Spaceships
From Acw
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Heavier screenships usually inhabit the inner edge of the screen, while the smallest and most nimble (but also least well-armed), which are usually called 'outriders', range as far out as twenty kilometers from the main fleet, as scouts. Outriders are usually equipped with long-range sensors, and occasionally carry a second crewman to operate them. | Heavier screenships usually inhabit the inner edge of the screen, while the smallest and most nimble (but also least well-armed), which are usually called 'outriders', range as far out as twenty kilometers from the main fleet, as scouts. Outriders are usually equipped with long-range sensors, and occasionally carry a second crewman to operate them. | ||
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+ | '''Screenship size:''' Screenships are typically no larger than 30 meters from nose to tail, and some are as small as 12m long. They are givena long, thin shape mainly because they are no more than a cockpit strapped to a group of engines. Their directional stays are short, mainly to lower their target signiature. The detriment to performance of this design is cancelled out by increasing the force of directional thrust. Most of the smallest craft are designed for atmospheric operations, with retractable stays and control surfaces. | ||
'''Screenship Armament:''' usually comprised of rapid-firing kinetic projectile weapons for close-range strafing. The thin armour of all but the largest Battlecruisers means that these weapons have a high chance to penetrate, though a low chance of damaging essential systems. Larger screenships are equipped with heavier weapons to cause more critical system damage, usually guided missiles. | '''Screenship Armament:''' usually comprised of rapid-firing kinetic projectile weapons for close-range strafing. The thin armour of all but the largest Battlecruisers means that these weapons have a high chance to penetrate, though a low chance of damaging essential systems. Larger screenships are equipped with heavier weapons to cause more critical system damage, usually guided missiles. | ||
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====Destroyers==== | ====Destroyers==== | ||
+ | Destroyers are larger ships that sport a variety of weapons chosen from amongst the most destructive available to ship designers. They are designed to be extremely fast, and operate as the fleet's mobile firepower reserve. Their main defensive combat role is to tip the balance of local forces. On offense, they are used as the main strike force, punching through the Screen with ease and taking out the most dangerous enemy craft before the capital ships lumber into range. They are usually directed ''en masse'' at enemy capital ships, as they have a very high likelihood of causing critical damage. They are the aptly-named kings of modern space combat. | ||
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+ | '''Destroyer size:''' Destroyers are between 60m and 150m long, and of particularly chunky construction. They are built up arond vey large engines, and most use the engine armour as a structural support. They are designed specifically for space combat, and usually have weapons systems on every plane, and as many as possible are turreted. They have long directional stays to provide maximum manueverability. | ||
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+ | '''Destroyer Armament:''' Destroyers typically carry turreted, automaticaly-guided, rapid-fire, kinetic penetrators to be employed as both Anti-Screenship and limited offensive firepower. Most destroyers also then pack a variety of colorful and deadly weapon types, from heavy rapid-fire kinetic weapons firing explosive shells, to large-calibre cannon, to guided missile silos. | ||
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+ | '''Destroyer Armour:''' Minimal anti-light-kinetic armour. The largest American destroyers are equipped with spaced armour, but the complexity makes this system uneconomical for such small ships. The vast majority of Destroyers employ a de-pressurised combat state instead of armour, to maximise deployment speed. | ||
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+ | '''Destroyer Crew:''' Destroyers typicaly have two pilots, a navigator and a sensor operator (often combined into the one role), and at least two (but up to six) gunners. The largest destroyers have a captain who directs combat operations. | ||
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====Gunships==== | ====Gunships==== | ||
+ | Gunships are like '''Destroyers''' writ large. The main difference is that they sacrifice speed and agility for armour protection. They are designed to support and defend the larger ships, and most carry extremely long-range primary weapons for offensive operations as well. | ||
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+ | '''Gunship size''' | ||
+ | '''Gunship Armament:''' | ||
+ | '''Gunship Armour:''' | ||
+ | '''Gunship Crew:''' | ||
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====Battlecruisers==== | ====Battlecruisers==== | ||
+ | '''Battlecruiser size:''' | ||
+ | '''Battlecruisers Armament:''' | ||
+ | '''Battlecruisers Armour:''' | ||
+ | '''Battlecruisers Crew:''' | ||
+ | '''Daughter/Son Ships:''' | ||
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====Combat Troop Insertion Ships ('CTIS' or 'Dropships')==== | ====Combat Troop Insertion Ships ('CTIS' or 'Dropships')==== | ||
+ | '''Dropship size:''' | ||
+ | '''Dropship Armament:''' | ||
+ | '''Dropship Armour:''' | ||
+ | '''Dropship Crew:''' | ||
===Support ships=== | ===Support ships=== |
Revision as of 09:35, 28 June 2006
Spacegoing vessels of the 24th Century are a hugely varied type of vehicle, but they can be broadly categorised into four types:
Contents |
FTL Ships
Spacecraft can be split into several different categories according to use, but one definition exceeds this sort of categorisation. FTL ships are set apart by their massive expense and by the design constraints placed upon them by their main component: the Krasnikov generator. Broadly speaking there are two subdivisions of FTL ships.
Tunnelships or Coreships
Small FTL craft
Commercial Ships
'Ferries'
Private or Government Vessels
Military Ships
Military spacecraft operate almost exclusively in fleets, generaly based around a Coreship or (most often in the Red Fleets) Combat Dropship. In fact, the name 'Coreship' comes from the usual tactical fleet deployment, and the tunnelship's central position. Within the fleet there are many distinctions and sub-distinctions.
Spaceborne combat
Spaceborne combat is a terrifying affair, as the twin roles of protection from harm and protection from environmental duress are less happily-married in a spacesuit as it would first appear. The need for a spacesuit to remain flexible and not overly inhibit movement (especially in the modesl of suit worn during de-pressurised combat readiness) usually leaves a multitude of weak spots where a comparatively low-energy projectile coudl cause a fatal rupture.
What is true of the spacesuit is true of the spaceship. For most military crew, explosive decopression and a messy death is only moments away. Spacecraft usually sport little armour, and most weapons designed for use against other spaceships are pinpoint, low-energy penetrators.
Armour
Weapons
Fighting ships
There are many different designations of combat-ready spacecraft, but across all navies they roughly fall into the following categories, based on battle role, hull size and armament type.
Screenships
This category refers to all single-seat fleetships, regardless of their size. These operate in a number of distinct but complementary roles. The name of this class comes from the fact that these small scpae-fighters usually operate at the extreme edges of the fleet deployment, in a formation designed to maximise the use of Electronic Counter-Measures, break up the silhouettes of ships closer to the core of the formation, and provide a 'killing ground' within the formation for larger ships that punch through the screen.
Heavier screenships usually inhabit the inner edge of the screen, while the smallest and most nimble (but also least well-armed), which are usually called 'outriders', range as far out as twenty kilometers from the main fleet, as scouts. Outriders are usually equipped with long-range sensors, and occasionally carry a second crewman to operate them.
Screenship size: Screenships are typically no larger than 30 meters from nose to tail, and some are as small as 12m long. They are givena long, thin shape mainly because they are no more than a cockpit strapped to a group of engines. Their directional stays are short, mainly to lower their target signiature. The detriment to performance of this design is cancelled out by increasing the force of directional thrust. Most of the smallest craft are designed for atmospheric operations, with retractable stays and control surfaces.
Screenship Armament: usually comprised of rapid-firing kinetic projectile weapons for close-range strafing. The thin armour of all but the largest Battlecruisers means that these weapons have a high chance to penetrate, though a low chance of damaging essential systems. Larger screenships are equipped with heavier weapons to cause more critical system damage, usually guided missiles.
Screenship Armour: low to non-existant. Screenships rely on their speed to evade heavier ships' fire, and keeping their distance to evade the relatively short-range weapons of other screenships.
Screenship Crew: one pilot, and in some outriders, a sensor operator.
Destroyers
Destroyers are larger ships that sport a variety of weapons chosen from amongst the most destructive available to ship designers. They are designed to be extremely fast, and operate as the fleet's mobile firepower reserve. Their main defensive combat role is to tip the balance of local forces. On offense, they are used as the main strike force, punching through the Screen with ease and taking out the most dangerous enemy craft before the capital ships lumber into range. They are usually directed en masse at enemy capital ships, as they have a very high likelihood of causing critical damage. They are the aptly-named kings of modern space combat.
Destroyer size: Destroyers are between 60m and 150m long, and of particularly chunky construction. They are built up arond vey large engines, and most use the engine armour as a structural support. They are designed specifically for space combat, and usually have weapons systems on every plane, and as many as possible are turreted. They have long directional stays to provide maximum manueverability.
Destroyer Armament: Destroyers typically carry turreted, automaticaly-guided, rapid-fire, kinetic penetrators to be employed as both Anti-Screenship and limited offensive firepower. Most destroyers also then pack a variety of colorful and deadly weapon types, from heavy rapid-fire kinetic weapons firing explosive shells, to large-calibre cannon, to guided missile silos.
Destroyer Armour: Minimal anti-light-kinetic armour. The largest American destroyers are equipped with spaced armour, but the complexity makes this system uneconomical for such small ships. The vast majority of Destroyers employ a de-pressurised combat state instead of armour, to maximise deployment speed.
Destroyer Crew: Destroyers typicaly have two pilots, a navigator and a sensor operator (often combined into the one role), and at least two (but up to six) gunners. The largest destroyers have a captain who directs combat operations.
Gunships
Gunships are like Destroyers writ large. The main difference is that they sacrifice speed and agility for armour protection. They are designed to support and defend the larger ships, and most carry extremely long-range primary weapons for offensive operations as well.
Gunship size Gunship Armament: Gunship Armour: Gunship Crew:
Battlecruisers
Battlecruiser size: Battlecruisers Armament: Battlecruisers Armour: Battlecruisers Crew: Daughter/Son Ships:
Combat Troop Insertion Ships ('CTIS' or 'Dropships')
Dropship size: Dropship Armament: Dropship Armour: Dropship Crew: