War

From Solaradvproj

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[edit] Perfect Cadence

4 motes, War 4, Essence 3
Instant, Reflexive (step 1)
Combo-Ok, War
Any War Excellency

Sets difficulty of attack coordination to 1, may coordinate up to [War] people


COMMENTS:


[edit] Creating the Ranks

6 motes per point of Magnitude, 1 willpower War 5, Essence 6
One Battle (Scene?), Simple
Combo-Ok, Obvious, War
Ideal Battle Knowledge Prana

Increases Magnitude of unit up to +Essence Magnitude. Essence people = elite extras. Obey thoughts of Solar, additional Mag. Does not slow down Join War. Do not Rout or fail Valor. Magnitude cannot be higher than 10.


COMMENTS:


[edit] Flawless Strategy and Tactics

4 motes 1 willpower; War 4, Essence 3
Special, Simple
Combo-Ok, War
Any War Excellency

So effective are the Lawgivers as leaders that what may seem to be foolish or uninspired schemes unfold into brilliant plans. This removes any penalty a badly concieved plan or notion may have garnered, while also granting bonus dice to the Solar and his unit equal to half the Solar's War score (round up) when adhering to a strategy the Solar has proposed for the duration of this charm. These dice do not count against any die-adder caps.


COMMENTS:


[edit] Glorious Solar General Ideal

Cost: - War 5, Essence 4
Permanent
Keywords: Obvious
Prerequisites: Any War Excellency

The Solar Exalted knew their place in battle - leading the forces of Creation against all of its foes. This charm permanently enhances a Solar's abilities. Any time that the Solar engages in tactical or strategic planning, or helps to train and prepare an army for battle, or leads an army in battle, she regains Essence equal to the Magnitude of the unit she's commanding.

Additionally, this charm adds 10 motes to the Solar's peripheral Essence pool. Unlike normal Essence, these motes can only be regained by the method above, or by Essence-regaining charms. This charm can be taken a number of times equal to the Solar's Essence.


COMMENTS: Can a Solar take both this Charm and Immanent Solar Glory a number of times equal to his Essence, or does taking one reduce the number of times a Solar can take the other? In other words, could an Essence 5 Solar have 5 Glorious Solar General Ideals, and 5 Immanent Solar Glories, for a total of +100 peripheral motes, or could he have no more than 5 spread between the two? Additionally, if there's a War and a Lore version of this Charm,, does that mean that there ought to be one for Zeniths, Nights, and Eclipses, as well? Also, why is this Charm Essence 4? Immanent Solar Glory is Essence 3, and this is approximately equivalent to that Charm in terms of power. Finally, this Charm ought to have the Stackable keyword.


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