Manual/Alphabetical List of Built-in Functions
From Hungrysoftware
Revision as of 11:04, 8 December 2009
Entries in square parentheses are old names for built-in functions which have been renamed for SLUDGE v1.3. The old names and new names for the functions are both valid - the old names appear here for the benefit of those working with example code which was written before SLUDGE v1.3 was released. It is recommended that you now use the new names for the functions as these new names are more generalised (for example, deleteFile instead of deleteGame). Also, should any error message be displayed by the engine during the execution of one of these functions, it will make reference to the new function name rather than the old one.
A
B
C
D
deleteFile [deleteGame]
E
F
G
getMatchingFiles [getSavedGames]
getPixelColour (getPixelColor)
H
I
J
L
M
N
O
P
parallaxAdd
parallaxClear
pasteCharacter
pasteImage
pasteString
pause
pickOne
playSound
popFromStack
positionStatus
pushToStack
Q:
quitGame
quitWithFatalError
R:
random
registryGetString
removeAllCharacters
removeAllScreenRegions
removeCharacter
removeLastStatus
removeScreenRegion
rename
renameFile [renameGame]
S:
saveCustomData
saveGame
say
setBackgroundEffect
setBlankColour (setBlankColor)
setBurnColour (setBurnColor)
setCharacterAntiAliasing
setCharacterDrawMode
setCharacterExtra
setCharacterSpinSpeed
setCharacterWalkSpeed
setCostume
setCursor
setCustomEncoding
setDefaultMusicVolume
setDefaultSoundVolume
setFloor
setFont
setFontSpacing
setLightMap
setLitStatusColour (setLitStatusColor)
setMaximumAntiAliasing
setMusicVolume
setPasteColour (setPasteColor)
setScale
setSceneDimensions
setSoundLoopPoints
setSoundVolume
setStatusColour (setStatusColor)
setSpeechMode
setSpeechSpeed
setThumbnailSize
setZBuffer
showBoxes
showCharacter
showFloor
showThumbnail
skipSpeech
snapshotClear
snapshotGrab
somethingSpeaking
spawnSub
spinCharacter
stackSize
startMusic
statusText
stopCharacter
stopMusic
stopSound
stringLength
stringWidth
substring
T:
think
transitionLevel
transitionMode
turnCharacter
U:
unfreeze
updateDisplay
W:
wait