 2006

Can we adopt the battle system of the Confederacy as a different-styled war? Like, when you delcare war, you choose between a Text War and a Stat War? --Thatkidsam 15:22, 19 April 2006 (PDT)

I like that idea. Although it is Shadow Scythe's idea. We'd have to ask him. It's on his website. - Bub

Here's my idea for some wars:

  1. Keyboard Soldier: A standard, Homestarmy Men Online-like war where anything can happen.
  2. Avatar Skirmish: Shadow Scythe's battle system, and you can make two characters with different stats/elements and fight with them. Yes, TWO. There have to be equal amounts of people on each side.

Any other would be appreciated. --Thatkidsam 16:45, 19 April 2006 (PDT)

Hmm... I have an idea:

  • Arena match: A coach is a moderator and governs two battling partners. If the coach is unfair or inactive, the teams may agree to get a new or temporary one. Ekul 17:16, 19 April 2006 (PDT)

It seems like there's no reason NOT to have multiple systems. I'll edit the guidelines. --Thatkidsam 17:37, 19 April 2006 (PDT)

I got an idea.

  • Special move fighter: Similar to Avatar Skirmish. Basically, everyone starts with 50 hit points. You can customize a character, then select or create a special attack and a special defense. (The special moves should relate to your element in some way. For example, an electric character could have a Thunderstorm attack.) Every time you defeat an opponent, your special move is unlocked and you can use it at any time in the war. (Only once though) - Bub
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