Phaedrus Modified

From Ars Magica

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m (Abilities)
 
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== Characteristics: ==
== Characteristics: ==
-
Born: 1196<br>
+
'''Born: 1190'''<br>
-
Gauntleted: 1220
+
'''Gauntleted: 1219'''
{| border=0 width=300 |
{| border=0 width=300 |
Line 10: Line 10:
|Per +1 (Alert)
|Per +1 (Alert)
|-
|-
-
|Str -3 (Skinny)
+
|Str -4 (Skinny)
-
|Sta&nbsp;+2&nbsp;(Good&nbsp;lungs)
+
|Sta +2 (Good lungs)
|-
|-
|Pre +3 (Aluring)
|Pre +3 (Aluring)
|Com +3 (Enthusiastic)
|Com +3 (Enthusiastic)
|-
|-
-
|Dex -3  
+
|Dex -3 (Clumsy)
|Qik 0
|Qik 0
|}
|}
Line 26: Line 26:
Generous +2 <br>
Generous +2 <br>
Thoughtful +2 (Prefers to have a plan) <br>
Thoughtful +2 (Prefers to have a plan) <br>
-
Silent +1 (Dislikes making unnecessary noise, he has a ~20 year habit of sneaking.)
+
Silent +1 (Dislikes making unnecessary noise, they disturb reading.)
== Virtues ==
== Virtues ==
 +
 +
Automatic Virtues
* The Gift
* The Gift
* Hermetic Magus
* Hermetic Magus
-
*Affinity with Rego (minor, hermetic)<br>
+
House Ex Miscellanea Virtues
-
*Affinity with Intelego(minor, hermetic)<br>
+
*Cautious Sorcerer (minor, hermetic)
-
*Affinity with Magic theory(minor, general)<br>
+
*Strong Sidhe Blood (major supernatural)
-
*Affinity with Finesse(minor, general)<br>
+
:*Seccond sight (free with Strong Faerie blood)
-
*Book learner (minor, general)<br>
+
Standard Virtues
-
*Cautious Sorcerer (minor, hermetic)<br>
+
*Affinity with Rego (minor, hermetic)
-
*Inventive Genius (minor, hermetic)<br>
+
*Affinity with Intelego(minor, hermetic)
-
*Learn Finesse from Mistakes (minor, general)<br>
+
*Affinity with Magic theory(minor, general)
-
 
+
*Affinity with Finesse(minor, general)
-
*Puissant Intelego (minor, hermetic)<br>
+
*Book learner (minor, general)
-
*Puissant Rego (minor, hermetic)<br>
+
*Inventive Genius (minor, hermetic)
-
*'''NOT Puissant Magic theory (minor, hermetic) NOT'''<br>
+
*Learn Finesse from Mistakes (minor, general)
-
*'''Puissant Bargaining (minor, general)'''
+
*Puissant Bargaining (minor, general)
-
 
+
*Puissant Intelego (minor, hermetic)
-
*'''Strong Sidhe Blood (major supernatural, ExMisc)'''<br>
+
*Puissant Rego (minor, hermetic)
== Flaws ==
== Flaws ==
-
*Chaotic Magic (major, hermetic, '''ExMisc''')<br>
+
House Ex Miscellanea Flaw
-
*Magic Addiction (major, hermetic)<br>
+
*Chaotic Magic (major, hermetic)
-
*'''Unimaginative Learner (minor, hermetic)'''
+
-
 
+
-
*Driven (personality, major) - Establish the best library in the tribunal (at least) and promote the written word.<br>
+
-
*'''Optimistic (minor, personality)'''
+
-
*'''Poor Strength (minor, general)'''
+
-
*Magical Animal Companion (story, minor) - Small-ish bird of prey.<br>
+
Standard Flaws
 +
*Magic Addiction (major, hermetic)
 +
*Unimaginative Learner (minor, hermetic)
 +
*Driven (personality, major) - Establish the best library in the tribunal (at least) and promote the written word.
 +
*Optimistic (minor, personality)
 +
*Poor Strength (minor, general)
 +
*Magical Animal Companion (story, minor) - Small-ish bird of prey.
== Abilities ==
== Abilities ==
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Latin 4 (50) <br/>
Latin 4 (50) <br/>
Profession, Scribe 1 (5) <br>
Profession, Scribe 1 (5) <br>
-
 
+
Craft, Bookbinding 1(5)(L)<br>
-
Awareness 2(15) (3C)(10L)<br>
+
Craft, Glassworking 1 (5)(L)<br>
 +
Craft, Engineering 1(5) (L)<br>
 +
Animal Handling 1 (5) (L)<br>
 +
Awareness 2(15) (3C)(12L)<br>
Stealth 1(5) (C)<br>
Stealth 1(5) (C)<br>
|
|
-
Area Lore, SE England <br> (Roads & markets) 0(2) (C) <br>
+
Area Lore, SE England <br> (Roads & markets) 1(5) (2C)(3L) <br>
-
Bargain 2 (15) (L)<br>
+
Bargain (new customers) 3+2 (30) (L)<br>
-
Charm 2 (15) (C)<br>
+
Carouse (Unknown company) 1 (5)(L)<br>
-
Folk Ken 2(15) (C)<br>
+
Charm (First impressions)3 (30) (C&L)<br>
 +
Folk Ken (Magae)2(15) (C)(5AG should replace L somewhere)<br>
Guile 1(5) (C)<br>
Guile 1(5) (C)<br>
-
Chirurgy 1 (5) (L)<br>
+
Chirurgy (Binding wounds) 1 (5) (L)<br>
Concentration 2 (15) (L)<br>
Concentration 2 (15) (L)<br>
-
Etiquette 1(5) (L)<br>
+
Etiquette (OoH) 2(15) (L)(5AG)<br>
-
Intrigue 1(5) (L)<br>
+
Intrigue (OoH)2(15) (L)(5AG)<br>
|
|
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Civil and Canon Law 0(1) <br/>
Civil and Canon Law 0(1) <br/>
Common Law 0(1) <br/>
Common Law 0(1) <br/>
-
Medicine 0 (2) <br/>
+
Medicine 0 (3) <br/>
-
Philosophiae 0(2) <br/>
+
Philosophiae 0(2)(2AG) <br/>
Theology 0(2) <br/>
Theology 0(2) <br/>
|
|
-
Order of Hermes Lore (Libraries) 1 (5) <br/>
+
Order of Hermes Lore (Libraries) 2 (15) (10AG) <br/>
-
Code of Hermes 0(2) <br/>
+
Code of Hermes 1(5) (2AG) <br/>
-
Faerie Lore 1 (5) (L)<br/>
+
Faerie Lore 2 (15) (L)<br/>
Finesse 2 (15, spent 10) <br/>
Finesse 2 (15, spent 10) <br/>
Magic theory (Inventing spells) 3 +2 (30, spent 20) <br/>
Magic theory (Inventing spells) 3 +2 (30, spent 20) <br/>
 +
Magic Lore 0(3)(AG)<br>
Parma magica 1  (5) <br/>
Parma magica 1  (5) <br/>
Penetration 1 (5)  <br/>
Penetration 1 (5)  <br/>
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{{arts|
{{arts|
|expcreo=0 |scorecreo=0
|expcreo=0 |scorecreo=0
-
|expintellego='''6/4''' |scoreintellego='''3'''
+
|expintellego='''6/4''' |scoreintellego='''3''' + 3
|expmuto=0 |scoremuto=0
|expmuto=0 |scoremuto=0
|expperdo=0 |scoreperdo=0
|expperdo=0 |scoreperdo=0
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== Background ==
== Background ==
-
Willie parrents was traweling pedelers and he grew up in most of the SE area of England. When the Gift surfaced, Willie became a liability, espessially when his pointy ears and cats eyes became pronounced. He was "apprenticed", without success, at several other occupations before his Parens found him. The only person not avoiding him during this time was a bird that found him shortly after the Gift surfaced.
 
-
Reading was a real success after he managed to overcome some severe prejudices against books which he had held for a long time. This was interesting things that did not avoid him. Any book that he could find was devoured. The most noteworthy troubles during the time as apprentice was when he found new hiding places to read in. Phaedrus Parens probably still has a hair-lock somewhere to use during "The inexorable search".
+
Willie's parrents were traweling pedelers whose route included much of SE England and passed throught several faerie forrests, where they got some of their stock. He grew up trawelling with them in most of the SE area of England. During this time Willies natural tallent for bargaining developed and having a child bargaining for them helped the bussines prosper. When The Gift surfaced, Willie became a liability, espessially when his slightly pointed ears and green cats eyes became pronounced. He was apprenticed at several other occupations, but The Gift always drowe hime away, before his Parens found him. The only person not avoiding him during this time was a bird that found him shortly after the Gift surfaced.
 +
 
 +
Reading was a real success after he managed to overcome some severe prejudices against "bookish types" established during his childhood travels. This was interesting things that did not avoid him. Any book that he could find was devoured. In the early years of apprenticeship the Mercurian tradition of his parens had a huge clash with Phaedros faerie heritage, both lost. Otherwise the most noteworthy troubles during the time as apprentice was when he found new hiding places to read in. Phaedrus Parens probably still has a hair-lock somewhere to use during "The inexorable search".
When the end of apprentice ship approached Phaedrus came back to social life, and being generous at heart, decided that everyone else should also have the opportunity to meet Books. To promote this (and his own love of books) he should build a Great Library where people can study and learn to read.
When the end of apprentice ship approached Phaedrus came back to social life, and being generous at heart, decided that everyone else should also have the opportunity to meet Books. To promote this (and his own love of books) he should build a Great Library where people can study and learn to read.
 +
 +
After spending a year reading up on potential trading partners and the etiquette for dealing with them Phaedrus leaves for Wales to establish one of the orders greatest libraries.
  [[ Information]]            [[ Grimoire]]            [[ Background]]
  [[ Information]]            [[ Grimoire]]            [[ Background]]

Current revision as of 18:46, 5 February 2006

Phaedrus ex Miscellanea

Contents

Characteristics:

Born: 1190
Gauntleted: 1219

Int +3 (Inventive) Per +1 (Alert)
Str -4 (Skinny) Sta +2 (Good lungs)
Pre +3 (Aluring) Com +3 (Enthusiastic)
Dex -3 (Clumsy) Qik 0

Size: 0
Confidence: 1, Confidence points: 3

Personality Traits:
Generous +2
Thoughtful +2 (Prefers to have a plan)
Silent +1 (Dislikes making unnecessary noise, they disturb reading.)

Virtues

Automatic Virtues

  • The Gift
  • Hermetic Magus

House Ex Miscellanea Virtues

  • Cautious Sorcerer (minor, hermetic)
  • Strong Sidhe Blood (major supernatural)
  • Seccond sight (free with Strong Faerie blood)

Standard Virtues

  • Affinity with Rego (minor, hermetic)
  • Affinity with Intelego(minor, hermetic)
  • Affinity with Magic theory(minor, general)
  • Affinity with Finesse(minor, general)
  • Book learner (minor, general)
  • Inventive Genius (minor, hermetic)
  • Learn Finesse from Mistakes (minor, general)
  • Puissant Bargaining (minor, general)
  • Puissant Intelego (minor, hermetic)
  • Puissant Rego (minor, hermetic)

Flaws

House Ex Miscellanea Flaw

  • Chaotic Magic (major, hermetic)

Standard Flaws

  • Magic Addiction (major, hermetic)
  • Unimaginative Learner (minor, hermetic)
  • Driven (personality, major) - Establish the best library in the tribunal (at least) and promote the written word.
  • Optimistic (minor, personality)
  • Poor Strength (minor, general)
  • Magical Animal Companion (story, minor) - Small-ish bird of prey.

Abilities

English 5
Latin 4 (50)
Profession, Scribe 1 (5)
Craft, Bookbinding 1(5)(L)
Craft, Glassworking 1 (5)(L)
Craft, Engineering 1(5) (L)
Animal Handling 1 (5) (L)
Awareness 2(15) (3C)(12L)
Stealth 1(5) (C)

Area Lore, SE England
(Roads & markets) 1(5) (2C)(3L)
Bargain (new customers) 3+2 (30) (L)
Carouse (Unknown company) 1 (5)(L)
Charm (First impressions)3 (30) (C&L)
Folk Ken (Magae)2(15) (C)(5AG should replace L somewhere)
Guile 1(5) (C)
Chirurgy (Binding wounds) 1 (5) (L)
Concentration 2 (15) (L)
Etiquette (OoH) 2(15) (L)(5AG)
Intrigue (OoH)2(15) (L)(5AG)

Artes Liberales 1 (5)
Civil and Canon Law 0(1)
Common Law 0(1)
Medicine 0 (3)
Philosophiae 0(2)(2AG)
Theology 0(2)

Order of Hermes Lore (Libraries) 2 (15) (10AG)
Code of Hermes 1(5) (2AG)
Faerie Lore 2 (15) (L)
Finesse 2 (15, spent 10)
Magic theory (Inventing spells) 3 +2 (30, spent 20)
Magic Lore 0(3)(AG)
Parma magica 1 (5)
Penetration 1 (5)
Seccond Sight 1(0)

Appr:117

Arts
Technique

Creo
Intellego
Muto
Perdo
Rego

Score

0
3 + 3
0
0
12+3

Exp.

0
6/4
0
0
78/52

Form

Animal
Aquam
Auram
Corpus
Herbam

Score

1
0
0
5
0

Exp.

1
0
0
15
0

Form

Ignem
Imagonem
Mentem
Terram
Vim

Score

0
0
5
5
6

Exp.

0
0
15
15
21

Spells

  • ReAn(aq) 15 (Touch, Ring, Ind) The independent quill
  • ReCo 25 (Per, Mom, Group) Quick march! 500 paces stride.
  • ReIm15 (Per, Diam, Group) Illusion of the Sinking Party The mage appears to sink into the ground (or 15 paces below himself, at any rate) for a couple minutes. The ilusion is not broken by small movements or "Quick march!".
  • ReMe 20 (Voice, Mom, Room) Scent of peaceful slumber.
  • ReTe 15 (Voice, Mom, Ind) Wielding the powerful sling. (A magnitude extra power to damage.)
  • ReVi 30 Aegis of the Hearth.

Spell descriptions

The independent quill ReAn(Aq) 15

R:Touch, Dur: Ring, Target: Ind

An arcane connection from the source quill (usually in the form of one "hair" of the feather) is fastened to the target quill. Then each quill is brought to its own writing surface and placed in identical position and a ring is traced around the target:s writing surface. The target quill copies the motions of the other quill exactly, relative to the writing surface. The Aquam requisite makes sure that any ink flows in the same way as on the original. The same spell may also target a "knife" of bone, which is used for the quick removal of ink. (Substituting "Writing implement" for quill in the description made it read badly.)
(Base 1, +1 Touch, +2 Ring, +2 very precise movement, +0/1 Aq req)

Background

Willie's parrents were traweling pedelers whose route included much of SE England and passed throught several faerie forrests, where they got some of their stock. He grew up trawelling with them in most of the SE area of England. During this time Willies natural tallent for bargaining developed and having a child bargaining for them helped the bussines prosper. When The Gift surfaced, Willie became a liability, espessially when his slightly pointed ears and green cats eyes became pronounced. He was apprenticed at several other occupations, but The Gift always drowe hime away, before his Parens found him. The only person not avoiding him during this time was a bird that found him shortly after the Gift surfaced.

Reading was a real success after he managed to overcome some severe prejudices against "bookish types" established during his childhood travels. This was interesting things that did not avoid him. Any book that he could find was devoured. In the early years of apprenticeship the Mercurian tradition of his parens had a huge clash with Phaedros faerie heritage, both lost. Otherwise the most noteworthy troubles during the time as apprentice was when he found new hiding places to read in. Phaedrus Parens probably still has a hair-lock somewhere to use during "The inexorable search".

When the end of apprentice ship approached Phaedrus came back to social life, and being generous at heart, decided that everyone else should also have the opportunity to meet Books. To promote this (and his own love of books) he should build a Great Library where people can study and learn to read.

After spending a year reading up on potential trading partners and the etiquette for dealing with them Phaedrus leaves for Wales to establish one of the orders greatest libraries.

 Information             Grimoire             Background
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