Lily Character Sheet

From Ars Magica

(Difference between revisions)
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Line 2: Line 2:
Intelligence 0<br>
Intelligence 0<br>
Perception -2 (near-sighted)<br>
Perception -2 (near-sighted)<br>
-
Strength +2 (well-toned)<br>
+
Strength +1 (toned)<br>
-
Stamina +1 (conditioned)<br>
+
Stamina +2 (vigorous)<br>
-
Presence +1 (noble)<br>
+
Presence +1 (noble bearing)<br>
Communication +1 (well-spoken)<br>
Communication +1 (well-spoken)<br>
Dexterity +3 (nimble)<br>
Dexterity +3 (nimble)<br>
Line 36: Line 36:
==Abilities==
==Abilities==
<b>General</b>:<br>
<b>General</b>:<br>
-
Speak Middle English: 5<br>
+
Speak Middle English (colloquialisms): 5<br>
 +
Speak Norman French (expansive vocabulary): 5<br>
Area Lore (Shropshire): 2 (15)<br>
Area Lore (Shropshire): 2 (15)<br>
Awareness (alertness): 2 (15)<br>
Awareness (alertness): 2 (15)<br>
Charm (quick wit): 2 (15)<br>
Charm (quick wit): 2 (15)<br>
Craft (knitting): 2 (15)<br>
Craft (knitting): 2 (15)<br>
-
Etiquette (nobility): 2 (15)<br>
+
Etiquette (clergy): 2 (15)<br>
Folk Ken (common folk): 3 (30)<br>
Folk Ken (common folk): 3 (30)<br>
-
Hunt (tracking): 2 (15)<br>
+
Hunt (deer): 2 (15)<br>
Leadership (inspiration): 2 (15)<br>
Leadership (inspiration): 2 (15)<br>
Living Language: Welsh (conversational): 3 (30)<br>
Living Language: Welsh (conversational): 3 (30)<br>
Line 53: Line 54:
Common Law (local laws): 2 (15)<br>
Common Law (local laws): 2 (15)<br>
Dead Language: Latin (academic): 4 (50)<br>
Dead Language: Latin (academic): 4 (50)<br>
-
Living Language: Greek (academic): 3 (30)<br>
+
Theology (history): 2 (20)<br>
-
Theology (history): 2 (15)<br>
+
<b>Martial</b>:<br>
<b>Martial</b>:<br>
-
Bow (English longbow): 4 (50)<br>
+
Bow (Recurve): 4 (50)<br>
-
Single Weapon (longsword and shield): 4 (50)<br>
+
Single Weapon (longsword and shield): 5 (75)<br>
==Combat Information==
==Combat Information==
Burden=9, Encumbrance=1<br>
Burden=9, Encumbrance=1<br>
-
<b>Armor</b>:  Partial chainmail suit; Soak=7<br>
+
<b>Armor</b>:  Partial chainmail suit; Soak=8<br>
-
<b>English Longbow</b>: Init: -3, Atk: +12, Dfn: +6, Dmg: +10<br>
+
<b>Specially crafted recurve bow</b>: Init: -2, Atk: +12, Dfn: +6, Dmg: +9<br>
-
<b>Longsword and heater shield</b>: Init: +2, Atk: +12, Dfn: +9, Dmg: +8<br>
+
<b>Longsword and heater shield</b>: Init: +2, Atk: +13, Dfn: +11, Dmg: +7<br>
----
----
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====Greek====
====Greek====
-
--The older texts (the ones she'd be pulling in huge favors to be able to look at) would be scribed in Greek though.  Seems a bible-nerd would really want to be able to read the new testament in its untranslated form.  If that's not the case I can drop the secondary academic language altogether.
+
--<b>The older texts (the ones she'd be pulling in huge favors to be able to look at) would be scribed in Greek though.  Seems a bible-nerd would really want to be able to read the new testament in its untranslated form.  If that's not the case I can drop the secondary academic language altogether.</b>
-
Greek is fine.
+
<i>Greek is fine.</i>
 +
She wouldn't be associating with Eastern folks; I'd rather avoid the stigma and drop a secondary academic language altogether.
==== Manors ====
==== Manors ====

Revision as of 00:08, 24 February 2006

Contents

Characteristics

Intelligence 0
Perception -2 (near-sighted)
Strength +1 (toned)
Stamina +2 (vigorous)
Presence +1 (noble bearing)
Communication +1 (well-spoken)
Dexterity +3 (nimble)
Quickness +1 (spry)

Statistics

Age: 19
Warping: 5 (divine)
Decrepitude: 0

Virtues & Flaws

Virtues

  • Landed Noble (major, social)
  • Wealthy (major, general)
  • Privileged Upbringing (minor, general)
  • Well-Travelled (minor, general)
  • Unaging (minor, supernatural)
  • Improved Characteristics (minor, general)

Flaws

  • Raised from the Dead (major, story, supernatural)
    • Flaw from warping: Visions (minor, supernatural)
  • Lost Love (minor, personality)
  • Oath of Fealty: English crown (major, story, required)
  • Compassionate (major, personality)

Personality Traits

Compassionate +3
Circumspect +1
Strong-willed +2

Abilities

General:
Speak Middle English (colloquialisms): 5
Speak Norman French (expansive vocabulary): 5
Area Lore (Shropshire): 2 (15)
Awareness (alertness): 2 (15)
Charm (quick wit): 2 (15)
Craft (knitting): 2 (15)
Etiquette (clergy): 2 (15)
Folk Ken (common folk): 3 (30)
Hunt (deer): 2 (15)
Leadership (inspiration): 2 (15)
Living Language: Welsh (conversational): 3 (30)
Ride (speed): 2 (15)

Academic:
Artes Liberales (grammar): 3 (30)
Civil and Canon Law (church): 1 (5)
Common Law (local laws): 2 (15)
Dead Language: Latin (academic): 4 (50)
Theology (history): 2 (20)

Martial:
Bow (Recurve): 4 (50)
Single Weapon (longsword and shield): 5 (75)

Combat Information

Burden=9, Encumbrance=1
Armor: Partial chainmail suit; Soak=8
Specially crafted recurve bow: Init: -2, Atk: +12, Dfn: +6, Dmg: +9
Longsword and heater shield: Init: +2, Atk: +13, Dfn: +11, Dmg: +7


Approval Notes

Changes

these are things that actually need changing, or confirming. Anything in the other sections is just discussion.

To be approved, this character must:

  • have gained her title through marriage, and thus either be married, or be a widower; either is fine.
  • change her hunt speciality to 'deer' or similar.
  • owe fealty to a noble of the next rank up.
  • possess Norman French, gratis.

I'm willing to try the Noble virtues as you have them, and see where it goes. I'll sort her out with a primary manor, upon which her steward can be overseeing the construction of a fortified manor house, or similarly expensive building (such as a tower, planter's castle, etc.) Though you may well have two manors, I'd rather leave the second one undetailed for now, and if for any reason we need to introduce it, we can do so with the benefit of having had the setting fleshed out.

She can begin play with the 'standard soldier' grog, who shall be her man-at-arms, and two ladies in waiting, which I want to think about (I have some ideas...)

--I've a few ideas as well :) It could get quite interesting if one of her ladies-in-waiting was paying close attention to Lily's lessons. RE: the man-at-arms, is this the standard bodyguard or is this the same fellow who she's learned her military skills from? I was hoping the one who trains her in swordplay and archery would be quite a bit more buff than the guy who follows her around, and that fellow should be a Frenchman who hangs out at the manor, holding down the fort. (i.e. available for training, but not for adventuring.)


Education

...but it was not unheard of for wealthy nobles to educate their daughters ... educating women (even nobles) had very little benefit at very high cost.

House Jerbiton has set up a small number of academic schools where ladies may study mundane subjects, and this could work well for Lilly.

--I could see the girlhood friend of a Quaesitor being able to get into one of those schools, although I'd have to re-think how Lily and Mnem met, then.

Greek

--The older texts (the ones she'd be pulling in huge favors to be able to look at) would be scribed in Greek though. Seems a bible-nerd would really want to be able to read the new testament in its untranslated form. If that's not the case I can drop the secondary academic language altogether.

Greek is fine.

She wouldn't be associating with Eastern folks; I'd rather avoid the stigma and drop a secondary academic language altogether.

Manors

  • can be the noble for one, possibly two local manors, neither of which can be Stretton. At this time, Church Stretton is a Royal Manor.

> Just pick them then, please?

You can have a single manor in the same part of Shropshire as Church Stretton, or two which are further afield. I'll need to go and rifle through my research...

If Stokesay is accessible enough, I'd like that.

Noble Rank

--She's not supposed to be the Lady of all Shropshire. Perhaps this is where we're having a misunderstanding. I listed her name as "Lily of Shropshire" because the common surnames folks chose back then was based on what they did or where they were from, but mostly because I hadn't really been able to sit down and pick a good Norman name.

In your last email to me, which I have just gone and checked, you clearly stated that you would like Lily to hold the title of "Lady of Shropshire", which you informed me, was an Earldom.

I don't have a message subsequent to that saying that you chose a smaller title for Lily, and the preceding title was for the Earldom of Chester.

At any rate, I am glad that she is on a par with the local nobles.

When I wrote that email, I thought Shropshire was much smaller; I've since learned otherwise. That will teach me to make assumptions about land size by approximating what I think is the difference in population densities between the Bay Area and rural England; turns out the Bay is far, far more overpopulated in comparison than I'd thought, and that Shropshire is more than twenty-five times larger than the land area of San Francisco County. I thought I'd adjusted her background to accurately reflect that she's only maybe three fiefs, I'll make sure that's more clear.

Wealthy and Landed Noble Virtues

Well, Landed Noble or Wealth, on their own, entail two seasons of 'work', and I'm happy for you to propose whatever mode of employment you like, given that her lands are administered for her by a representative of the King who doesn't have your best interests at heart. It isn't as though you have gained the benefit of an NPC properly managing your domain for you.

You can spend it visiting other nobles, knitting with your ladies, etc. As a noble, you at least get some choice over where to place your exposure points.

--Wealthy non-nobles have three seasons free, not two. The benefit of NPCs properly managing her domain is one of the large factors in why I wanted Wealth in addition to Landed Noble. I wanted her to be available for adventuring at any time of the year. As a non-wealthy noble, she can't go anywhere in spring or autumn, because she has to be overseeing planting and harvest. That may seem fine to you, but it doesn't to me.


The value of wealth

--I really think you have a much higher opinion of how Wealth interacts with Landed Noble than the 5th edition book indicates. More than one feif, free time,

The book explicitly states that a Wealthy, Landed Noble is significantly richer than most wealthy characters. However, I've been thinking about your notes, and I don't think it is such a problem anymore - assuming your own fiefs come before anywhere else. Providing you aren't splashing out on the locals in the area around the covenant, I don't mind.

--Perhaps I can finegle one festival per year?  :)

and can afford expensive tutoring and equipment.

A character with just the Minor Noble virtue can do that. A character with Landed Noble can also do that. Any non-poor noble has access to expensive tutoring and equipment.

I want Wealth so that the character can have the leeway to learn what she wants, better the standard of living for the commonfolk, and have the freedom to adventure however much she wants.

Certainly, if you want to be able to lavish big sums upon a community , and have an extra free season a year for study, then that is understandable. She would still have access to the same academics at a lower level of wealth, however.

I do about her being able to afford to be very generous to the church and commonfolk (without having to worry about impoverishing the place), have free time, and afford education, training and equipment.

Fair enough, as though that is a background consideration, or relating to your home fiefs.

Wool

--All right, she'll know some wool-working, but she's going to hate it. I may have to minorly plagiarize my favorite author and have her name a pair of swords her "knitting needles"...

Eh? You don't need to... if you take knitting, then it is automatically assumed that you can do other things with wool, besides.

  • I'll need to reassess the character once you have made changes.

The skills look good, though I'm finding it hard to imagine why she would be skilled in tracking :D. If you want to change it, I would suggest a speciality in hunting a specific animal, and if you don't, then I shall assume it is something you picked up once you began accompanying Mnemosyne (unless your background states otherwise).

Hunting

--I really just couldn't think of anything other specialties. She likes to hunt game (as she's fairly soft-hearted I can't see her maintaining her bow skill unless she practices *somehow*).

Nope. She can practice longbow against a target, but she can't practice it by hunting. It isn't a sneaking about, firing while hidden, and firing while moving kind of weapon. It's a standing bolt upright, and taking careful aim, sort of a weapon.

Ah, well this was an assumption I'd made on my own experiences hunting. Find a good spot that you're going to be sitting in for quite a while, set up camp, read a good book until Uncle Larry smacks me and points, load rifle, take careful aim, shoot. One shot, one kill. ^_^

Married or Widowed

Her virtues and flaws look okay: Could Lost Love be her late husband?

--Her Lost Love was a Welsh noble who was killed in the same fire Lily and her family died in. I was going to write that they'd all died on her wedding night, but I thought that sounded too trite.

If, on the other hand, her holdings are to have been inherited from her late husband rather than her family, then she'd need to be a Welsh noble for the effect I was looking for. And *that* would open up a whole can of worms that I don't think would be very fun-- if a Welsh woman were holding English lands, I can't see her lasting very long before being assassinated. Indeed, her family and her betrothed were murdered by some spiteful Norman who didn't want to see a Welshman in any position of power in England. So if SHE were the Welsh one, and she were the one to have come back from the dead (not the Englishman she was marrying) she'd be assassinated (again), pronto.

Also, having her as a widow treads a bit too closely on a character from a short story by my all-time favourite author. Maybe a bit too closely for comfort. http://www.fictionbook.ru/author/martin_george/the_sworn_sword/martin_the_sworn_sword.html

I hadn't seen Lily much as a Red Widow type, but as a widow, she's starting to sound a bit like Lady Rohanne. Especially considering the specifics of her martial training.

I don't really mind what her noble background is, as long as either her husband is alive and she derives her title from her marriage to him, or her husband is dead and she has retained her title. Being the sole heir to a title is not an option.

--I can make this work, but it will borrow heavily from that short story, since that's the only way I can see to preserve her lost Welshman love, and still have her inheriting title from another English noble. My apologies to Mr. Martin.

Weaponry

Weapons approved, but being talked about anyway.

Although Lily, if she learnt to use a bow and a sword, would learn the Shortbow and 'Shortsword' (the Longbow is not used for sports or hunting, and requires years of dedicated training which caused the skeleton of the archer to become warped to the point where Archeologists can identify a longbowman by just his bones), and the Longsword is a weapon designed for mounted combat (you can't hit them if your sword doesn't reach), I am happy for you to have the larger versions of these weapons.</i>

--I picked longsword for two reasons. First, I thought that a master-at-arms of a noble house would most likely be a longsword specialist. Secondly, the longsword is a "better" weapon, so it seemed the most likely choice for someone who can afford it.

Weapon choice is situational. Knights would also take short swords into battle, regardless of whether they were Japanese samurai, or Teutonic nobles. The longsword has higher numerical damage, but it also has drawbacks.

Your point about the master-at-arms is good, though.

I would prefer to have her use a weapon more like a rapier-- a lighter, faster weapon, less likely to hack through armor, but more likely to be poked into chinks in armor (through the visor of a helm, a weak spot in one's gorget, etc). Unfortunately we're about three hundred years too early for that.

It is just something to bear in mind when writing your background. It is likely that your bow has a much lighter draw than a man's longbow, but I will keep the statistics the same, as it is still a superior weapon to the shortbow. I only know one person who might be able to fire a longbow, and it would take them time.

--I have to admit, this *really* bothers me. I'm sure you didn't mean anything by this comment, but to me it comes across as an implication that a female character of +2 strength is inherently weaker than a man of +2 strength.

Yes, just as a child with +2 strength, is weaker than an adult with +2 strength, or a Lily with +2 strength is weaker than a typical male longbowman with +2 strength.

Actually, a child with +2 strength has a penalty to his strength; at age 10 he takes a -2 penalty, so the child of +2 strength is equally as strong as an adult with a 0 strength. There are no such penalties for female characters.

Saying that she's not strong enough to draw a man's longbow because she's female, despite that she has the requisite strength (+2), indicates a belief that women are always inherently less strong than men.

"Women are genetically predisposed to usually both have a naturally lower amount of muscle mass than men, AND have a lower potential for gaining it, in the same way that a guy who is 4'5" will never equal his 300 lb, 6' linebacker buddy in strength. However, this is generally blown through by patterns of lifestyle - a woman who lives an active lifestyle will generally be much stronger than a man who lives a sedate lifestyle."

--I'm a genetics major; I'm quite familiar with differences between an X and Y chromosome. I maintain that the numerical values of characteristics represent an absolute value which are not dependent on said character's gender. The strength characteristic represents a static amount of physical power that character has. A female with the amount of physical strength represented by a score of +2, will be much less common than males of equal strength; however, the rarity of that occuring for the gender would not diminish that amount of physical power represented therein.

Did you read the article about longbows linked to this wiki?

--I've read wikipedia's article. Nothing in that article factors into my beef with your statement. I agree that the longbow is fantastically difficult to be able to use. To represent that, ArM5 says that a character must have at least +2 strength to be physically capable of using one. My character has a +2 strength, which I will agree is uncommon for a female. I still maintain that a female with +2 strength is every bit as capable of drawing the same longbow as a male character with +2 strength.

"The crossbow, while dating from classical times, became quite popular during the Middle Ages. While it took many years to train a longbowman, someone could become proficient with a crossbow with little training."

"Longbows were difficult to master because the force required to draw the bow was very high by modern standards. Though the draw weight of a typical English longbow is disputed, it was at least 36 kgf (360 N, 80 lbf) and possibly more than 65 kgf (650 N, 143 lbf). Considerable practice was required to produce the swift and effective combat fire required. Skeletons of longbow archers are recognizably deformed, with enlarged left arms, and often bone spurs on left wrists, left shoulders and right fingers."

The concept of a 140lb bow is somewhat terrifying to me. I used to use a 33lb recurve, for safety reasons, and thus when I read that a longbow could push an arrow so far through the trunk of a mature oak tree that the shaft protrudes from the far side...

This is an RPG. You're comfortable with the concept of a mage, either male or female, being able to kill someone with the power of their mind. I don't see why the idea of a woman being able to draw a longbow is so much more a stretch of the imagination. Especially when Jonathan Tweet and Mark Rein-Hagen have stated that this woman can draw a longbow. A character with strength +2 can draw a longbow. Lily has a +2 strength. You say this isn't enough unless it's a "special" longbow, because she's female.

If you'll examine the weapon tables on pages 176 and 177, the Strength requirement states: "The minimum strength score needed to use the weapon." Please note the distinct lack of any separate prerequisites to compensate for inherently weaker female characters.

These are attributes representing static ability levels for an adventure game. If your strength attribute doesn't measure how strong you are on the same scale as a man, what good is it? At some point, Lily will have to do something like roll a boulder aside; this boulder has a static mass which does not fluctuate based on the gender of the person touching it. Rolling said boulder is a task which has an Ease Factor. Is that Ease Factor then increased because she's female? It would take a male an Ease Factor of 8 to roll it out of the way, but a female would require an ease factor of 10 because she's genetically predisposed to have lower muscle mass? Or do girls get special styrofoam boulders to account for their "genetic predisposition"? Attributes are NOT dynamic values which vary based on the gender of the character.

>However, when we're defining the abilities of a character by numerical values, that value represents absolute ability, and is neither augmented nor diminished by the character's gender.

Not so. The book clearly states that age affects the value of a numerical ability, and it specifically states this regardless of the age related modifiers to abilities. I feel it was not unfair to apply this generally, but as with any rules interpretation, I'm happy to discuss it.

The book DOES clearly state that age affects the *numerical value of the characteristic*-- not the ability which is represented by those numbers. "A child is not going to be stronger than most adults, even if she has Strength +3" is imediately followed in the next paragraph explaining how those characteristics take numerical penalties based on age. A six year old with a +3 strength has the same physical power of an adult with -1 strength; the numerical value which represents the ability is numerically decreased because of age. Likewise, decrepitude points lowers those *numerical values* which represent static ability levels.

insinuate that *all* women are *always* weaker than *all* men.

That's a wild statement, which I find somewhat upsetting. I've read Lily's background, and made my judgement on the basis that she is heavily focused on study - such a bookworm that you felt it worth reducing her perception, and as such, leads a fairly sedate, noble lifestyle. I don't think you really appreciate how unfeasibly difficult it is to use a longbow.

I hope you can see how I found your previous statements to be equally upsetting due to its sexist implication. I do really appreciate how difficult it is to use a longbow. I can dance around a male opponent more than twice my own weight and wear him down until he's worn out enough to compensate for my short limbs' lack of range, and eventually drop the guy; I can't draw my cousin's hunting bow. According to the authors of ArM5, Lily can. According to you, she can't since she's female.

Rule that Lily can't use a longbow because she's not dedicated enough of her life to physical conditioning; that's fine. Cap her strength at a lower ability score because she spends too much time indoors; that's also fine. But *don't* say that her +2 strength represents a lower ability than a man's with +2 strength, because that's *not* a feature of the game system you've chosen to set your campaign in.

Lily *is* heavily focused on study. If you would like me to drop her strength score to reflect that, and use weapons modified to cater to that, I'm quite willing to to do so. Arbitrarily deciding that female characters are less capable than male characters of equal ability as an inherent feature of their gender, is not only sexist, but also entirely unsupported by the game system we're playing.

Cap the strength score female characters can take, if you wish. That's at least rational, if still chauvinist. But please do not impose arbitrary penalties which are unsupported by the game mechanics, as I find that both sexist and personally insulting.

Lily doesn't get out and plow fields or swing a blacksmith's hammer, so I can see her being limited to a max of +1 strength. I just really wanted to use a longbow because none of my ArM characters have ever had any bow skill, and I wanted to play with a longbow.</b>

<i>I'm approving it because at the end of the day, a) I don't really care about the difference in statistics, and the negative aspects of choosing a longbow will probably make up for them anyway, and b) Lily is a martial character who will be engaging in a fair amount of combat (as per Mnemosyne's brief).

I don't really care about game statistics. I do care, however, if you're going to arbitrarily impose a gender inequality into a game whose mechanics do not feature one.

<b>--Based on your description here, the longbow is certainly what she would use. Lily should be able to take down a deer, or stand on a crennellated wall and shoot someone trying to storm a castle. She shouldn't be able to run around like Peter Jackson's interpretation of Legolas (*hiss, groan*).

Lily should be able to take down a deer = Shortbow, you'd never use a longbow. stand on a crennellated wall and fire = Longbow.

Notes about the Character

Stuck here temporarily.


  • I'm investigating the gender issues, but they could be quite severe for someone of her class, compared with, say, the grogs...

> Yes. She should have very little respect from her peers; other nobles should be polite, kind insofar as they're trying to convince her to marry them or their sons, but otherwise disdainful. She should be viewed by other nobles as being a bit of a willful child, and honestly, she pretty much is. She's more concerned with her own fun, and she doesn't realize yet that in order to really protect the people she cares about so much, she *needs* to go out and find a good husband who she might be able to convince to act in their interest. Possible adventures I was anticipating would be scenarios in which she would become painfully aware of just how horribly the commonfolk are being treated by the royal armies marching through on their way to and from Wales; she tries to fix the situation but is utterly stymied, rinse-lather-repeat until she wises up and resigns herself to having to marry some soft-hearted chump. Then going off to seek out said soft-hearted chump. Hilarity ensues.

The reaction would be that, while it's unseemly for the times, Our Father Who Art In Heaven clearly has some plan for her, and they would really prefer that whenever the time comes 'round for whatever that is, she's as inclined towards the church as possible. So long as she remains discreet about being educated, they're willing to accomodate her odd requests. When you control what someone knows, you have enormous power over them

(yet another reason for Lily to become quite fond of the magi, and for that to cause conflict with the church); the clergy's feelings for her should be about 50/50 between genuine respect and their desire to have influence over her. This could be slanted more towards the genuine respect if you're less cynical about the church than I am. (I grew up in Catholic school as a "precocious" child, and having had no small amount of "friendly debates" with priests over the natures of worship, sin, and forgiveness.) Her education would be, of course, facilitated in no small part by the Wealth virtue, as she'd be giving generously to the Church to "prove" her gratefulness.

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