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Harbor Fun

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Harbor Fun!

Fun at sea awaits in pirate times! The bustling port town of Shennelburg is full of mischief and mayhem and invites you to join in. Thanks to Space-Aged Stupidity for some amount inspiration.

Contents

Plot

It's the mid-1700s, and business is booming in the small port town of Shennelburg near the Atlantic Ocean. A pirate and crew make station here and have enough adventures for two crews. On their ship, the Blind Walrus, they have fun and grog aplenty.

Rules

  • Rations are one prelisted character per participant, but as many minor fake characters as you want are okay.
  • Your character must be slightly different (i.e. adapted for pirate times) than your user character, if you're using one.
  • No godmodding or ye'll walk the plank.
  • Fake characters are fine by me.
  • Stealin, lootin, and plunderin be okay, matey.
  • No sticking the steering wheel down your pants.
  • Remember this be a time of gender inequality (i.e. "wenches"), keep it authentic while non-offensive.
  • Animals are okay as minor characters, such as sea monsters, bilge rats, parrots, or seagulls.
  • When all parts below are filled Captain Hornbill be recruiting, so sing a song of sixpence.
  • Remember the time period (1700s), so feel free to make references to events from that time, but don't root a specific date to the story.
  • If you're brewing some ideas for episodes, suggest them on the talk page where it has a chance of makin it!
  • Only mods are allowed to add episodes.
  • Don't be swearing like a sailor.
  • Please don't be ruling the set plot out. Follow it straight and true like a sword to its sheath.
  • Sub-plots are fine by me as well, as long as it doesn't break the previous rule.
  • Have fun!

Characters

  • Captain - Samuel Hornbill MOD
  • First Mate -
  • Galley Chef -
  • Pier Vendor -
  • Market Salesman -
  • Foreign Translator -
  • Philosopher - Leopold Rahmul
  • Duke -
  • Duchess -
  • Mermaid -

Episodes

Season 1

Suggest episodes on the talk page.

1. Knottin To Do - The crew of the Blind Walrus is assembled and attends a seminar teaching them about the fancy of ropes and knot-tying.
2. Polka Dotty - An accordion is bought for the crew, but in oversight due to partying, they are infected with a near-deadly disease.
3. Treasure In The Sheep - One of the crew stumbles across a sheep with golden fleece and it causes major fighting in Shennelburg.
4. Water You Waiting For - A diving bell is purchased and an underwater city is discovered. Disaster occurs in more ways than one.
5. Do You Know The Puffin Man - A Natural Philosopher convention comes to Shennelburg, and with it brings the leading researcher on puffins, convincing the crew to save the poor, tasty bird.
6. Stark And Dormy Night - A schoolhouse opens and the crew realizes they're not too educated in the latest learning.

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