Marcus Character Sheet

From Ars Magica

(Difference between revisions)
(Marcus Severus Scriptor Carminis, filius Julius Parvo Elemento, sectator Jerbitonis)
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*Gossip +1 General
*Gossip +1 General
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The idea of the travel focus is, admittedly, a little murky.  It would include people covering longish distances, possibly with goods and chattel.  As a result it could cover a multitude of forms, but the technique would almost always be Rego.  (I don't want to say always because I might think of something later.) For example, Seven League Stride and Leap of Homecoming would count, but Rise of the Feathery Body would not.
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The idea of the travel focus is, admittedly, a little murky.  After some discussion with our GM, though, I think we've got it worked out.
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Nor would, "Couple Hundred Pace Stride." However, Hermes Portal probably would.  "Teleport an animal Seven Leagues" would not.  "Horse and Rider Jump Seven  Leagues" probably would. (Requiring, of course, Animal with Corpus or vice versa).  Push of the Gentle Wave (ReAq) might work, but a version that had duration of sun and allowed course control almost certainly would.  Oh!  I just thought of a MuTe that would count (although irelevant for Marcus due to imcompatible arts), a spell "Smoothing the Road" with, say, Sun Duration that changes any road or path for say, 10 paces, in front of and behind the caster to a smooth paved surface - and of course, it would revert as he passed.  So, it's far more narrow than just "move stuff," implying both people and distance, but a little more  flexible in that the means are sort of open.  (But Steed of Vengeance
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It would include people covering longish distances, possibly with goods and chattel, but only more or less directlyTherefore,  it could cover a couple of forms, but the technique will pretty much always be Rego.  The form will mostly be Corpus, naturally, but might be Animal or have an Animal prerequisite. In some cases, a Terram prerequisite might also be need under the "stuff you are carrying" clauseOne notable weirdness concerns the Herme's Portal, which clearly fits the focus - not that it's to like to come into play.
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is right out, as would be things like growing wings on people or mounts.)
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Examples:Seven League Stride and Leap of Homecoming are in the focus, but Rise of the Feathery Body is not.   "Couple Hundred Pace Stride" is not, but "Wizard's Floating Journey" which sort of drifts the target in a given diretion probably would, but only if the duration was long enough to make it useful for travelling - probably Sun maybe with Concentration needed to change direction or stop.  "Teleport an animal Seven Leagues" would not work.  "Horse and Rider Jump Seven  Leagues" would, requiring, of course, Animal with Corpus or vice versa.
====Flaws====
====Flaws====

Revision as of 18:43, 1 February 2006

Contents

Marcus Severus Scriptor Carminis, filius Julius Parvo Elemento, sectator Jerbitonis

For some comments about design and intentions, check the information page.

Characteristics

  • Intelligence: 2, Orderly Mind
  • Perception: 0
  • Strength: -1, A little flabby
  • Stamina: 0
  • Presence: 2, Charming
  • Communication: 2, Beautiful Voice
  • Dexterity: 0
  • Quickness: -1, Overly Cautious

Virtues

  • The Gift +0 Hermetic
  • Hermetic Magus +0 Social
  • Free Expression +1 General, Jerbiton Bonus
  • Gentle Gift +3 Hermetic
  • Affinity with Rego +1 Hermetic
  • Minor Magical Focus, (Travel see note below) +1 Hermetic
  • Quiet Magic +1 Hermetic
  • Subtle Magic +1 Hermetic
  • Social Contacts, Musicians and Composers +1 General
  • Famous Composer, Among Religious +1 General
  • Gossip +1 General

The idea of the travel focus is, admittedly, a little murky. After some discussion with our GM, though, I think we've got it worked out. It would include people covering longish distances, possibly with goods and chattel, but only more or less directly. Therefore, it could cover a couple of forms, but the technique will pretty much always be Rego. The form will mostly be Corpus, naturally, but might be Animal or have an Animal prerequisite. In some cases, a Terram prerequisite might also be need under the "stuff you are carrying" clause. One notable weirdness concerns the Herme's Portal, which clearly fits the focus - not that it's to like to come into play.

Examples:Seven League Stride and Leap of Homecoming are in the focus, but Rise of the Feathery Body is not. "Couple Hundred Pace Stride" is not, but "Wizard's Floating Journey" which sort of drifts the target in a given diretion probably would, but only if the duration was long enough to make it useful for travelling - probably Sun maybe with Concentration needed to change direction or stop. "Teleport an animal Seven Leagues" would not work. "Horse and Rider Jump Seven Leagues" would, requiring, of course, Animal with Corpus or vice versa.

Flaws

  • Optimistic -3 Personality
  • Weak Magic Resistance, in Dominion -3 Hermetic
  • Incompatible MuAq,InAq -1 Hermetic
  • Incompatible MuAu,InAu -1 Hermetic
  • Incompatible MuIg,InIg -1 Hermetic
  • Incompatible MuTe,InTe -1 Hermetic

Arts (Score/Experience)

  • Creo 0/0
  • Intelligo 0/0
  • Muto 0/0
  • Perdo 0/0
  • Rego 11/0
  • Animal 0/0
  • Aquam 0/0
  • Auram 0/0
  • Corpus 10/0
  • Herbam 0/0
  • Ignem 0/0
  • Imagonem 0/0
  • Mentem 1/0
  • Terram 0/0
  • Vim 0/0

Abilities (Score/Experience)

  • Irish Gaelic, Musical Terms, 5/0
  • Anglo-Saxon, Musical Terms, 2/0
  • Latin, Musical Terms, 5/0
  • Norman French, Musical Terms, 2/0
  • Welsh, Musical Terms, 3/0
  • Animal Handling, Mule, 1/0
  • Artes Liberales Music, 2/0 (Latin and Ogam alphabet)
  • Athletics, Long Distance Walking, 1/0
  • Carouse, Drinking, 1/0
  • Charm, Wit, 1/0
  • Etiquette, Church, 1/0
  • Folk Ken, Clergy, 2/0
  • Magic Theory, Rego, 3/0
  • Music, Composing, 3/0
  • Parma Magica, Corpus, 1/0
  • Theology, Music History, 2/0

Reputations/Personality

  • Reputation : A fine composer : Among religious, especially monks : 4
  • Reputation : A gossip : Soon to be among the covenant and anybody else nearby : ?
  • Personality : Outgoing : +2
  • Personality : Loyal : +1
  • Personality: Artistic : +1
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