The Covenant

From Ars Magica

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== Founding the Covenant ==
 
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<small>n.b. All the information pertaining to game setup will be removed once the chronicle starts, and placed elsewhere.</small>
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== Designing the Covenant ==
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The book "Covenants" will be released shortly.  If the players wish, the game can be delayed a little in order for us to adopt those rules when building the covenant.  The book will definitely contain new hooks and boons, as well as rules regarding laboratories.
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=== Naming the Covenant ===
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As part of the initial character creation process, all players are requested to spend build points on the creation of the Covenant, which is detailed below:
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The name of the covenant will be decided by the magi as part of the story, and how they do this will be entirely up to them.
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=== Initial Resources ===
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== Naming the Covenant ==
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* One stone building large enough to accomodate all characters.
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* Enough resources to cover the day-to-day requirements of the covenant (at least initially).
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* A level 3 Magic Aura for the Covenant.
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* One fighter grog per magus/maga.
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* Two covenfolk (such as servants or craftsmen) per magus/maga (specialist may include blacksmiths and carpenters).
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* The Covenant has an aging modifier of 0.
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* The allocation of build points has been decided, and the [[Build Point Wish List|
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details are here]].
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I have not given the saga or covenant a name yet.  I currently intend the saga to be named after the covenant, and that is something for the founding magi to decide.
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=== Hooks and Boons ===
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:''Personally, I would like to name the covenant IC through RP.''--[[User:Perikles|Perikles]] 09:00, 18 January 2006 (PST)
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::That's how I am hoping it will be done. :) --[[User:Admin|Admin]] 19:08, 28 January 2006 (PST)
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== Initial Resources ==
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*[[Hooks and Boons Wish List]]
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For free, the players will recieve:
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The design of the covenant is being held on our [http://games.groups.yahoo.com/group/ArcanumMagica/ discussion board].
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One stone building large enough to accomodate all characters.
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=== Wiki Mapping Experiment ===
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Enough resources to cover the day-to-day requirements of the covenant (at least initially).
+
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A level 3 Magic Aura for the Covenant.
+
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One fighter grog per magus/maga.
+
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Two covenfolk (such as servants or craftsmen) per magus/maga (specialist may include blacksmiths and carpenters).
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The Covenant has an aging modifier of 0.
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(The assignment of these resources will be determined by the players as a group.)
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<small>Currently abandoned, but to be resumed shortly...</small>
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:''Can we choose to swap a blacksmith for a fighter? We may not have to, but it's nice to know. After all, if it comes to it, I'd rather have 10 guards and 5 craftsmen over 10 craftsmen and 5 guards. We can always put the guards to mundane, unskilled work, but getting your carpenter to help you hunt down the undead may be trickier. Or do people disagree?''--[[User:Perikles|Perikles]] 09:09, 18 January 2006 (PST)
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* [[Environs]]
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== Covenant Information ==
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=== Inhabitants ===
Ars Magica 5th Edition, Page 71, under heading "Baseline":
Ars Magica 5th Edition, Page 71, under heading "Baseline":
''"There is about one grog (fighter) per magus, and there are about two other covenfolk, such as servants or craftsmen, per magus.  The available craftsmen include a blacksmith, carpenter, and maybe a bookbinder, but more exotic specialists are not present. While the covenant is hard to get into, it could not withstand a serious military assault without magic."''
''"There is about one grog (fighter) per magus, and there are about two other covenfolk, such as servants or craftsmen, per magus.  The available craftsmen include a blacksmith, carpenter, and maybe a bookbinder, but more exotic specialists are not present. While the covenant is hard to get into, it could not withstand a serious military assault without magic."''
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Basically, it is impractical, and undesirable, to have a significant percentage of soldiers in the covenant.  Soldiers can't wander into a forest to find just the right bent tree for a principle joint in a timber-frame building.  They aren't skilled cooks, nor will they demean themselves by acting as servants in the kitchen (and when you are cooking for forty, you want help...)
 
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== Build points ==
 
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As the covenant shall be designed and built by the players, it is low level.  The maximum level of any book or magical artifact is 25, and build points will be capped at 300, whichever is higher.
 
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:''This is probably a mistake but I just got to ask, do you intend us to be able to take'' books ''(not labtexts) with lvl 25?" --[[User:Samuel|Samuel]] 17:12, 31 January 2006 (PST)
 
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::Well spotted.  This applies only to lab texts.  When creating Summae or Tractatus, there are built in limits. James
 
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I would like the players to decide what hooks and boons the covenant has, and how you would like to spend the 300 build points.  To this end, each player has absolute control over 60 build points, and any unallocated points will go into a general pot.
 
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Books, specialists, vis, etc. will need approval. 
 
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The design of the covenant is being held on our [http://games.groups.yahoo.com/group/ArcanumMagica/ discussion board].
 
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== Covenant Information ==
 
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=== Inhabitants ===
 
{| border=1 width=100% |
{| border=1 width=100% |
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*[[Longinus Character Sheet|Magus Longinus]] ''ex Mercere''.
*[[Longinus Character Sheet|Magus Longinus]] ''ex Mercere''.
*[[Mnemosyne Character Sheet|Maga Mnemosyne]] ''ex Guernicus''.
*[[Mnemosyne Character Sheet|Maga Mnemosyne]] ''ex Guernicus''.
-
*[[Gwenci Character Sheet|Magus Gwenci]] ''ex Bjornaer''.
 
*[[Eirlys Character Sheet|Maga Eirlys]] ''ex Merinita''.
*[[Eirlys Character Sheet|Maga Eirlys]] ''ex Merinita''.
*[[Marcus Character Sheet|Magus Marcus Severus]] ''ex Jerbiton''.
*[[Marcus Character Sheet|Magus Marcus Severus]] ''ex Jerbiton''.
*[[Ambrosius Character Sheet|Magus Ambrosius]] ''ex Verditius''.
*[[Ambrosius Character Sheet|Magus Ambrosius]] ''ex Verditius''.
*[[Bedo Character Sheet|Magus Bedo]] ''ex Bonisagus''.
*[[Bedo Character Sheet|Magus Bedo]] ''ex Bonisagus''.
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*[[Phaedrus Character Sheet|Magus Phaedrus]] ''ex Bonisagus''.
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*[[Reynaldus Character Sheet|Magus Reynaldus]] ''ex Mercere''.
| width=50% |
| width=50% |
*Companion
*Companion
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*Companion
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*[[Lily_Character_Sheet|Lily]], Mnemosyne's companion
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*Companion
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*[[Gruffydd_Character_Sheet|Gruffydd]], Eirlys' companion
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*Companion
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*[[Llewys_Character_Sheet|Llewys]], Ambrosius' companion
*Companion
*Companion
*Companion
*Companion
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|-
|-
|
|
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*Covenfolk ()
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*Covenfolk ()
*Covenfolk ()
*Covenfolk ()
*Covenfolk ()
*Covenfolk ()
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*Covenfolk ()
*Covenfolk ()
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|
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*Grog {fighter}
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*[[Diarmait_Character_Sheet|Diarmait]], Marcus' uncle and bodyguard
*Grog (fighter)
*Grog (fighter)
*Grog (fighter)
*Grog (fighter)
*Grog (fighter)
*Grog (fighter)
*Grog (fighter)
*Grog (fighter)
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*Grog {fighter}
*Grog {fighter}
*Grog {fighter}
*Grog {fighter}
*Grog {fighter}
|}
|}

Current revision as of 17:58, 7 March 2006

The covenant is the single most important character in most Ars Magica sagas, because it is the character that all players contribute to. It is their home, a secure base, and the place where they study, improve, and create magical wonders. Thus, coming up with the concept for the covenant is very important, as it will have a strong influence on the feel of the saga.

Page 69, Covenants, Ars Magica 5th Edition


Contents

Designing the Covenant

Naming the Covenant

The name of the covenant will be decided by the magi as part of the story, and how they do this will be entirely up to them.

Initial Resources

  • One stone building large enough to accomodate all characters.
  • Enough resources to cover the day-to-day requirements of the covenant (at least initially).
  • A level 3 Magic Aura for the Covenant.
  • One fighter grog per magus/maga.
  • Two covenfolk (such as servants or craftsmen) per magus/maga (specialist may include blacksmiths and carpenters).
  • The Covenant has an aging modifier of 0.
  • The allocation of build points has been decided, and the details are here.

Hooks and Boons

The design of the covenant is being held on our discussion board.

Wiki Mapping Experiment

Currently abandoned, but to be resumed shortly...

Covenant Information

Inhabitants

Ars Magica 5th Edition, Page 71, under heading "Baseline":

"There is about one grog (fighter) per magus, and there are about two other covenfolk, such as servants or craftsmen, per magus. The available craftsmen include a blacksmith, carpenter, and maybe a bookbinder, but more exotic specialists are not present. While the covenant is hard to get into, it could not withstand a serious military assault without magic."

  • Companion
  • Lily, Mnemosyne's companion
  • Gruffydd, Eirlys' companion
  • Llewys, Ambrosius' companion
  • Companion
  • Companion
  • Companion
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Diarmait, Marcus' uncle and bodyguard
  • Grog (fighter)
  • Grog (fighter)
  • Grog (fighter)
  • Grog (fighter)
  • Grog {fighter}
  • Grog {fighter}
  • Grog {fighter}

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