Aloysius Character Sheet

From Ars Magica

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This is just a rough first draft to give an idea of what I was thinking for him... feel free to do whatever with this you like (as long as it fits his personality, of course!)
 
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Faerie Might: 14 (Animal)
Faerie Might: 14 (Animal)
Size: -4
Size: -4
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*Dexterity +1 (lissome)
*Dexterity +1 (lissome)
*Quickness +3 (nimble)
*Quickness +3 (nimble)
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He's more savvy than he is book-smart (though he can't read yet).  He has a definitive odour about him that takes some getting used to, though Eirlys likes his smell.  When he gets excited, however, he will "poof" which creates a putrid scent that nauseates even his best friend.  He's quite observant, especially when it comes to people, and he finds humans fascinating.
 
===Virtues and Flaws===
===Virtues and Flaws===
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*Know-it-all +3
*Know-it-all +3
- Often attempts to council Eiryls.
- Often attempts to council Eiryls.
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- Doesn't really know much about anything, but that doesn't stop him relating it at length.
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- Doesn't really know much about anything, but that doesn't stop him relating it at length. He is observant and will frequently have insights that don't occur to Eirlys.  Is sometimes a snot about it.
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:He's quite observant, and knows more about the mundane world than Eirlys does; he's just sometimes a snot about it.
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*Playful +1
*Playful +1
*Loyalty to Eirlys +1
*Loyalty to Eirlys +1
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- Doesn't always act in Eirlys's best interests.
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- Doesn't always act in Eirlys's best interests-- though he always believes he is.
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- Occasionally disobeys her.
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- Occasionally disobeys her, if he thinks she's being obstinate or unreasonable.
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- Sometimes plays tricks on her for his own amusement.
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- Sometimes plays good-natured pranks on her for his own amusement.
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:He should almost always act in Eirlys' best interest; but his idea of what that is sometimes differs from hers.  They are quintessential Best Friends.
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===Abilities===
===Abilities===
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*Welsh 2 (flowery speech)
*Welsh 2 (flowery speech)
*Latin 3 (flowery speech)
*Latin 3 (flowery speech)
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: He should know some Latin, since he's been speaking it for two stories now. :)  The majority of his life among humans has been spent with magi.  Also, Legerdemain should definitely be one of his skills - ferrets are really good at taking things right out from under your nose and hiding them where you won't find them for another couple years.
 
===Powers===
===Powers===
<i><b>Putrid Strench of the Frightened Skunk</b></i>:  4 point, Init +5, Imaginem:  Aloysius may affect his own spray with an imaginem effect which heightens the stench of the spray to such an effect that any creatures within five paces of him must make a Stamina roll of 8+ or become sickened (-3 to all rolls).<br>
<i><b>Putrid Strench of the Frightened Skunk</b></i>:  4 point, Init +5, Imaginem:  Aloysius may affect his own spray with an imaginem effect which heightens the stench of the spray to such an effect that any creatures within five paces of him must make a Stamina roll of 8+ or become sickened (-3 to all rolls).<br>
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<i><b>Walk and Talk</b></i>:  0 point:  Aloysius can raise himself up on his hind legs, and walk around like a biped in a most unnatural manner for as long as he likes, providing he isn't carrying anything.   
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<i><b>Polecat Predator Plays with Pabulum</b></i>:  1 point, Init +5, AnimalAnimals with no might rating fear Aloysius, causing them to attempt to escape by the quickest means possible.  He likes to use this ability when he's bored and wants a chase, and he always enjoys the chase more than the eatingCan also be used to make eggs wiggle about while he dances around it, before squirrelling it away.
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<i><b>Talking Dictionary</b></i>:  0 point:  While Aloysius has a limited capacity to understand what is said to him, and cannot read at all, he has a supernatural gift for embellishing his words with superfluous, flowery, and obscure language, most of which he doesn't understand, but is designed to sound impressive, and add a certain flamboyant flair to his social interactions, even if it occasionally causes him embarrassment.
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<i><b>Talking Dictionary</b></i>:  0 point:  While Aloysius has a limited capacity to understand what is said to him, and cannot read at all, he can talk, and has a supernatural gift for embellishing his words with superfluous, flowery, and obscure language.  Much of what he says, he doesn't understand, but it is designed to sound impressive, and adds a certain flamboyant flair to his social interactions (even if it occasionally causes him embarrassment).
===Other stuff===
===Other stuff===
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As a faerie creature, he never tires and thus has no fatigue levels, but he tends to sleep quite a bit by choice because he enjoys dreaming.  He finds he can only dream when he sleeps near Eirlys and she's dreaming too, though they only very infrequently share the same dreams.
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As a faerie creature, he never tires and thus has no fatigue levels, but he tends to sleep quite a bit by choice because he enjoys dreaming (and is a somewhat lazy).  He finds he can only dream when he sleeps near Eirlys and she's dreaming too, though they only very infrequently share the same dreams.

Revision as of 18:48, 4 April 2006

Faerie Might: 14 (Animal) Size: -4 Age: n/a

Contents

Characteristics

  • Intelligence +0 (bright)
  • Perception +3 (sharp)
  • Strength -4 (tiny)(free; racial)
  • Stamina +0 (hardy)
  • Presence -2 (malodorous)
  • Communication +2 (well-spoken)
  • Dexterity +1 (lissome)
  • Quickness +3 (nimble)

Virtues and Flaws

None.

Personality Traits

  • Know-it-all +3

- Often attempts to council Eiryls. - Doesn't really know much about anything, but that doesn't stop him relating it at length. He is observant and will frequently have insights that don't occur to Eirlys. Is sometimes a snot about it.

  • Playful +1
  • Loyalty to Eirlys +1

- Doesn't always act in Eirlys's best interests-- though he always believes he is. - Occasionally disobeys her, if he thinks she's being obstinate or unreasonable. - Sometimes plays good-natured pranks on her for his own amusement.

Abilities

  • Awareness (prey animals)
  • Charm 3 (fae)
  • Etiquette 3 (fae)
  • Faerie Lore 1 (winter)
  • Folk Ken 1 (fae)
  • Guile 3 (Eirlys)
  • Hunt 4 (coneys)
  • Legerdemain 2 (filching out of Eirlys' pockets)
  • Stealth 3 (undergrowth)
  • Survival 3 (fields)
  • Swim 3 (streams)
  • English 3 (flowery speech)
  • Welsh 2 (flowery speech)
  • Latin 3 (flowery speech)

Powers

Putrid Strench of the Frightened Skunk: 4 point, Init +5, Imaginem: Aloysius may affect his own spray with an imaginem effect which heightens the stench of the spray to such an effect that any creatures within five paces of him must make a Stamina roll of 8+ or become sickened (-3 to all rolls).

Polecat Predator Plays with Pabulum: 1 point, Init +5, Animal: Animals with no might rating fear Aloysius, causing them to attempt to escape by the quickest means possible. He likes to use this ability when he's bored and wants a chase, and he always enjoys the chase more than the eating. Can also be used to make eggs wiggle about while he dances around it, before squirrelling it away.

Talking Dictionary: 0 point: While Aloysius has a limited capacity to understand what is said to him, and cannot read at all, he can talk, and has a supernatural gift for embellishing his words with superfluous, flowery, and obscure language. Much of what he says, he doesn't understand, but it is designed to sound impressive, and adds a certain flamboyant flair to his social interactions (even if it occasionally causes him embarrassment).

Other stuff

As a faerie creature, he never tires and thus has no fatigue levels, but he tends to sleep quite a bit by choice because he enjoys dreaming (and is a somewhat lazy). He finds he can only dream when he sleeps near Eirlys and she's dreaming too, though they only very infrequently share the same dreams.

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