Longinus Character Sheet
From Ars Magica
(→Flaws) |
|||
Line 3: | Line 3: | ||
<br> | <br> | ||
'''Longinus ''filius'' Mercantus ''scholae'' Mercere''' | '''Longinus ''filius'' Mercantus ''scholae'' Mercere''' | ||
+ | |||
+ | [[Image:Longinus.jpg]] | ||
+ | |||
===Characteristics=== | ===Characteristics=== | ||
<small>Last update:1220 start of spring.</small> | <small>Last update:1220 start of spring.</small> |
Current revision as of 00:17, 11 February 2006
Contents |
Background
Longinus is a young man of unremarkable appearance, at first glance. However, he wears long white woolen robes with a deep hood and voluminous sleeves, so that he can rarely be seen at all. This serves to cover his two outstanding physical features: a pair of stubby growths where his hands should be, and a white birthmark in the shape of a pair of hands.
He was born with both features and they seem to be an integral part of his nature. Certainly, his parens was unable to grow new hands. After 25 years Longinus is used to the lack of hands and feels no need to have his 'deformity' repaired.
Both also seem to be intimately connected to his magic. When he casts spells his birthmark moves around his body, often ending in a location connected with the spell. This can be awkward when the mark suddenly appears on his face! He has taken the shape of the birthmark as his voting sigil and has it inscribed in a signet ring which is normally hung around his neck.
Longinus' birth parents were greatly disturbed by the deformed stubs in the place of his hands and when a travelling friar saw the birthmark and claimed it was an 'ill mark' the baby was soon abandoned. A passing redcap heard the baby's hungry cries and upon investigating noticed the birthmark. He took the child with him to the next covenant where he was cared for. Later a gifted Mercere, Mercantus, observed the clear signs of magical talent in Longinus and decided to take him as apprentice despite his unknown lineage.
- Longinus' true Lineage is a matter of some interest within House Mercere as traditionally Mutantum magi have been limited to Blood descendents of Mercere himself. It is generally thought that he is a throwback from an early lost line of the Mercerian family tree.***
Longinus filius Mercantus scholae Mercere
Characteristics
Last update:1220 start of spring.
- Int: +3
- Str: -4
- Per: +2
- Sta: +2
- Pre: 0
- Dex: -3
- Com: +3
- Qui: +1
Reputations
Size 0
Confidence: 1 Confidence points: 3
Virtues & Flaws
Virtues
- The Gift (Special)
- Hermetic Magus (Special)
- Mutantum Magic (Mercere)
- Flawless Magic (Maj)
- Affinity Creo (Min)
- Affinity Terram (Min)
- Puissant Creo (Min)
- Cautious Sorcerer (Min)
- Subtle Magic (Min)
- Magical Memory (Min)
- Secret Vis source (Creo) (Min)
Flaws
- No Hands (Maj)
- Deficient Technique (Perdo) (Maj)
- Slow Caster (Min)
- Poor Strength (Min)
- Favours (rare) (Min)
- Covenant upbringing (Min)
Personality
- Determined +3
- Reserved +2
- Gentle +1
Abilities
- Ability (Specialty) Score(Total xp)
- Area Lore (North Wales) 1(5)
- Artes Liberales (Logic) 1(5)
- Athletics (Running) 1(5)
- Awareness (Alertness) 3(30)
- Bargain (vs Authority figures) 1(5)
- Brawling (Dodge) 1(5)
- Carouse (Avoiding notice) 1(5)
- Charm (Magi) 1(5)
- Civil and Canon Law (Abbeys) 0(2)
- Common Law (Penalties) 0(3)
- Concentration (Spells) 2(15)
- Code of Hermes (Tribunals) 1(5)
- Etiquette (Hermetic)1(5)
- Finesse (Precision) 3(30)
- Folk Ken (Detecting Lies) 1(5)
- Guile (Lying to authority) 1(5)
- Intrigue (Diplomacy) 1(5)
- Leadership (Grogs) 1(5)
- Magic Theory (Inventing Spells) 3(30)
- Organisation Lore Order of Hermes (Mercere) 1(5)
- Parma Magica (Mentem) 1(5)
- Penetration (Terram) 1(5)
- Philosophiae (Ritual Magic) 1(5)
- Speak Latin (Hermetic) 4(50)
- Speak English (Vocabulary) 5(75)
- Stealth (Hide) 1(5)
- Teaching (Apprentices) 1(5)
Artes Magica
- Creo : 12(+3)(78)
- Intellego : 0
- Muto : 0
- Perdo : 0
- Rego : 6(21)
- Animal : 0
- Aquam : 0
- Auram : 0
- Corpus : 0
- Herbam : 0
- Ignem : 0
- Imaginem : 0
- Mentem : 0
- Terram : 10(56)
- Vim : 0
Spells
- The Unseen Arm (ReTe5) Mastery : 1(5)Quiet Casting, Tethered, Harnessed, Boostable
- The Unseen Porter (ReTe10) Mastery : 1(5)Quiet Casting Tethered, Harnessed, Boostable
- Charge of the Angry Winds (CrAu15) Mastery : 1(5)Fast Casting Tethered, Harnessed, Boostable
- Creeping Oil (sight) (CrAq20) Mastery : 1(5)Quiet Casting Tethered, Harnessed, Boostable
- Wizards Sidestep (ReIm15) Mastery : 1(5)Fast Casting Tethered, Harnessed, Boostable
- The Iron Dart (Cr(Re)Te20) Mastery : 1(5)Fast Casting Tethered, Harnessed, Boostable
- Conjuring the Mystic Tower (CrTe35) Mastery : 1(5)Multiple Casting
Wizards Sigil:
- Magic Moving Birthmark
- Voting Signet ring, an open pair of hands touching at the thumbs, fingers up
Other
- Warping Score: 0(0)
- Longevity Ritual: none
- Age: 25 0 years a magus, Gauntleted in 1220)
- Aging Effects: none
- Equipment:
Personal Vis Stocks
Spring 1220
- Creo 0
- Intellego 0
- Muto 0
- Perdo 0
- Rego 0
- Animal 0
- Aquam 0
- Auram 0
- Corpus 0
- Herbam 0
- Ignem 0
- Imaginem 0
- Mentem 0
- Terram 0
- Vim 0