Final Fantasy X-2

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Final Fantasy X-2 (ファイナルファンタジーX-2 Fainaru Fantajī X-2, pronounced: "ten-two") is a role-playing game in the Final Fantasy series, and the first to be a true sequel to a previous Final Fantasy game, the best selling Final Fantasy X released in 2001. The game won the prestigious Seventh Annual AIAS award in 2004 for Outstanding Achievement in Character Performance for the character Rikku and has sold almost 4 million copies as of 2004. (link)

Contents

Gameplay

The battle system from the previous game (Conditional Turn-Based) was dropped in favor of a fast-paced variation on the traditional Active Time Battle system. Instead of waiting for enemies to attack, it is now possible to interrupt an enemy while they are preparing their attack, or chain your characters' attacks together for special bonuses. Of course, the same thing can be done to the player's party.

Because the party never grows beyond three characters, the ability to switch out characters in battle was invalidated; instead, Garment Grids and Dresspheres are introduced. Template:Ref A Garment Grid is a geometric shape with nodes on it; the nodes are slots that can be filled with "Dresspheres", which are similar to Jobs from Final Fantasy V. The Grid-Sphere system allows characters to change from one character class to another during battle, and allows the player to decide which jobs any given character will have. Each Dressphere has a smaller list of abilities than the characters and classes of most role-playing games, meaning that job-switching is often advantageous or necessary in battles. Furthermore, each Garment Grid adds bonuses, for instance allowing the character wearing it to cast Firaga, or triggering combat bonuses when the character moves between two specific nodes. Finally, each lady has a unique Dressphere that can only be used if the she changes between all her Jobs in one battle.

File:FFx-2screen1.jpg
A basic enemy encounter.

The field system has been upgraded, and now Yuna has the ability to jump and climb, and, in the words of Ken Berry (the Square Enix Product Supervisor), Yuna can also "do heaps of other cool stuff". The field is still totally 3D.

Players are able to visit almost every location from the (near) beginning of the game, via an airship—another major departure from normal Final Fantasy fare, in which the airship is never obtained until late in the game. These two changes allow for a less linear storyline. Unlike Final Fantasy X, in which the player's course through the game's world, and story, was largely linear, Final Fantasy X-2 is entirely freeform. The game has many locations and five chapters, and each location has one "event" per chapter. Put together, the five "events" in one locale form a subplot "Episode". Only a few events per chapter are important to the game's main plot, however, and these are marked on the world map as "Hotspots" ("Active Links" in the Japanese version). By accessing Hotspots only, the player can speed through the story (and find out whether Yuna gets Tidus back) in ten or fifteen hours. However, the game keeps track of percent completed, and only by achieving a 100% completion is the search for Tidus brought to an optimal conclusion. In addition to this, the game also features a fork in the plot, allowing the player to make choices that change what scenes and percentage points they see. It is not actually possible to see all of the game's content on a single playthrough, though it is possible to achieve 100% completion. When the game is completed for the first time, it unlocks a New Game Plus option that allows the player to start the game over with all of the gear, Garment Grids, Dresspheres and percentage achieved previously.

Job classes / Dresspheres

Template:Details Final Fantasy X-2 sees a reintroduction of the Final Fantasy Job system. Each playable character (Yuna, Rikku, and Paine) is allowed to equip one Dressphere at a time each of which differentiate the character's available abilities and function in combat. Each character can equip up to 5 dresspheres at a time, depending on the Garment Grid they are using. The Garment Grid lets characters change Dressphere at any time during battle, provided it is their turn to act and the dressphere is equipped on their grid. Like weapons and accessories, Garment Grids can also arm characters with different powers such as auto-haste, auto-shielding, spell casting ability and more. Following is a list of all of the available Dresspheres as well as their basic functions:

File:FFx-2screen2.jpg
The first boss in the game.
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Mascot Dressphere
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Yuna's Floral Fallal armor
  • Gunner: Allows the character to use a semi-automatic pistol in battle. Gunners rely on rapid attacks. Their special technique, Rapid Fire (Trigger Happy outside Japan) involves multiple hits, useful in building up a long combo chain to deal extra damage.
  • Thief: Allows a character to steal items, gil, and HP (among others) from enemies in battle. The Thief Dressphere also aids in quickly acting or escaping from battle.
  • Gun Mage: Grants the character access to enemy's abilities, provided the abilities are first used by the enemy. This Dressphere is similar to the Blue Mage class in other Final Fantasy games.
  • Warrior: Specializes in dealing major damage to enemies, by either focusing on the enemy's elemental weakness(es) or lowering the enemy's combat statistics.
  • Alchemist: Allows the character to combine two inventory items during combat, creating a new item that usually gives greater effects than the ingredient items. Combining rare items often produces stronger or more unusual effects.
  • Samurai: Physical class that specializes in dealing damage in various ways such as halving enemy HP, dealing successive damage, or dealing heavy damage to weakened enemies. Also has the very useful ability Dismiss which cancels any action an enemy is preparing.
  • Dark Knight: Strong physical class with the ability to inflict various status effects upon enemies while guarding the party from negative status effects. Also has a powerful attack spell, Black Sky.
  • Berserker: Melee combat class that inflicts large amounts of damage. Able to activate "Berserk" mode wherein the effected character automatically attacks random enemies fiercely and rapidly.
  • Songstress: Non-damaging class that focuses on either inflicting temporary negative status effects on enemies (by dancing) or making stackable improvements to the party's stats (by singing). Effects depend on the dance or song used.
  • Black Mage: Damage dealing magical class that inflicts major elemental damage on enemies.
  • White Mage: Magical support class that cures the party's HP, revives fallen party members, and removes negative status effects from the party.
  • Lady Luck: Quirky class that relies on random slot machines to inflict various effects to either the enemies or the party.
  • Trainer: Allows the character to control a unique pet that has access to various abilites from damage dealing spells to curative spells to stealing items. Unlike most other classes, each character has access to different abilities while using the Trainer dressphere.
  • Mascot: Allows the character to dress as a unique Final Fantasy mascot (each is a recurring creature in the Final Fantasy series; Yuna becomes a Moogle, Rikku becomes Cait Sith, and Paine becomes a Tonberry). When in this form, the character has a large range of varying abilities, from dealing damage to inflicting or removing status effects. Unlike most other classes, each character has access to different abilities while using the Mascot dressphere.
  • Special Dresspheres: Transforms the character into an intricate three-part "ultimate form" of herself. While in this form the remaining two party members are removed from battle, so using these Special Dresspheres is still like fighting with three party members. Each character has different forms (Yuna has Floral Fallal, Rikku has Machina Maw, and Paine has Full Throttle) and a wide, varying range of abilities.
  • In the International version of the game, two additional dressphere were added. The first transforms the user into Omatsurishi (Festival-Goer) (Yuna in kimono, Paine as a taiko drummer, and Rikku as a gold-fisher) and allows the character to inflict elemental damage. The second dressphere is called Psychicer, transforming the girls into school-girl outfits that come with a variety of useful abilities such as absorption of elemental damage, temporary time stop and temporary invincibility.

Storyline

File:Celsius 1.jpg
Yuna, Rikku, and Paine fly around Spira on the Celsius, hunting for spheres.

Taking place two years after the events of Final Fantasy X, Final Fantasy X-2 follows the reconstruction of Spira, for better or worse. The story revolves around three young women: the returning characters Yuna of Besaid Island, Rikku the Al Bhed and a new character named Paine.

A twelve minute prequel (sometimes referred to by its working title of Final Fantasy X: Another Story) video to this game (presented as a bonus ending on Final Fantasy X: International + Last Mission, and also released on a PlayStation Magazine demo disc, and on a bonus disc included with Unlimited Saga) was written by Kazushige Nojima and Daisuke Watanabe, and directed by Motomu Toriyama and Kazuyuki Ikumori. The sequence depicts Yuna's attempts to deal with the aftermath of Sin's defeat. The factions flowering in the Eternal Calm all want her support of their ideologies, and she is rudderless now that she has fulfilled her purpose for living and lost her beloved, Tidus. Rikku arrives with a memory sphere found by Kimahri Ronso showing someone very like Tidus in a dark place, being punished. She convinces Yuna that she's done her duty to the world and deserves to follow her heart.

The game is punctuated by Yuna addressing Tidus (as if retelling the story directly or writing a letter) with her thoughts and memories of the places they pass through and their own relationship (much like Tidus' narration in Final Fantasy X), as she searches for a place in the new world. The main storyline of the game follows the clash of philosophical factions as their struggles uncover some nasty legacies from Spira's ancient history.

Template:Spoiler

File:Shuyinv.jpg
Shuyin and Lenne are a couple of unsent lovers that cause a lot of trouble to Yuna

The main plot of Final Fantasy X-2 begins with the life—or, more accurately, the death—of its main antagonist, Shuyin. One thousand years before Tidus and Yuna's time, Shuyin was a famous blitzball player in the highly advanced city of Zanarkand. He was the lover of a popular songstress named Lenne, who was also very talented in the arts of the summoner. Unfortunately, they lived during the time when Zanarkand was at war with the powerful city of Bevelle. During the course of the war, Zanarkand ordered all summoners to the front lines, separating the couple. Eventually, Lenne was captured and held prisoner in Bevelle. Shuyin believed that the only way to save Lenne was to activate Vegnagun, an enormous machina weapon buried beneath Bevelle that is said to be unable to distinguish friend from foe once online. He believed he could use Vegnagun to end the war and bring Lenne back to him. When Shuyin first reached the massive machina, he was caught and jailed. Determined to use Vegnagun, Shuyin escaped and ventured out again to activate it. However, wishing against the loss of so much life for her sake, Lenne went after Shuyin. When Shuyin arrived at Vegnagun the second time around, he rose to play the organ atop the giant machina, the device needed to activate its cannon. Vegnagun began to stir and its massive cannon protruded from its mouth. It was at this time that Lenne called to Shuyin to stop, and he did so. Tragically, a group of Bevelle's soldiers arrived a moment later and aimed their rifles at the young couple and fired. Their bodies fatally injured, they fell to the floor beside one another, a tear trickling from Lenne’s eye as she attempted to tell him she loved him before they died. Sadly, Shuyin never heard her words.

One thousand years later, when Yuna falls into the Farplane during the course of Final Fantasy X-2, Shuyin mistakes her for Lenne and is relieved at being "reunited." He describes how he awoke after they died, and how he was alone. Upset and angered at any war and at any reason for war, Shuyin had developed a plan to use the old yet still functional Vegnagun to destroy all of Spira, thus ending the source of all wars and allowing him to finally be able to "fade away" with his beloved Lenne.

A significant portion of the game is unnecessary for completion of the main storyline, but much of the depth of the game is in the optional content, which generally follows how each part of Spira is healing since the passing of Sin, along with Yuna's search for Tidus. The themes of the game include searching for identity and acceptance of that identity, as well as coming to terms with loss, change, and the limits of personal responsibility. Like other second-time saviors, Yuna comes to reject the notion that sacrifice is the only way to solve problems.

For a complete list of the game's characters, see List of Final Fantasy X-2 characters.

Criticism

File:Reunion 38.jpg
Tidus is back, but only at the end of the game

Some of the criticism of this title comes from the game's "good ending", in which Tidus (the main character of the previous game who disappeared from the world as a consequence of the party's defeat of Sin) returns to Spira. Many fans felt that this conclusion "ruined" the ending of its predecessor, considering that one of the central themes of Final Fantasy X was sacrifice. Others noted that the ending revealing Tidus' fate actually uses footage from the very end of Final Fantasy X, thus supposedly proving it was intended from the beginning. They also point to the fact that Square Enix had already announced sequels to the title after release, which they believe lends credibility to the theory that the plot point was intended to be resolved later.

Also of note was the light-hearted tone of Final Fantasy X-2 compared to the grand tragedy of its predecessor. As one reviewer put it, "Final Fantasy X opens with the destruction of an entire city, whereas Final Fantasy X-2 begins with... a pop concert." [1] This title was also the first direct sequel in the Final Fantasy series, which upset many fans who believed this went against the spirit of the franchise. The vehemence of these complaints has waned since the announcement of the upcoming Compilation of Final Fantasy VII indicated Square Enix's intention of pursuing this path, but the subject nonetheless remains a point of contention.

Outfits too revealing ?

The game's soundtrack was also poorly received and regarded by most fans as very sub-par compared to the scores from previous Final Fantasy installments. Many critics attribute this to the fact that the Final Fantasy X-2 was the first score in the series which did not have any input from veteran Square composer Nobuo Uematsu, who composed the soundtracks for almost every previous game in the series. Many fans complained that the outfits worn by the returning characters – most notably Yuna and Rikku – were too revealing and seemed to be aimed at making the game more appealing to the largely male audience of the Final Fantasy series.

The game's strong point was in the new "Active" battle system, considerably faster than the turn based battle system of Final Fantasy X. The dressphere mechanism, which provided classes of skills that a player could choose to develop at will was also considered much easier to use than the Sphere Grid mechanism of Final Fantasy X. Another significant change in Final Fantasy X-2 was the flow of the game which is almost entirely at the player's discretion, not heavily guided like most Role Playing Games. The better technology, superior battle system and easier character upgrade path mitigated some of the other complaints and managed to push Final Fantasy X-2 sales to a reasonable amount: Despite the varied responses of Final Fantasy fandom, the title went on to sell almost 4 million copies, almost making it into the Top 20 games of all time and pushing the total sales for Final Fantasy X and it's sequel to 10 million copies (Final Fantasy X is among the Top 20 video game best sellers of all time). The game won the prestigious AIAS award in 2004 and entered the Greatest Hits collection, making it a clear financial success, if not a total critical success.

Characters

Template:Main The playable characters in Final Fantasy X-2 are "YRP", Yuna, Rikku and Paine, with Yuna and Rikku repeating their roles from Final Fantasy X and having the mysterious Paine as their third party member. Several characters from Final Fantasy X appear as part of the game plot.

Musical score

Regular series composer Nobuo Uematsu was replaced by Noriko Matsueda and Takahito Eguchi (composers for The Bouncer). Among the tracks are the J-pop-styled "real Emotion" and a slower paced ballad, "1000 Words" (Sen No Kotoba in Japanese). The Japanese version of the songs are sung by Kumi Koda, a Japanese music artist who also did motion capture for the "real Emotion" FMV and the Japanese voice of Lenne. The English versions of the songs are sung by Jade of Sweetbox.

Voice cast

English language version

..IMDB Full Cast Listing

Japanese language version

..IMDB Full Cast Listing


Geography and culture

The world map is essentially unchanged: most of the locations from Final Fantasy X return, though some have changed (the player was never able to visit Bevelle outside the main storyline, for instance, and Kilika is no longer in a state of ruin) and others have been added. The population's culture changed little since Final Fantasy X, except for the Yevon Church which has been dismantled. Part of the game plot is the attempts of each individual in Spira to adjust to a world without Sin and without the church.

Different versions and merchandise

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Final Fantasy X-2 DVD set cover art.

As with Final Fantasy X,an expanded international version, several action figures, books, music CDs and a two disc DVD collection of all of the cutscenes featured in the game were released by Square Enix. The DVD release featured improved graphics over the PlayStation 2 game.

International Version / Last Mission

The international version introduces several new elements: two new dresspheres, an additional mission at Shinra's Tower and the ability to play with Tidus as a character. This version was never launched in US but has been available in Japan and Europe.

Ultimania series

The Final Fantasy X-2 Ultimania Guides are a series of three artbooks published by Square Enix. It features original artwork from Final Fantasy X-2, expands upon various details of the game's storyline, and features interviews with many game designers. A similar series of three books were produced for Final Fantasy X.

The Final Fantasy X-2 Ultimania published in Japan in 2003 provides additional details regarding the history of the world Spira, including an interview with main story writer Kazushige Nojima, in which he mentions connections between Final Fantasy X-2 and Final Fantasy VII. (link). This connection was again referred to in the Final Fantasy VII Ultimania Omega Guide, published by Square Enix. The possible connection is hotly debated among fans of both games.

Trivia

  • While Final Fantasy X used Japanese culture folklore, Final Fantasy X-2's elements were drawn from modern Japanese pop-culture. (An exception to this is the Trainer Dressphere, where it draws from the Momotaro myth (Yuna with a Dog, Rikku with a Monkey, and Paine with a Pheasant, animals befriended by Momotaro when he goes to destroy a band of ogres.)
  • This is the first Final Fantasy game to feature an all-female cast of player-characters, and the first since Final Fantasy III to keep the same party throughout the entire game. (Note that this is untrue for the international version of the game.)
  • The name of the game's airship is the Celsius. It is named so by Brother to combat his father's airship Fahrenheit from Final Fantasy X.
  • The game includes a number of side-quests and minigames, including Gunner's Gauntlet (a third person shooting minigame) and Sphere Break (a coin-based minigame). It also has the typical optional dungeons and bosses, such as the Den of Woe and the Via Infinito. The underwater sport Blitzball also makes a return appearance (though it features a much different method of control from the previous version). Chocobos returned as well, and the player could take part in several plots involving these large yellow birds and gain a variety of items and other great rewards.
  • A number of references and homages to previous Final Fantasy titles are mentioned throughout the game:
    • The character named Shinra is a reference to the corporation Shin-Ra in Final Fantasy VII. Shinra talks about his idea to extract pure energy from the core of the planet similar to the way the Shinra corporation do.
    • There is a secret boss in the game called "King VERMIN!". This is sort of a reference to the beginning of Final Fantasy VII when Barret insults the Shin-Ra president as "the King VERMIN!".
    • There is a Garment Grid named Tetra Master. This is the same name used for the Final Fantasy IX collectible card minigame.
  • Yuna, Rikku and Paine also make a guest appearance in Kingdom Hearts II as Tinkerbell-style fairies that work for Maleficent. They give Sora a Gullwing-themed Keyblade at one point and fight against the Heartless attacking Hollow Bastion.

See Also

External links



Final Fantasy X and Final Fantasy X-2

List of Final Fantasy X characters - List of Final Fantasy X-2 characters
Besaid - Kilika - Luca - Mi'Hen Highroad - Djose - Moonflow - Thunder Plains
Macalania - Bevelle - Calm Lands - Mt. Gagazet - Zanarkand - Baaj Temple - Omega Ruins - Bikanel - Farplane

Spira - Blitzball - Sphere Break - Races of Spira - Fayth & Aeons - Al Bhed - Unsent

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