Aloysius Character Sheet
From Ars Magica
Revision as of 09:27, 28 March 2006
This is just a rough first draft to give an idea of what I was thinking for him... feel free to do whatever with this you like (as long as it fits his personality, of course!)
Faerie Might: 15 (Animal) Size: -5 Age: n/a
Contents |
Characteristics
Intelligence +1 (bright)
Perception +3 (sharp)
Strength -4 (tiny)
Stamina +1 (hardy)
Presence -2 (malodorous)
Communication +2 (well-spoken)
Dexterity +2 (lissome)
Quickness +3 (nimble)
He's more savvy than he is book-smart (I'm not even sure if he can know how to read yet). He has a definitive odor about him that takes some getting used to, though Eirlys likes his smell. When he gets excited, however, he will "poof" which creates a putrid scent that nauseates even his best friend. He's quite observant, especially when it comes to people, and he finds humans fascinating.
Virtues and Flaws
Minor Flaw: Visions (I'd like for him to sometimes see Eirlys' dreams, and occasionally interpret them for her)
No virtues, unless he can have Gift of Tongues somehow :) Though I suppose either Animal Ken or Wilderness Sense would be appropriate.
Personality Traits
Know-it-all +2
Playful +1
Loyalty to Eirlys +3
Abilities
(Not putting scores here, just listing things he would likely have. Stars next to things he'd probably be really good at.)
Awareness *
Carouse
Charm
Etiquette
Faerie Lore *
Folk Ken *
Guile (specialty would be in fast-talk)
Hunt (specialty would be in snakes, rats, or chickens)
Languages *
Legerdemain * (specialty would be in filching. Or egg-stealing, if I can be that specific.)
Stealth *
Survival
Swim (ferrets swim surprisingly well)
Teaching (this one is take-it-or-leave-it; it's just intended to represent that he's a bit of a "mentor" to Eirlys in a lot of ways.)
Powers
Paragon of Mustelidae: 1 point, Init 0, Animal: Aloysius can assume the shape of any mustelid that he's familiar with. Regardless of shape, however, his coat always maintains the same markings. The shape tends to correlate with the situation: a wolverine if he's threatened; an otter when he needs to swim; a mink when he's trying to be charming; a badger if he needs to go underground.
Putrid Strench of the Frightened Skunk: 1 point, Init +5, Imaginem: Aloysius may affect his own spray with an imaginem effect which heightens the stench of the spray to such an effect that any creatures within five paces of him must make a Stamina roll of 8+ or become sickened (-3 to all rolls).
Charm of the Congenial Carnivore: 1 point, Init 0, Animal: Aloysius can transform a target into a polecat by making eye contact.
If there's no way to sneak by "Gift of Tongues," then some sort of Mentem ability to let him communicate with people and animals would be nifty. Of course, he should be mostly Muto-focused, so this doesn't really fit, I just thought it'd be fun.
Other stuff
As a faerie creature, he never tires and thus has no fatigue levels, but he tends to sleep quite a bit by choice because he enjoys dreaming. He finds he can only dream when he sleeps near Eirlys and she's dreaming too, though they only very infrequently share the same dreams.