Aloysius Character Sheet

From Ars Magica

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This is just a rough first draft to give an idea of what I was thinking for him... feel free to do whatever with this you like (as long as it fits his personality, of course!)
 
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Faerie Might: 14 (Animal)
Faerie Might: 14 (Animal)
Size: -4
Size: -4
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*Perception +3 (sharp)
*Perception +3 (sharp)
*Strength -4 (tiny)<small>(free; racial)</small>
*Strength -4 (tiny)<small>(free; racial)</small>
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*Stamina +0 (hardy)
+
*Stamina +0 (healthy)
*Presence -2 (malodorous)
*Presence -2 (malodorous)
*Communication +2 (well-spoken)
*Communication +2 (well-spoken)
*Dexterity +1 (lissome)
*Dexterity +1 (lissome)
*Quickness +3 (nimble)
*Quickness +3 (nimble)
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He's more savvy than he is book-smart (though he can't read yet).  He has a definitive odour about him that takes some getting used to, though Eirlys likes his smell.  When he gets excited, however, he will "poof" which creates a putrid scent that nauseates even his best friend.  He's quite observant, especially when it comes to people, and he finds humans fascinating.
 
===Virtues and Flaws===
===Virtues and Flaws===
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===Personality Traits===
===Personality Traits===
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*Know-it-all +3
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*Know-it-all +3<br>
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- Often attempts to council Eiryls.
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- Often attempts to council Eirlys.<br>
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- Doesn't really know much about anything, but that doesn't stop him relating it at length.
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- Doesn't really know much about anything, but that doesn't stop him relating it at length.<br>
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*Playful +1
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- Observant and will frequently have insights that don't occur to Eirlys.  Is usually a snot about it.
 +
*Playful +2
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- Loves to play, and will become sullen and annoyed if Eirlys doesn't give him enough attention.
*Loyalty to Eirlys +1
*Loyalty to Eirlys +1
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- Doesn't always act in Eirlys's best interests.
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- Doesn't always act in Eirlys's best interests-- though he always believes he is.<br>
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- Occasionally disobeys her.
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- Occasionally disobeys her, if he thinks she's being obstinate or unreasonable.<br>
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- Sometimes plays tricks on her for his own amusement.
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- Sometimes plays good-natured pranks on her for his own amusement.
===Abilities===
===Abilities===
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*Awareness (prey animals)
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*Awareness (prey animals) 3
*Charm 3 (fae)
*Charm 3 (fae)
*Etiquette 3 (fae)
*Etiquette 3 (fae)
*Faerie Lore 1 (winter)
*Faerie Lore 1 (winter)
*Folk Ken 1 (fae)
*Folk Ken 1 (fae)
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*Guile 3 (Eiryls)
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*Guile 3 (Eirlys)
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*Hunt 4 (rabbits)
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*Hunt 4 (coneys)
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*Legerdemain 2 (filching out of Eirlys' pockets)
*Stealth 3 (undergrowth)
*Stealth 3 (undergrowth)
*Survival 3 (fields)
*Survival 3 (fields)
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*English 3 (flowery speech)
*English 3 (flowery speech)
*Welsh 2 (flowery speech)
*Welsh 2 (flowery speech)
 +
*Latin 3 (flowery speech)
===Powers===
===Powers===
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<i><b>Putrid Strench of the Frightened Skunk</b></i>:  4 point, Init +5, Imaginem:  Aloysius may affect his own spray with an imaginem effect which heightens the stench of the spray to such an effect that any creatures within five paces of him must make a Stamina roll of 8+ or become sickened (-3 to all rolls).<br>
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<i><b>Putrid Strench of the Frightened Skunk</b></i>:  4 point, Init +5, Imaginem:  Aloysius may affect his own spray with an imaginem effect which heightens the stench so that any creatures within five paces of him must make a Stamina roll of 8+ or become sickened (-3 to all rolls).<br>
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<i><b>Polecat Predator Plays with Pabulum</b></i>:  1 point, Init +5, Animal:  Solitary animals (or several animals the size of a rabbit or smaller) with no might rating fear Aloysius, often causing them to attempt to escape by the quickest means possible.  He likes to use this ability when he's bored and wants a chase, and he always enjoys the chase more than the eating.  Can also be used to make an egg wiggle about while he dances around it, before squirrelling it away.
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<i><b>Walk and Talk</b></i>:  0 point:  Aloysius can raise himself up on his hind legs, and walk around like a biped in a most unnatural manner for as long as he likes, providing he isn't carrying anything.   
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* Changed so that it won't affect nobles riding by, or the sort of animal threats that make Aloysius think twice about stepping outside on his own (e.g. a pack of wolves), however, it is now much more effective against the sort of animals his normally predatesA group of rabbits will run for their lives; a warhorse will either keep its distance, or attack if cornered.
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<i><b>Talking Dictionary</b></i>:  0 point:  While Aloysius has a limited capacity to understand what is said to him, and cannot read at all, he has a supernatural gift for embellishing his words with superfluous, flowery, and obscure language, most of which he doesn't understand, but is designed to sound impressive, and add a certain flamboyant flair to his social interactions, even if it occasionally causes him embarrassment.
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<i><b>Speech of the Noble Fae</b></i>:  0 point, constant, Mentem:  While Aloysius has a limited capacity to understand what is said to him, and cannot read at all, he can talk, and has a supernatural gift for embellishing his words with superfluous, flowery, and obscure language.  Much of what he says in this manner, he doesn't understand, but it is designed to sound impressive, and adds a certain flamboyant flair to his social interactions (even if it occasionally causes him embarrassment).
===Other stuff===
===Other stuff===
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As a faerie creature, he never tires and thus has no fatigue levels, but he tends to sleep quite a bit by choice because he enjoys dreaming.  He finds he can only dream when he sleeps near Eirlys and she's dreaming too, though they only very infrequently share the same dreams.
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As a faerie creature, he never tires and thus has no fatigue levels, but he tends to sleep quite a bit by choice because he enjoys dreaming (and is somewhat lazy).  He finds he can only dream when he sleeps near Eirlys and she's dreaming too, though they only very infrequently share the same dreams.

Current revision as of 07:53, 5 April 2006

Faerie Might: 14 (Animal) Size: -4 Age: n/a

Contents

Characteristics

  • Intelligence +0 (bright)
  • Perception +3 (sharp)
  • Strength -4 (tiny)(free; racial)
  • Stamina +0 (healthy)
  • Presence -2 (malodorous)
  • Communication +2 (well-spoken)
  • Dexterity +1 (lissome)
  • Quickness +3 (nimble)

Virtues and Flaws

None.

Personality Traits

  • Know-it-all +3

- Often attempts to council Eirlys.
- Doesn't really know much about anything, but that doesn't stop him relating it at length.
- Observant and will frequently have insights that don't occur to Eirlys. Is usually a snot about it.

  • Playful +2

- Loves to play, and will become sullen and annoyed if Eirlys doesn't give him enough attention.

  • Loyalty to Eirlys +1

- Doesn't always act in Eirlys's best interests-- though he always believes he is.
- Occasionally disobeys her, if he thinks she's being obstinate or unreasonable.
- Sometimes plays good-natured pranks on her for his own amusement.

Abilities

  • Awareness (prey animals) 3
  • Charm 3 (fae)
  • Etiquette 3 (fae)
  • Faerie Lore 1 (winter)
  • Folk Ken 1 (fae)
  • Guile 3 (Eirlys)
  • Hunt 4 (coneys)
  • Legerdemain 2 (filching out of Eirlys' pockets)
  • Stealth 3 (undergrowth)
  • Survival 3 (fields)
  • Swim 3 (streams)
  • English 3 (flowery speech)
  • Welsh 2 (flowery speech)
  • Latin 3 (flowery speech)

Powers

Putrid Strench of the Frightened Skunk: 4 point, Init +5, Imaginem: Aloysius may affect his own spray with an imaginem effect which heightens the stench so that any creatures within five paces of him must make a Stamina roll of 8+ or become sickened (-3 to all rolls).

Polecat Predator Plays with Pabulum: 1 point, Init +5, Animal: Solitary animals (or several animals the size of a rabbit or smaller) with no might rating fear Aloysius, often causing them to attempt to escape by the quickest means possible. He likes to use this ability when he's bored and wants a chase, and he always enjoys the chase more than the eating. Can also be used to make an egg wiggle about while he dances around it, before squirrelling it away.

  • Changed so that it won't affect nobles riding by, or the sort of animal threats that make Aloysius think twice about stepping outside on his own (e.g. a pack of wolves), however, it is now much more effective against the sort of animals his normally predates. A group of rabbits will run for their lives; a warhorse will either keep its distance, or attack if cornered.

Speech of the Noble Fae: 0 point, constant, Mentem: While Aloysius has a limited capacity to understand what is said to him, and cannot read at all, he can talk, and has a supernatural gift for embellishing his words with superfluous, flowery, and obscure language. Much of what he says in this manner, he doesn't understand, but it is designed to sound impressive, and adds a certain flamboyant flair to his social interactions (even if it occasionally causes him embarrassment).

Other stuff

As a faerie creature, he never tires and thus has no fatigue levels, but he tends to sleep quite a bit by choice because he enjoys dreaming (and is somewhat lazy). He finds he can only dream when he sleeps near Eirlys and she's dreaming too, though they only very infrequently share the same dreams.

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