The Covenant

From Ars Magica

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The players have yet to decide upon a site for their chantry.
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{| align=center border="2" cellpadding="20"
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Once they have, this section will contain a map of the covenant (in its present state), and all manner of detailed information regarding it.
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|The covenant is the single most important character in most Ars Magica sagas, because it is the character that all players contribute to.  It is their home, a secure base, and the place where they study, improve, and create magical wonders.  Thus, coming up with the concept for the covenant is very important, as it will have a strong influence on the feel of the saga.
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<p><small>Page 69, Covenants, Ars Magica 5th Edition</small>
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|}
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== Designing the Covenant ==
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=== Naming the Covenant ===
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The name of the covenant will be decided by the magi as part of the story, and how they do this will be entirely up to them.
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=== Initial Resources ===
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* One stone building large enough to accomodate all characters.
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* Enough resources to cover the day-to-day requirements of the covenant (at least initially).
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* A level 3 Magic Aura for the Covenant.
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* One fighter grog per magus/maga.
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* Two covenfolk (such as servants or craftsmen) per magus/maga (specialist may include blacksmiths and carpenters).
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* The Covenant has an aging modifier of 0.
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* The allocation of build points has been decided, and the [[Build Point Wish List|
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details are here]].
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=== Hooks and Boons ===
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*[[Hooks and Boons Wish List]]
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The design of the covenant is being held on our [http://games.groups.yahoo.com/group/ArcanumMagica/ discussion board].
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=== Wiki Mapping Experiment ===
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<small>Currently abandoned, but to be resumed shortly...</small>
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* [[Environs]]
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== Covenant Information ==
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=== Inhabitants ===
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Ars Magica 5th Edition, Page 71, under heading "Baseline":
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''"There is about one grog (fighter) per magus, and there are about two other covenfolk, such as servants or craftsmen, per magus.  The available craftsmen include a blacksmith, carpenter, and maybe a bookbinder, but more exotic specialists are not present. While the covenant is hard to get into, it could not withstand a serious military assault without magic."''
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{| border=1 width=100% |
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| width=50% |
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*[[Longinus Character Sheet|Magus Longinus]] ''ex Mercere''.
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*[[Mnemosyne Character Sheet|Maga Mnemosyne]] ''ex Guernicus''.
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*[[Eirlys Character Sheet|Maga Eirlys]] ''ex Merinita''.
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*[[Marcus Character Sheet|Magus Marcus Severus]] ''ex Jerbiton''.
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*[[Ambrosius Character Sheet|Magus Ambrosius]] ''ex Verditius''.
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*[[Bedo Character Sheet|Magus Bedo]] ''ex Bonisagus''.
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*[[Phaedrus Character Sheet|Magus Phaedrus]] ''ex Bonisagus''.
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*[[Reynaldus Character Sheet|Magus Reynaldus]] ''ex Mercere''.
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| width=50% |
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*Companion
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*[[Lily_Character_Sheet|Lily]], Mnemosyne's companion
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*[[Gruffydd_Character_Sheet|Gruffydd]], Eirlys' companion
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*[[Llewys_Character_Sheet|Llewys]], Ambrosius' companion
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*Companion
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*Companion
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*Companion
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|-
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|
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*Covenfolk ()
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*Covenfolk ()
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*Covenfolk ()
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*Covenfolk ()
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*Covenfolk ()
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*Covenfolk ()
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*Covenfolk ()
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*Covenfolk ()
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*Covenfolk ()
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*Covenfolk ()
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*Covenfolk ()
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*Covenfolk ()
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*Covenfolk ()
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*Covenfolk ()
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*Covenfolk ()
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*Covenfolk ()
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|
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*[[Diarmait_Character_Sheet|Diarmait]], Marcus' uncle and bodyguard
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*Grog (fighter)
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*Grog (fighter)
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*Grog (fighter)
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*Grog (fighter)
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*Grog {fighter}
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*Grog {fighter}
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*Grog {fighter}
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|}

Current revision as of 17:58, 7 March 2006

The covenant is the single most important character in most Ars Magica sagas, because it is the character that all players contribute to. It is their home, a secure base, and the place where they study, improve, and create magical wonders. Thus, coming up with the concept for the covenant is very important, as it will have a strong influence on the feel of the saga.

Page 69, Covenants, Ars Magica 5th Edition


Contents

Designing the Covenant

Naming the Covenant

The name of the covenant will be decided by the magi as part of the story, and how they do this will be entirely up to them.

Initial Resources

  • One stone building large enough to accomodate all characters.
  • Enough resources to cover the day-to-day requirements of the covenant (at least initially).
  • A level 3 Magic Aura for the Covenant.
  • One fighter grog per magus/maga.
  • Two covenfolk (such as servants or craftsmen) per magus/maga (specialist may include blacksmiths and carpenters).
  • The Covenant has an aging modifier of 0.
  • The allocation of build points has been decided, and the details are here.

Hooks and Boons

The design of the covenant is being held on our discussion board.

Wiki Mapping Experiment

Currently abandoned, but to be resumed shortly...

Covenant Information

Inhabitants

Ars Magica 5th Edition, Page 71, under heading "Baseline":

"There is about one grog (fighter) per magus, and there are about two other covenfolk, such as servants or craftsmen, per magus. The available craftsmen include a blacksmith, carpenter, and maybe a bookbinder, but more exotic specialists are not present. While the covenant is hard to get into, it could not withstand a serious military assault without magic."

  • Companion
  • Lily, Mnemosyne's companion
  • Gruffydd, Eirlys' companion
  • Llewys, Ambrosius' companion
  • Companion
  • Companion
  • Companion
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Covenfolk ()
  • Diarmait, Marcus' uncle and bodyguard
  • Grog (fighter)
  • Grog (fighter)
  • Grog (fighter)
  • Grog (fighter)
  • Grog {fighter}
  • Grog {fighter}
  • Grog {fighter}

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