Paladin

From Soloralwiki

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A highly defensive melee combatant skilled in soaking up damage.
A highly defensive melee combatant skilled in soaking up damage.
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==General skills==
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=Job Origin Background=
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Defensive abilities, curative powers, and attacks in multiple directions.
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==Stats==
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=Stats=
*Good stats: Defense, Max HP
*Good stats: Defense, Max HP
*Bad stats: Evasion, Speed
*Bad stats: Evasion, Speed
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==Equip-able Weapons==
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=Equip-able Weapons=
*Swords
*Swords
*Knight Swords
*Knight Swords
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=Skill Tree=
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==Abilities==
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*Defensive Skills
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**Tense Up - (0 MP, personal) Raises defense 20% until next move.
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**Shield Guard - (0 MP, personal) Shield effectiveness increases, susceptibility to magic increases, until next move.
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**Ready Counter - (0 MP, personal) Defense decreases, chance to counter attack increases(enables counter attack if skill not learned).
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*Healing Skills
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**Field Aid - (0 MP, range 1) Bandages wound and heals allies or self up to 50% of max HP.
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**Holy Touch - (10 MP, range 2) Heal allies (decent amount).
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**Purifying Touch - (5 MP, range 2) Remove bad status from allies (Poison, Blind, Silence, Confuse, etc.)
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**Holy Intervention - (25 MP, range 3, radius 1) Heal allies and remove bad status.
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*Knight Skills
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**Swordspin - (0 MP, personal, radius 1) Deals 60% damage to all tiles surrounding the user. Requires sword or Knight Sword.
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**Impale - (0 MP, range 1, radius 2 straight line) Stab through one enemy to do 70% damage to space behind enemy.
==Support==
==Support==
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*Equip Knight Sword - Can Equip Knight Sword regardless of job.
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*Shield Skill - Effectiveness of shields increases.
==Reaction==
==Reaction==
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*Counter - Chance to counter attack after being attack by enemy.
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*Ally Protect - If ally is attacked in adjacent square, chance for Paladin to take damage instead.
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=Masters=
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==Masters==
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=Notes=
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==Notes==
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A paladin's main purpose is to wade into enemy fire and soak up damage in place of other characters. He can also support distressed allies with healing abilities. Obviously a Paladin can't defend his enemies to death so this job is rather limited without some sort of offense from a subjob or levels in a more martial job. Using magic to incapacitate the paladin can quickly turn the tide against his side.
A paladin's main purpose is to wade into enemy fire and soak up damage in place of other characters. He can also support distressed allies with healing abilities. Obviously a Paladin can't defend his enemies to death so this job is rather limited without some sort of offense from a subjob or levels in a more martial job. Using magic to incapacitate the paladin can quickly turn the tide against his side.
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=Paladin as Main Job=
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=Paladin as Sub Job=
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[[Category:Control of Destiny Series]]
[[Category:Control of Destiny Series]]
[[Category:Control of Destiny Tactics]]
[[Category:Control of Destiny Tactics]]

Current revision as of 11:54, 29 December 2006

Paladin
Tier Third
Requirements Soldier, Medic
Weapons {{{wep}}}
Good Stats {{{gstat}}}
Bad Stats {{{bstat}}}

A highly defensive melee combatant skilled in soaking up damage.

Contents

Job Origin Background

Stats

  • Good stats: Defense, Max HP
  • Bad stats: Evasion, Speed

Equip-able Weapons

  • Swords
  • Knight Swords

Skill Tree

Abilities

  • Defensive Skills
    • Tense Up - (0 MP, personal) Raises defense 20% until next move.
    • Shield Guard - (0 MP, personal) Shield effectiveness increases, susceptibility to magic increases, until next move.
    • Ready Counter - (0 MP, personal) Defense decreases, chance to counter attack increases(enables counter attack if skill not learned).
  • Healing Skills
    • Field Aid - (0 MP, range 1) Bandages wound and heals allies or self up to 50% of max HP.
    • Holy Touch - (10 MP, range 2) Heal allies (decent amount).
    • Purifying Touch - (5 MP, range 2) Remove bad status from allies (Poison, Blind, Silence, Confuse, etc.)
    • Holy Intervention - (25 MP, range 3, radius 1) Heal allies and remove bad status.
  • Knight Skills
    • Swordspin - (0 MP, personal, radius 1) Deals 60% damage to all tiles surrounding the user. Requires sword or Knight Sword.
    • Impale - (0 MP, range 1, radius 2 straight line) Stab through one enemy to do 70% damage to space behind enemy.

Support

  • Equip Knight Sword - Can Equip Knight Sword regardless of job.
  • Shield Skill - Effectiveness of shields increases.

Reaction

  • Counter - Chance to counter attack after being attack by enemy.
  • Ally Protect - If ally is attacked in adjacent square, chance for Paladin to take damage instead.

Masters

Notes

A paladin's main purpose is to wade into enemy fire and soak up damage in place of other characters. He can also support distressed allies with healing abilities. Obviously a Paladin can't defend his enemies to death so this job is rather limited without some sort of offense from a subjob or levels in a more martial job. Using magic to incapacitate the paladin can quickly turn the tide against his side.

Paladin as Main Job

Paladin as Sub Job

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