Duane Steinry presents Avatar Skirmish
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#Captured players must fight one battle against any opponent in any other Alliance before they are released. | #Captured players must fight one battle against any opponent in any other Alliance before they are released. | ||
- | To fight in an Avatar Skirmish battle, you must | + | To fight in an Avatar Skirmish battle, you must create some characters. You may create an infinite number, but you can only use 2 at a time during an Avatar Skirmish battle. List them somewhere on your Alliance's page to remember them. Choose one or two elements to add to your character. |
- | + | <table width="100%"> | |
- | + | <td width="33%" valign="top"> | |
- | + | FIRE (Defeats Ice)<br> | |
+ | ICE (Defeats Water)<br> | ||
+ | WATER (Defeats Fire) | ||
+ | <td width="33%" valign="top"> | ||
+ | LIGHT (Defeats Dark)<br> | ||
+ | DARK (Defeats Nature)<br> | ||
+ | NATURE (Defeats Light) | ||
+ | <td width="33%" valign="top"> | ||
+ | ELECTRIC (Defeats Electric)<br> | ||
+ | METAL (Defeats Rubber)<br> | ||
+ | RUBBER (Defeats Electric) | ||
+ | </td> | ||
+ | </table> | ||
- | NOTE: You cannot have | + | NOTE: You cannot have your second element be the same as your first. If you only want one, just stick with only one element! |
Next, pick your stats: Attack, Defense, and Speed. You can distribute ten points among these stats however you wish, but '''each stat must have at least one point.''' | Next, pick your stats: Attack, Defense, and Speed. You can distribute ten points among these stats however you wish, but '''each stat must have at least one point.''' |
Revision as of 19:00, 20 April 2006
Avatar Skirmishes are the most complex of battles. To start out a war, use this template. Once done, you must follow these steps to start a fight against another soldier:
- Check for elemental advantages. One who has an advantage over another gets an additional 2 points for their attack stat.
- Compare speeds. The person with higher speed attacks first.
- If it's your turn, compare your attack with your opponents defense. If your attack is higher, you win! If not, the opponent's defense drops by one point.
- Now it is your opponent's turn to attack.
- Repeat steps 3 and 4 until there is a winner. If the winner's speed is greater than that of the loser, the winner decides whether the opponent is "captured."
- Captured players must fight one battle against any opponent in any other Alliance before they are released.
To fight in an Avatar Skirmish battle, you must create some characters. You may create an infinite number, but you can only use 2 at a time during an Avatar Skirmish battle. List them somewhere on your Alliance's page to remember them. Choose one or two elements to add to your character.
FIRE (Defeats Ice) |
LIGHT (Defeats Dark) |
ELECTRIC (Defeats Electric) |
NOTE: You cannot have your second element be the same as your first. If you only want one, just stick with only one element!
Next, pick your stats: Attack, Defense, and Speed. You can distribute ten points among these stats however you wish, but each stat must have at least one point.
When you're done, your profile should look like the following:
NAME:
Element (or) Element 1/Element 2 (depending on how many elements you have)
Attack: #
Defense: #
Speed: #
'''NAME:''' <br> Element (or) Element 1/Element 2 (depending on how many elements you have) <br> Attack: # <br> Defense: # <br> Speed: #
Objective: To have captured all of the enemy soldiers at least once.
Credit for this idea goes to Shadow Scythe of Strongbadia and Elemania Quest.