How to insert BTTF objects into levels

From Hungrysoftware

(Difference between revisions)

Current revision as of 09:21, 13 August 2007

The Level Editor supplied with the Ducks Editor Suite is very useful for creating levels with the standard object set. However, Beak To The Future contains an additional set of objects, some of which cannot be placed inside levels using the Level Editor. Instead, levels must be hex-edited in order to insert objects that the Level Editor cannot.

The easiest way to add in an object is to first place instances of objects that you will not be using in the level at the correct positions, and then after saving the level, replace their byte codes with those of the correct objects. Please bear in mind that if you open a level inside the level editor that contains an object that cannot be inserted into the level editor, it will be removed and will have tobe added in again.

Objects that can be inserted normally

Certain objects can be placed inside the level editor, and they will be replaced with others when placed inside an .EGG file with the correct animation file. The following list contains each object and their respective byte code.

TODO list

Objects that cannot be inserted normally

These objects must be inserted using hex edition. The following list contains each object and their respective byte code.

TODO list

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