Aloysius Character Sheet

From Ars Magica

(Difference between revisions)
(First draft of Eirlys's Faerie Creature Companion.)
m (Characteristics)
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Intelligence +0 (bright)<br>
Intelligence +0 (bright)<br>
Perception +3 (sharp)<br>
Perception +3 (sharp)<br>
-
Strength -4 (tiny)<br><small>(free; racial)</small>
+
Strength -4 (tiny)<small>(free; racial)</small>
Stamina +0 (hardy)<br>
Stamina +0 (hardy)<br>
Presence -2 (malodorous)<br>
Presence -2 (malodorous)<br>

Revision as of 17:40, 28 March 2006

This is just a rough first draft to give an idea of what I was thinking for him... feel free to do whatever with this you like (as long as it fits his personality, of course!)

Faerie Might: 14 (Animal) Size: -4 Age: n/a

Contents

Characteristics

Intelligence +0 (bright)
Perception +3 (sharp)
Strength -4 (tiny)(free; racial) Stamina +0 (hardy)
Presence -2 (malodorous)
Communication +2 (well-spoken)
Dexterity +1 (lissome)
Quickness +3 (nimble)

He's more savvy than he is book-smart (though he can't read yet). He has a definitive odour about him that takes some getting used to, though Eirlys likes his smell. When he gets excited, however, he will "poof" which creates a putrid scent that nauseates even his best friend. He's quite observant, especially when it comes to people, and he finds humans fascinating.

Virtues and Flaws

None.

Personality Traits

  • Know-it-all +3

- Often attempts to council Eiryls. - Doesn't really know much about anything, but that doesn't stop him relating it at length.

  • Playful +1
  • Loyalty to Eirlys +1

- Doesn't always act in Eirlys's best interests. - Occasionally disobeys her. - Sometimes plays tricks on her for his own amusement.

Abilities

  • Awareness (prey animals)
  • Charm 3 (fae)
  • Etiquette 3 (fae)
  • Faerie Lore 1 (winter)
  • Folk Ken 1 (fae)
  • Guile 3 (Eiryls)
  • Hunt 4 (rabbits)
  • Stealth 3 (undergrowth)
  • Survival 3 (fields)
  • Swim 3 (streams)
  • English 3 (flowery speech)
  • Welsh 2 (flowery speech)

Powers

Putrid Strench of the Frightened Skunk: 4 point, Init +5, Imaginem: Aloysius may affect his own spray with an imaginem effect which heightens the stench of the spray to such an effect that any creatures within five paces of him must make a Stamina roll of 8+ or become sickened (-3 to all rolls).

Walk and Talk: 0 point: Aloysius can raise himself up on his hind legs, and walk around like a biped in a most unnatural manner for as long as he likes, providing he isn't carrying anything.

Talking Dictionary: 0 point: While Aloysius has a limited capacity to understand what is said to him, and cannot read at all, he has a supernatural gift for embellishing his words with superfluous, flowery, and obscure language, most of which he doesn't understand, but is designed to sound impressive, and add a certain flamboyant flair to his social interactions, even if it occasionally causes him embarrassment.

Other stuff

As a faerie creature, he never tires and thus has no fatigue levels, but he tends to sleep quite a bit by choice because he enjoys dreaming. He finds he can only dream when he sleeps near Eirlys and she's dreaming too, though they only very infrequently share the same dreams.

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