Team Lessig: Code 2.0

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Contents

Code 2.0 by Lawrence Lessig

code2.gif

FOR FULL TEXT GO TO http://codev2.cc/


Table of Contents

  • Part I: REGULABILITY
  • Chapter 1: Code is Law
  • Chapter 2: Four Puzzles from Cyberspace
  • Chapter 3: Is-ism
  • Chapter 4: Architectures of Control
  • Chapter 5: Regulating Code
  • Part II: CODE AND OTHER REGULATORS
  • Chapter 6: Cyber-spaces
  • Chapter 7: What Things Regulate
  • Chapter 8: The Limits in Open Code
  • Part III: APPLICATIONS
  • Chapter 9: Translation
  • Chapter 10: Intellectual Property
  • Chapter 11: Privacy
  • Chapter 12: Free Speech
  • Chapter 13: Interlude
  • Chapter 14: Sovereignty
  • Part IV: RESPONDING
  • Chapter 15: The Problems We Face
  • Chapter 16: Responses
  • Part V: Responses
  • Chapter 17: The Problems We Face
  • Chapter 18: Responses
  • Chapter 19: What Declan Doesn't Get


Part I

Part II

"The aim of this part is to explore this distinctive mode of regulation as a step to understanding more systematically the interaction between technology and policy." -Lawrence Lessig

Chapter 6: Cyberspaces BIG IDEAS:

  • Cyberspaces give Internet users a easier and different approach to life due to the easy access of things. Ex: Books-Amazon.com
  • Lessig provides an easy visual to illustrate his idea of the regulation of cyberspace. He compares regulation to a how prison bars regulate the movement of a prisoner or how stairs regulate the access of the disabled.
  • Communities such as America Online and Second Life are communities because the are designed architecturally that way. They are meant to serve the users in a specific way. Each community has rules that are set up as guidelines, to aid in keeping the community organized and easy to use.
  • Everytime you use the Internet, you are following a code, a setup, of how the site is controlled or how the community operate

Chapter 7: What Things Regulate BIG IDEAS:


Part III

Part IV

Part V

After reading PART V consider these:

  • What is the "Age of the Ostrich?"
  • What is it that we have to lose?




Chapter 16: The Problems We Face

3 Reasons why American's are disable in properly facing cyberspace issues

  • limited courts -
    • "It is against this background that we should think about the problems

raised in Parts 3 and 4. In each case, my argument was that we will need to choose the values we want cyberspace to embrace. These questions are not addressed by any clear constitutional text or tradition. In the main, they are questions affecting the codifying part of our tradition, but they are also cases of latent ambiguity. There is no answer to them in the sense of a judgment that seems to have been made and that a court can simply report. An answer must be fixed upon, not found; made, not discovered; chosen, not reported." (Lessig 315)

  • limited legislatures -
    • "But the problemhere is not with governance in cyberspace.Our problem

is with governance itself. There is no special set of dilemmas that cyberspace will present; there are only the familiar dilemmas of modern governance, but in a new place." (Lessig 320)

  • limited thinking - Ask your self these these questions before reading this section and answer them when you're done. -
    • "Of course, for the computer scientist code is law. And if code is law, then

obviously the question we should ask is:Who are the lawmakers?Who writes this law that regulates us? What role do we have in defining this regulation? What right do we have to know of the regulation? And how might we intervene to check it?"


Chapter 17: Responses


  • For excellent work exploring how cyberspace might advance this general project see:
Beth Simone Noveck, Designing Deliberative Democracy in Cyberspace: The

Role of the Cyber-Lawyer, Boston University Journal of Science and Technology Law 9


Chapter 18: What Declan Doesn't Get


Key Terms

1. Change from a cyberspace of anarchy to a cyberspace of control.

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