The Covenant

From Ars Magica

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== Hooks, Boons, and Build Point Wish List ==
 
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[[Build Point Wish List]]
 
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The design of the covenant is being held on our [http://games.groups.yahoo.com/group/ArcanumMagica/ discussion board].
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== Designing the Covenant ==
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== Founding the Covenant ==
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<small>n.b. All the information pertaining to game setup will be removed once the chronicle starts, and placed elsewhere.</small>
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=== Naming the Covenant ===
=== Naming the Covenant ===
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The name of the covenant will be decided by the magi as part of the story, and how they do this will be entirely up to them.
The name of the covenant will be decided by the magi as part of the story, and how they do this will be entirely up to them.
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== Initial Resources ==
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=== Initial Resources ===
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For free, the players will recieve:
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* One stone building large enough to accomodate all characters.
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* Enough resources to cover the day-to-day requirements of the covenant (at least initially).
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* A level 3 Magic Aura for the Covenant.
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* One fighter grog per magus/maga.
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* Two covenfolk (such as servants or craftsmen) per magus/maga (specialist may include blacksmiths and carpenters).
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* The Covenant has an aging modifier of 0.
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* The allocation of build points has been decided, and the [[Build Point Wish List|
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details are here]].
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One stone building large enough to accomodate all characters.
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=== Hooks and Boons ===
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Enough resources to cover the day-to-day requirements of the covenant (at least initially).
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A level 3 Magic Aura for the Covenant.
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One fighter grog per magus/maga.
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Two covenfolk (such as servants or craftsmen) per magus/maga (specialist may include blacksmiths and carpenters).
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The Covenant has an aging modifier of 0.
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(The assignment of these resources will be determined by the players as a group.)
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*[[Hooks and Boons Wish List]]
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:''Can we choose to swap a blacksmith for a fighter? We may not have to, but it's nice to know. After all, if it comes to it, I'd rather have 10 guards and 5 craftsmen over 10 craftsmen and 5 guards. We can always put the guards to mundane, unskilled work, but getting your carpenter to help you hunt down the undead may be trickier. Or do people disagree?''--[[User:Perikles|Perikles]] 09:09, 18 January 2006 (PST)
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The design of the covenant is being held on our [http://games.groups.yahoo.com/group/ArcanumMagica/ discussion board].
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Ars Magica 5th Edition, Page 71, under heading "Baseline":
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=== Wiki Mapping Experiment ===
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''"There is about one grog (fighter) per magus, and there are about two other covenfolk, such as servants or craftsmen, per magus.  The available craftsmen include a blacksmith, carpenter, and maybe a bookbinder, but more exotic specialists are not present. While the covenant is hard to get into, it could not withstand a serious military assault without magic."''
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Basically, it is impractical, and undesirable, to have a significant percentage of soldiers in the covenant.  Soldiers can't wander into a forest to find just the right bent tree for a principle joint in a timber-frame building.  They aren't skilled cooks, nor will they demean themselves by acting as servants in the kitchen (and when you are cooking for forty, you want help...)
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*Actually, cooking for 40 by yourself isn't the problem.  Cleaning up after cooking for 40 is the problem:-)  JBforM
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<small>Currently abandoned, but to be resumed shortly...</small>
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* [[Environs]]
== Covenant Information ==
== Covenant Information ==
=== Inhabitants ===
=== Inhabitants ===
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Ars Magica 5th Edition, Page 71, under heading "Baseline":
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''"There is about one grog (fighter) per magus, and there are about two other covenfolk, such as servants or craftsmen, per magus.  The available craftsmen include a blacksmith, carpenter, and maybe a bookbinder, but more exotic specialists are not present. While the covenant is hard to get into, it could not withstand a serious military assault without magic."''
{| border=1 width=100% |
{| border=1 width=100% |
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*[[Bedo Character Sheet|Magus Bedo]] ''ex Bonisagus''.
*[[Bedo Character Sheet|Magus Bedo]] ''ex Bonisagus''.
*[[Phaedrus Character Sheet|Magus Phaedrus]] ''ex Bonisagus''.
*[[Phaedrus Character Sheet|Magus Phaedrus]] ''ex Bonisagus''.
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*[[Reynaldus Character Sheet|Magus Reynaldus]] ''ex Mercere''.
| width=50% |
| width=50% |
*Companion
*Companion
*[[Lily_Character_Sheet|Lily]], Mnemosyne's companion
*[[Lily_Character_Sheet|Lily]], Mnemosyne's companion
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*[[Gruffudd_Character_Sheet|Gruffudd]], Eirlys' companion
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*[[Gruffydd_Character_Sheet|Gruffydd]], Eirlys' companion
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*Companion
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*[[Llewys_Character_Sheet|Llewys]], Ambrosius' companion
*Companion
*Companion
*Companion
*Companion

Current revision as of 17:58, 7 March 2006

The covenant is the single most important character in most Ars Magica sagas, because it is the character that all players contribute to. It is their home, a secure base, and the place where they study, improve, and create magical wonders. Thus, coming up with the concept for the covenant is very important, as it will have a strong influence on the feel of the saga.

Page 69, Covenants, Ars Magica 5th Edition


Contents

Designing the Covenant

Naming the Covenant

The name of the covenant will be decided by the magi as part of the story, and how they do this will be entirely up to them.

Initial Resources

  • One stone building large enough to accomodate all characters.
  • Enough resources to cover the day-to-day requirements of the covenant (at least initially).
  • A level 3 Magic Aura for the Covenant.
  • One fighter grog per magus/maga.
  • Two covenfolk (such as servants or craftsmen) per magus/maga (specialist may include blacksmiths and carpenters).
  • The Covenant has an aging modifier of 0.
  • The allocation of build points has been decided, and the details are here.

Hooks and Boons

The design of the covenant is being held on our discussion board.

Wiki Mapping Experiment

Currently abandoned, but to be resumed shortly...

Covenant Information

Inhabitants

Ars Magica 5th Edition, Page 71, under heading "Baseline":

"There is about one grog (fighter) per magus, and there are about two other covenfolk, such as servants or craftsmen, per magus. The available craftsmen include a blacksmith, carpenter, and maybe a bookbinder, but more exotic specialists are not present. While the covenant is hard to get into, it could not withstand a serious military assault without magic."

  • Companion
  • Lily, Mnemosyne's companion
  • Gruffydd, Eirlys' companion
  • Llewys, Ambrosius' companion
  • Companion
  • Companion
  • Companion
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Diarmait, Marcus' uncle and bodyguard
  • Grog (fighter)
  • Grog (fighter)
  • Grog (fighter)
  • Grog (fighter)
  • Grog {fighter}
  • Grog {fighter}
  • Grog {fighter}

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