Phaedrus Character Sheet

From Ars Magica

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(Abilities: added some specialisations, removed notes about XP source.)
(Spells)
 
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'''Casting Sigil'''<br>
'''Casting Sigil'''<br>
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Phaedros eyes glow.
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Phaedrus's eyes glow.
'''Voting Sigil'''<br>
'''Voting Sigil'''<br>
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Signet-ring with the picture of a book with the ExMisc staff and two cats eyes.
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A signet-ring with the picture of a book with the House Ex Miscellanea staff and a pair of cats eyes.
== Virtues ==
== Virtues ==
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*Cautious Sorcerer (minor, hermetic)
*Cautious Sorcerer (minor, hermetic)
*Strong Sidhe Blood (major supernatural)
*Strong Sidhe Blood (major supernatural)
-
:*Seccond sight (free with Strong Faerie blood)
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:*Second sight (free with Strong Faerie blood)
Standard Virtues
Standard Virtues
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*Affinity with Finesse(minor, general)
*Affinity with Finesse(minor, general)
*Book learner (minor, general)
*Book learner (minor, general)
 +
*Good teacher (minor, general)
*Inventive Genius (minor, hermetic)
*Inventive Genius (minor, hermetic)
*Learn Finesse from Mistakes (minor, general)
*Learn Finesse from Mistakes (minor, general)
*Puissant Bargaining (minor, general)
*Puissant Bargaining (minor, general)
-
*Puissant Intelego (minor, hermetic)
 
*Puissant Rego (minor, hermetic)
*Puissant Rego (minor, hermetic)
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*Optimistic (minor, personality)
*Optimistic (minor, personality)
*Poor Strength (minor, general)
*Poor Strength (minor, general)
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*Magical Animal Companion (story, minor) - Small-ish bird of prey.
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*Magical Animal Companion (story, minor) - The Kestrel  [[Kuari_Character_Sheet|Kuari]] (a small-ish bird of prey).
== Abilities ==
== Abilities ==
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Common Law 0(1) <br/>
Common Law 0(1) <br/>
Medicine 0 (3) <br/>
Medicine 0 (3) <br/>
-
Philosophiae 0(2)<br/>
+
Philosophiae (Ceremonial magic) 0(2)<br/>
Theology 0(2) <br/>
Theology 0(2) <br/>
|
|
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Faerie Lore 1 (5)<br/>
Faerie Lore 1 (5)<br/>
Finesse 2 (15, spent 10) <br/>
Finesse 2 (15, spent 10) <br/>
-
Magic theory (Inventing spells) 3+2(30, spent 20)<br/>
+
Magic theory (Inventing spells) 3(30, spent 20)<br/>
Magic Lore 0(3)<br>
Magic Lore 0(3)<br>
Parma magica 1(5)<br/>
Parma magica 1(5)<br/>
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Seccond Sight 1(0)<br/>
Seccond Sight 1(0)<br/>
|}
|}
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'''Appr:117'''
+
Appr:117
{{arts|
{{arts|
|expcreo=0 |scorecreo=0
|expcreo=0 |scorecreo=0
-
|expintellego='''6/4''' |scoreintellego='''3''' + 3
+
|expintellego=6/4 |scoreintellego=3
|expmuto=0 |scoremuto=0
|expmuto=0 |scoremuto=0
|expperdo=0 |scoreperdo=0
|expperdo=0 |scoreperdo=0
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|expmentem=15 |scorementem=5
|expmentem=15 |scorementem=5
|expterram=15 |scoreterram=5
|expterram=15 |scoreterram=5
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|expvim='''21''' |scorevim='''6'''
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|expvim=21 |scorevim=6
}}
}}
== Spells ==
== Spells ==
-
* ReAn(aq) 15 (Touch, Ring, Ind) The independent quill
+
 
-
* ReCo 25 (Per, Mom, Group) Quick march! 500 paces stride.
+
* ReCo 5 (VCoI) Spasms of the uncontrolled hand.(p134)  
-
* ReIm15 (Per, Diam, Group) Illusion of the Sinking Party  The mage appears to sink into the ground (or 15 paces below himself, at any rate) for a couple minutes. The ilusion is not broken by small movements or "Quick march!".
+
* ReCo 10 (TRiCi) Ward against the Curious Scullion. No human without magic resistance can cross.
 +
* ReIg 15 (TRiCi) Ward against Flame. No mundane fire can cross the circle.
 +
* InIm 5 (TCoR) Prying eyes.(p144)
* ReMe 20 (Voice, Mom, Room) Scent of peaceful slumber.
* ReMe 20 (Voice, Mom, Room) Scent of peaceful slumber.
-
* ReTe 15 (Voice, Mom, Ind) Wielding the powerful sling. (A magnitude extra power to damage.)
+
* ReVi 30 Aegis of the Hearth. (p161)
-
* ReVi 30 Aegis of the Hearth.
+
* ReVi 15G (TDiamI) Opening the intangible tunnel (p162)
-
 
+
* ReVi 15G (TDiamI) Maintaining the Demanding spell (p162)
-
==== Spell descriptions ====
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-
 
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===== The independent quill ReAn(Aq) 15 =====
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-
R:Touch, Dur: Ring, Target: Ind
+
-
 
+
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An arcane connection from the source quill (usually in the form of one "hair" of the feather) is fastened to the target quill. Then each quill is brought to its own writing surface and placed in identical position and a ring is traced around the target:s writing surface.
+
-
The target quill copies the motions of the other quill exactly, relative to the writing surface.
+
-
The Aquam requisite makes sure that any ink flows in the same way as on the original.
+
-
The same spell may also target a "knife" of bone, which is used for the quick removal of ink. (Substituting "Writing implement" for quill in the description made it read badly.) <br>
+
-
(Base 1, +1 Touch, +2 Ring, +2 very precise movement, +0/1 Aq req)
+
-
 
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== Background ==
+
-
 
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Willie's parrents were traweling pedelers whose route included much of SE England and passed throught several faerie forrests, where they got some of their stock. He grew up trawelling with them in most of the SE area of England. During this time Willies natural tallent for bargaining developed and having a child bargaining for them helped the bussines prosper. When The Gift surfaced, Willie became a liability, espessially when his slightly pointed ears and green cats eyes became pronounced. He was apprenticed at several other occupations, but The Gift always drowe hime away, before his Parens found him. The only person not avoiding him during this time was a bird that found him shortly after the Gift surfaced.
+
-
 
+
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Reading was a real success after he managed to overcome some severe prejudices against "bookish types" established during his childhood travels. This was interesting things that did not avoid him. Any book that he could find was devoured. In the early years of apprenticeship the Mercurian tradition of his parens had a huge clash with Phaedros faerie heritage, both lost. Otherwise the most noteworthy troubles during the time as apprentice was when he found new hiding places to read in. Phaedrus Parens probably still has a hair-lock somewhere to use during "The inexorable search".
+
-
 
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When the end of apprentice ship approached Phaedrus came back to social life, and being generous at heart, decided that everyone else should also have the opportunity to meet Books. To promote this (and his own love of books) he should build a Great Library where people can study and learn to read.
+
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After spending a year reading up on potential trading partners and the etiquette for dealing with them Phaedrus leaves for Wales to establish one of the orders greatest libraries.
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* Some lvl5 spell.  I have to fix this one some way... Would a ReAn "Spasms of the uncontrolled paw", affecting final joints of any one of an animals extremities, be reasonable? It would probably mostly be usefull for making animals stumble. (Which I can see several good uses for.)
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  [[Phaedrus Information]]           [[Phaedrus  Grimoire]]           [[Phaedrus Background]]
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<small>
 +
  [[Phaedrus Character Sheet]]   [[Phaedrus Background]]    [[Phaedrus  Grimoire]]   [[Phaedrus Information]]
 +
</small>

Current revision as of 10:36, 3 May 2006

Phaedrus ex Miscellanea

Contents

Characteristics:

Born: 1193
Gauntleted: 1219

Int +3 (Inventive) Per +1 (Alert)
Str -4 (Skinny) Sta +2 (Good lungs)
Pre +3 (Aluring) Com +3 (Enthusiastic)
Dex -3 (Clumsy) Qik 0

Size: 0
Confidence: 1, Confidence points: 3

Personality Traits:
Generous +2
Thoughtful +2 (Prefers to have a plan)
Silent +1 (Dislikes making unnecessary noise, they disturb reading.)

Casting Sigil
Phaedrus's eyes glow.

Voting Sigil
A signet-ring with the picture of a book with the House Ex Miscellanea staff and a pair of cats eyes.

Virtues

Automatic Virtues

  • The Gift
  • Hermetic Magus

House Ex Miscellanea Virtues

  • Cautious Sorcerer (minor, hermetic)
  • Strong Sidhe Blood (major supernatural)
  • Second sight (free with Strong Faerie blood)

Standard Virtues

  • Affinity with Rego (minor, hermetic)
  • Affinity with Intelego(minor, hermetic)
  • Affinity with Magic theory(minor, general)
  • Affinity with Finesse(minor, general)
  • Book learner (minor, general)
  • Good teacher (minor, general)
  • Inventive Genius (minor, hermetic)
  • Learn Finesse from Mistakes (minor, general)
  • Puissant Bargaining (minor, general)
  • Puissant Rego (minor, hermetic)

Flaws

House Ex Miscellanea Flaw

  • Chaotic Magic (major, hermetic)

Standard Flaws

  • Magic Addiction (major, hermetic)
  • Unimaginative Learner (minor, hermetic)
  • Driven (personality, major) - Establish the best library in the tribunal (at least) and promote the written word.
  • Optimistic (minor, personality)
  • Poor Strength (minor, general)
  • Magical Animal Companion (story, minor) - The Kestrel Kuari (a small-ish bird of prey).

Abilities

English 5
Latin (Hermetic usage) 4 (50)
Profession, Scribe 1 (5)
Craft, Bookbinding (theoretical) 0(1)
Craft, Glassworking (theoretical) 0(1)
Craft, Engineering (theoretical) 0(2)
Animal Handling (theoretical) 0(1)
Awareness 2(15)
Stealth 1(5) (C)

Area Lore, SE England
(Roads & markets) 1(5)
Bargain (new customers) 3+2(30)
Carouse (Unknown company)0(4)
Charm (First impressions)2(15)
Folk Ken (Magae)2(15)
Guile 1(5)
Chirurgy (Binding wounds) 0 (1)
Concentration (Self control) 2 (15)
Etiquette (OoH) 2(15)
Intrigue (OoH)2(15)

Artes Liberales (Ritual magic) 1 (5)
Civil and Canon Law 0(1)
Common Law 0(1)
Medicine 0 (3)
Philosophiae (Ceremonial magic) 0(2)
Theology 0(2)

Order of Hermes Lore (Libraries) 2(15)
Code of Hermes 1(5)
Faerie Lore 1 (5)
Finesse 2 (15, spent 10)
Magic theory (Inventing spells) 3(30, spent 20)
Magic Lore 0(3)
Parma magica 1(5)
Penetration 1(5)
Seccond Sight 1(0)

Appr:117

Arts
Technique

Creo
Intellego
Muto
Perdo
Rego

Score

0
3
0
0
12+3

Exp.

0
6/4
0
0
78/52

Form

Animal
Aquam
Auram
Corpus
Herbam

Score

1
0
0
5
0

Exp.

1
0
0
15
0

Form

Ignem
Imagonem
Mentem
Terram
Vim

Score

0
0
5
5
6

Exp.

0
0
15
15
21

Spells

  • ReCo 5 (VCoI) Spasms of the uncontrolled hand.(p134)
  • ReCo 10 (TRiCi) Ward against the Curious Scullion. No human without magic resistance can cross.
  • ReIg 15 (TRiCi) Ward against Flame. No mundane fire can cross the circle.
  • InIm 5 (TCoR) Prying eyes.(p144)
  • ReMe 20 (Voice, Mom, Room) Scent of peaceful slumber.
  • ReVi 30 Aegis of the Hearth. (p161)
  • ReVi 15G (TDiamI) Opening the intangible tunnel (p162)
  • ReVi 15G (TDiamI) Maintaining the Demanding spell (p162)
  • Some lvl5 spell. I have to fix this one some way... Would a ReAn "Spasms of the uncontrolled paw", affecting final joints of any one of an animals extremities, be reasonable? It would probably mostly be usefull for making animals stumble. (Which I can see several good uses for.)

Phaedrus Character Sheet    Phaedrus Background     Phaedrus  Grimoire    Phaedrus Information

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