Combat rules

From Prof Sai


Contents

Combat rules!

Use combat rules to do things like steal dice or items, or drag people to places they don't want to be.

Everyone starts with a combat value (CV) of 10. Adjust as follows:

  • Female: -1
  • 6+ ft +2
  • 4-4.99.. ft -2
  • 3-3.99.. ft -3
  • Under 3 ft -6
  • C-D cup -1
  • DD cup -2
  • E cup -4
  • Restrictive clothes, towel, soap bubbles or nude: -3 or as listed.

The listed CV= for named characters include calculations for the above adjustments, but not the ones below. Calculate changes as they happen. For example, if you roll Inu Yasha (CV=16) and then "E cup girl" you becomes CV=11, or CV=9 if YOUR native form is male. Belldandy's CV =5, but this includes DDs, so if she rolls "E cup girl" her CV only drops to 3, not 1.

  • Female (not your default) -2
  • Male in female's clothes -2
  • Klutz, -5
  • Starfish, -8
  • Use Evade move +2
  • Use Evade move (3-5 ft) +4
  • Use Evade move (under 3 ft) +0
  • Use Evade move (Height is irrelevant if you can fly.) +8
  • Use Cry move - d20+5
  • Use No defense move. - No roll, you let the attack happen.


To fight:

1) Attacker declares he is attacking and states his combat value.

2) Defender declares Evade or cry move, and rolls d10 for both attacker and defender. (Attacker first) Add current combat values to the rolls. At the same time, if the defender has dice, he rolls for normal change. This change happens BEFORE the attack, so it's CV effects do apply to this attack.

3) Highest result wins. However, if the dice roll a 10 before CV is added, this result wins - so no combat is totally unwinable. (If both dice roll 10s, then highest CV wins.) In the event of a tie, nothing happens - it is a standoff. Treat 1s normally.

4) If you attack someone and loose, it is the same as if they attacked you and won.

In order to steal someone's CLOTHES, you must defeat them by more then 2. Exception: hats, bags, or other loosely attached items are stolen even with a loss of 2. Keitaro syndrome can take any outfit on a loss of 2.

Evade move means that the person being attacked tries to get away instead of fighting. Attacked player declares Evade when rolling. If successful, attacked does not "win" against attacker, he/she just gets away. You can't use evade move if your mobility is impaired, but can use it while nude ect.

Cry move: To use this you must be female or under 5 ft, you must have a CV at least 7 less then your attacker, and you must be where others can hear you. Can only be used once per day. To use, declare it and roll d 20+5. Success means that someone nearby stopped the attacker from fighting you. If the attacker rolled 1-3, they are thrown out of the con for 2 days. You now must be obedient to the person who saved you.

Attack missing: If you attack someone who fails to respond, there must be a story reason why that character is still present. If so, it is assumed that the missing player uses the "Evade" move and tries to disappear.

Attack NPC: NPC responds with flat d20 unless I've set a secret combat value.

You can't "Take back" an attack once it is declared, even if a die roll radically changes your CV before the defender rolls.

Fighting monsters:

If a monster appears, it attacks every poster until defeated. It continues to attack every poster until defeated - at which point everyone wakes up. If two monsters appear at the same time, they fight each other, and not the players. On ties, both die. If you defeat a monster with a CV higher then yours, you get a permanent +1 CV. However if for any reason you can fight a monster without risk of being knocked unconscious you don't get any benefit from defeating it.

If a monster defeats you: (or you forget to fight it)

  • Timestamp: 2,4,8,0: You are knocked unconscious and cannot post for 6 hours. (But may edit posts) Loose all items.
  • Timestamp: 1,5,7: It takes your outfit, items and dice, 6" of height and makes you female. Cup via timestamp unless you were already larger: 1,3=D, 5,6=DD, 7,9=E. Regain dice as lost dice rules above.
  • Time-stamp: 3,6,9: As above, but makes you 1 foot tall and puts you in a box. You can't start looking for your dice until you escape the box by fighting it. It's CV=2, no effect if you loose. If several people are in the box, you can work together by adding your CVs to the strongest player (minimum 1 CV added, must post that you are helping someone.) A player outside the box can find it by posting "search" on timestamp 1-4. Once they find the box, they can simply open it.


Ranged weapons (Draft rule not in play)

Some weapons, such as Mihoshi's handcuffs, can be used from a distance. If you attack someone with a ranged weapon, they can only evade unless they also have a ranged weapon. Of course they can also simply counterattack on their next post. Assume that ranged weapons can only be used on people in the same location unless stated otherwise.

Ties

Ties are basically stand offs, with the minimum possible actually occurring. No one is captured or knocked off, Monsters neither die, nor have any effect on the player. Attempts at stealing items fail. One exception: If an attacker and defender both roll ones, they mind swap. Neither is thrown out of the con.


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