Talk:Kuari Character Sheet

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Cheers, --[[User:Admin|James]]<b>\\</b>[[User talk:Admin|<sup>Talk</sup>]] 08:32, 4 April 2006 (PDT)
Cheers, --[[User:Admin|James]]<b>\\</b>[[User talk:Admin|<sup>Talk</sup>]] 08:32, 4 April 2006 (PDT)
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All three of the magical creatures in the ArM5 bestiary have skills.  Only one of them is an animal: a magical wolf.  Its skills are Area Lore 6, Brawl 6, Hunt 7, Living Language 5, Survival 6.  While it doesn't indicate whether or not the wolf can speak, he does have a Language ability, which seems to indicate that the ability would be required for the language to be understood, at the very least.  Doesn' really seem much different from magical animals in AM4, from what I see.  Without skills, a hawk would have worse vision than a perceptive (+3) human with a few levels in Awareness-- and that just shouldn't happen.  If it helps any, these are the skills my AM4 hawk familiar had: Athletics (flying) 4, Awareness (alertness) 5 (plus Keen Vision), Brawling (talons) 4, Hunt (rodents) 6, Survival (wooded areas) 3.  As a familiar, he had the Shared Speech bond quality (now defunct), which conferred to him all the languages my maga knew at the level she knew them: Latin 4, Gaelic 5.  --[[User:Eirlys|Eirlys]] 01:29, 5 April 2006 (PDT)
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All three of the magical creatures in the ArM5 bestiary have skills.  Only one of them is an animal: a magical wolf.  Its skills are Area Lore 6, Brawl 6, Hunt 7, Living Language 5, Survival 6.  While it doesn't indicate whether or not the wolf can speak, he does have a Language ability, which seems to indicate that the ability would be required for the language to be understood, at the very least.  Doesn' really seem much different from magical animals in AM4, from what I see.  Without skills, a hawk would have worse vision than a perceptive (+3) human with a few levels in Awareness-- and that just shouldn't happen.  If it helps any, these are the skills my AM4 hawk familiar had: Athletics (flying) 4, Awareness (alertness) 5 (plus Keen Vision), Brawling (talons) 4, Hunt (rodents) 6, Survival (wooded areas) 3.  As a familiar, he had the Shared Speech bond quality (now defunct), which conferred to him all the languages my maga knew at the level she knew them: Latin 4, Gaelic 5.  Also, a hawk should have a much higher perception, IMO.  The mundane "Bird of Prey" from the old AM4 book had a per of +5.  --[[User:Eirlys|Eirlys]] 01:29, 5 April 2006 (PDT)
Why should Phaedrus turn Kuari into a familiar?
Why should Phaedrus turn Kuari into a familiar?

Revision as of 08:34, 5 April 2006

 "...although they may have surprising abilities, such as intelligence, or the ability to
 move, these abilities are always suitable to the kind of creature in question."
 
 "The abilities of magical creatures are always explicable, at least after the event, in
 terms of the abilities of the mundane version."

Kuari's powers are supernatural versions of those possessed by a real hawk. Thus we have options relating to speed, flight, sight, and hunting prey.


Could you explain why you choose to remove the things I proposed? Kuari is an inteligent being, why should it not have skills? The example magical animals does have skills. You said it could have some kind of abillity to be able to communicate, why did you remove it? --Samuel<Talk> 13:53, 3 April 2006 (PDT)

Since talking to you, I have read up on magical animals in a couple of ArM5 books. The way that magical animals are listed varies between books, but one of the latest publications does away with skills. I don't really think she needs skills either, at least until the point where she starts to learn a language. She does bird things as well as any bird, if not better. The matter of communicating with Kuari more effectively will no doubt be solved once you turn her into a familiar. You can walk around in public with Kuari because she is, essentially an improved version of a regular animal, as opposed to one wreathed in flames. It appears that a might 15 creature is likely to have one notable power, which I have left for you to detail, though try to make it something which fits in with a birds normal abilities.

Cheers, --James\\Talk 08:32, 4 April 2006 (PDT)

All three of the magical creatures in the ArM5 bestiary have skills. Only one of them is an animal: a magical wolf. Its skills are Area Lore 6, Brawl 6, Hunt 7, Living Language 5, Survival 6. While it doesn't indicate whether or not the wolf can speak, he does have a Language ability, which seems to indicate that the ability would be required for the language to be understood, at the very least. Doesn' really seem much different from magical animals in AM4, from what I see. Without skills, a hawk would have worse vision than a perceptive (+3) human with a few levels in Awareness-- and that just shouldn't happen. If it helps any, these are the skills my AM4 hawk familiar had: Athletics (flying) 4, Awareness (alertness) 5 (plus Keen Vision), Brawling (talons) 4, Hunt (rodents) 6, Survival (wooded areas) 3. As a familiar, he had the Shared Speech bond quality (now defunct), which conferred to him all the languages my maga knew at the level she knew them: Latin 4, Gaelic 5. Also, a hawk should have a much higher perception, IMO. The mundane "Bird of Prey" from the old AM4 book had a per of +5. --Eirlys 01:29, 5 April 2006 (PDT)

Why should Phaedrus turn Kuari into a familiar? They have been together this way for >15 years! Are you saying that Sandor (who does not speak either, and have the same Int) shold not have skills? Besides, How could Kuari _learn_ a language without skills? Or understand what people says without learning the skills English and/or Latin? --Samuel<Talk> 01:12, 5 April 2006 (PDT)

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