Ctss:Rules

From Ctss

(Difference between revisions)
(Lexicon 2.0 Rules)
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'''!! ROUGH DRAFT !!'''
 
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==BROKEN==
 
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AAUGHH! The fucking rules are broken. I always had a suspicion that there was something not quite right about the way the rules worked, but it was only on the periphery of my mind until I took a closer look while writing them out here.
 
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Don't start the game yet. Give me a little time to figure this shit out. I want to find the guy who originally came up with this game and punch him directly in the throat.
 
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Lexicon is a game of Collaborative World Building, which was designed to be played on Wiki.  Basically, the players each write sections of the world they are building.  At first, they have nothing to build off of, but by the end they are filling in the blanks left by the other 'scholars' they are working with.
Lexicon is a game of Collaborative World Building, which was designed to be played on Wiki.  Basically, the players each write sections of the world they are building.  At first, they have nothing to build off of, but by the end they are filling in the blanks left by the other 'scholars' they are working with.
==Lexicon 2.0 Rules==
==Lexicon 2.0 Rules==
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'''!! ROUGH DRAFT !!'''
 
=====Rule #1: Turns=====
=====Rule #1: Turns=====
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Each of the 26 turns consists of writing an article for that letter of the alphabet. On the first turn, everyone writes an article on a topic beginning with the letter A; on the second turn, the letter B, and so on.
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Each of the 26 turns consists of writing an article for that letter of the alphabet. On the first turn, everyone writes an article on a topic beginning with the letter A; on the second turn, the letter B, and so on. Automatically sign your name and date at the bottom of the article by typing "<nowiki>~~~~</nowiki>".
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*There may only be as many core articles as there are players.
=====Rule #2: Citations=====
=====Rule #2: Citations=====
Each article must contain at minimum, either within the body or included at the end, either of the following two options:
Each article must contain at minimum, either within the body or included at the end, either of the following two options:
#One reference to an existing article (earlier in the alphabet than the current turn) and one reference to a phantom article (later in the alphabet), or
#One reference to an existing article (earlier in the alphabet than the current turn) and one reference to a phantom article (later in the alphabet), or
#Three references to existing articles.
#Three references to existing articles.
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*A reference to a phantom article may be to a new phantom (create a new article title later in the alphabet) or to one that has already been referenced (use the same article title later in the alphabet that you or someone else has already created in another article).
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A reference to a phantom article may be to a new phantom (create a new article title later in the alphabet) or to one that has already been referenced (use the same article title later in the alphabet that you or someone else has already created in another article).
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In the game of Lexicon, unlike in real life, you may not cite yourself. A previous article that you wish to cite must be written by another contributor. Future phantom articles that you cite may not be filled in by you on the appropriate turn. (Do not cite every phantom article in a given letter, or you will paint yourself into a corner and be unable to contribute on that turn.)
*On the first turn, this requirement does not apply. You need only make a reference to one new phantom.
*On the first turn, this requirement does not apply. You need only make a reference to one new phantom.
*This is the minimum requirement; once you've fulfilled either of these two requirements, you may include as many more references, either to existing articles or existing phantoms or other articles in the same letter, as you wish. You may not create additional new phantoms.
*This is the minimum requirement; once you've fulfilled either of these two requirements, you may include as many more references, either to existing articles or existing phantoms or other articles in the same letter, as you wish. You may not create additional new phantoms.
=====Rule #3: Scoring=====
=====Rule #3: Scoring=====
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Your score for each round is (number of words in your article) + 50 * (number of citations, maximum 5). Points are cumulative throughout the game. The winner of the game gets a nice ice cream.
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Your score for each round is one point per word in the article, plus 50 points for each of the first five citations. Points are cumulative throughout the game. The winner of the game gets a nice ice cream.
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<math>score for the round = (number of words in your article) + 50 * (number of citations, maximum 5)</math>
*''Optional scoring rule'' '''Peer Review''': At the end of each round, players read all the articles in that round and by secret ballot vote for the best article for that round. Whoever wins the peer review gains double points for that round as a bonus reward for good writing. You may not vote for yourself for peer review. If two or more players tie, they get 150% points. If you don't vote for a peer review for that round and you win the peer review, you receive no bonus points. If no one gets more than one vote, no one wins the peer review.
*''Optional scoring rule'' '''Peer Review''': At the end of each round, players read all the articles in that round and by secret ballot vote for the best article for that round. Whoever wins the peer review gains double points for that round as a bonus reward for good writing. You may not vote for yourself for peer review. If two or more players tie, they get 150% points. If you don't vote for a peer review for that round and you win the peer review, you receive no bonus points. If no one gets more than one vote, no one wins the peer review.
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__NOTOC__
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=====Rule #4: Conflicts=====
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The other players may have their own opinions and biases, but they are scholarly bound to tell the truth to the best of their ability. This means that you may never directly contradict information put forth by another player. You may, however, offer your own interpretation of the facts or introduce new information that colors the interpretation.
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= Rules to Lexicon =
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This rule makes it so that later articles may never contradict earlier articles, but it may occasionally occur that two players submit articles for the same round that offer conflicting information. To avoid this, be sure to read all articles already submitted for the current round before submitting your own. In the cases where this does happen, it is expected that once they realize the mistake or are informed of it, the two players will work out which of them will correct their article or else come up with a compromise where both will change their articles.
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Stolen from  [http://www.20by20room.com/2003/11/lexicon_an_rpg.html] via [http://foxxtrot.net/trad/index.php?title=Lexicon]:
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The basic idea is that each player takes on the role of a scholar, from before scholarly pursuits became professionalized (or possibly after they ceased to be). You are cranky, opinionated, prejudiced and eccentric. You are also collaborating with a number of your peers -- the other players -- on the construction of an encyclopedia describing some historical period (possibly of a fantastic world).
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If no agreement can be reached, a third player will act as an arbitrator to determine which of the two articles is in need of correction. The arbitrator will by default be the person who initiated the game of Lexicon, unless this person is one of the two players involved, in which case it will be a randomly selected or first available player. The criteria for arbitration are left up to the arbitrator, but they should consider who submitted their article first (look at page history for the exact times and dates) and who put more effort and detail into their article.
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=====Rule #5: Letters and States=====
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Each letter is considered to be in a different "state" depending on how the game is progressing. Here are the different states and their explanations.
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:'''Ready''': At the beginning of the game, all 26 letters of the alphabet start as ''ready''. This is merely the default state and means that the letter is accepting new phantoms.
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:'''Current''': On the first turn of the game, the letter A becomes ''current'' (or ''active''), meaning that players are writing articles that have titles beginning with the letter A. Once all the players have submitted articles for a letter, the next letter becomes ''current''.
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:'''Completed''': Once all players have submitted an article for the current letter, it becomes ''completed''.
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:'''Full''': If there are as many empty phantom articles for a letter as there are players, that letter becomes ''full'', meaning that no new phantoms may be created for it.
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The game is played in 26 turns, one for each letter of the alphabet.
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A couple other terms:
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:'''Phantoms''': Citations to articles later in the alphabet that do not exist yet are considered ''phantoms''. These will be filled in on the appropriate turn.
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:'''Open''': If a letter is not full, then it still has ''open'' spots. (i.e.: In a three player game we have two phantoms for the letter B, "bridges" and "beetles". The letter B has one open spot.)
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*''Optional rule'' '''Auxiliary articles''': Once an article is ''completed'', auxiliary articles may be created for that letter. These articles do not count toward the maximum allowed for a letter, like core articles do. These articles are also not entirely bound by the same rules as core articles but should follow the rules to the best of your ability; they should include citations, but may not create new phantoms, and they may not contradict the core articles.
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=====Note: Phantoms=====
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It is generally understood that exactly who fills in the phantoms on a given turn will be determined by gentleman's agreement. However, here are a couple tips. These aren't required rules, but they are considered polite and make things easier.
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*If a letter has a mix of phantoms and open spots, and you want to use one of the open spots for a new article, wait until all the phantoms have at least been claimed. If you end up waiting for a while, it may be that other people to use the open spots. You may have to bite the bullet and write a phantom; you can always come back once the letter is completed and submit your article as an auxiliary!
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*If you see a phantom you want to write, but that letter isn't yet active or you haven't got the time to write the article, go ahead and claim it! Phantoms will usually exist as a red link in existing articles; click on the link to edit the phantom and type "Claimed by <nowiki>~~~</nowiki>." It is impolite to claim a phantom unless that letter is either full or next to be active.
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===Rules Changes===
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Why did I make these changes to the rules? Why did I make the game competitive? For a copy of the original rules, issues found with those rules, and the reasoning behind the changes for 2.0, see the [[Ctss:Old_rules|old rules]] page.
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1. On the first turn, each player writes an entry for the letter 'A'. You come up with the name of the entry, and you write 100-200 words on the subject. At the end of the article, you sign your name, and make two citations to other entries in the encyclopedia. These citations will be phantoms -- their names exist, but their content will get filled in only on the appropriate turn. No letter can have more entries than the number of players, either, so all citations made on the first turn have to start with non-A letters.
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These rules are a work in progress! Have you found an issue with the new rules? Have a complaint to make? Point it out in the [[Ctss_talk:Rules|discussion page]]! I realize these new rules might also be flawed, so I am completely open to changing them. I have also tried to formalize the rules as much as possible, but if you think they need to be put into terms that are easier to understand, please point it out. I have tried to word everything to be as clear and unambiguous as possible. CtSS is acting as the testing bed for these new rules.
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__NOTOC__
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2. On the second and subsequent turns, you continue to write entries for B, C, D and so on. However, you need to make three citations. One must be a reference to an already-written entry, and two must be to unwritten entries. (On the 25th and 26th turns, you only need to cite one and zero phantom entries, respectively, because there won't be enough phantom entries, otherwise.)
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It's an academic sin to cite yourself, you can never cite an entry you've written. (This forces the players to intertwingle their entries, so that everybody depends on everyone else's facts.) Incidentally, once you run out of empty slots, obviously you can only cite the phantom slots.
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3. Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are accurate as historical research can make them. So if you cite an entry, you have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)
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4. This little game will probably play best on a wiki, and it should take a month or so to play to completion. At the end of it, you'll have a highly-hyperlinked document that details a nice little piece of collaborative world-building.
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Revision as of 20:21, 24 January 2009

Lexicon is a game of Collaborative World Building, which was designed to be played on Wiki. Basically, the players each write sections of the world they are building. At first, they have nothing to build off of, but by the end they are filling in the blanks left by the other 'scholars' they are working with.

Lexicon 2.0 Rules

Rule #1: Turns

Each of the 26 turns consists of writing an article for that letter of the alphabet. On the first turn, everyone writes an article on a topic beginning with the letter A; on the second turn, the letter B, and so on. Automatically sign your name and date at the bottom of the article by typing "~~~~".

  • There may only be as many core articles as there are players.
Rule #2: Citations

Each article must contain at minimum, either within the body or included at the end, either of the following two options:

  1. One reference to an existing article (earlier in the alphabet than the current turn) and one reference to a phantom article (later in the alphabet), or
  2. Three references to existing articles.

A reference to a phantom article may be to a new phantom (create a new article title later in the alphabet) or to one that has already been referenced (use the same article title later in the alphabet that you or someone else has already created in another article).

In the game of Lexicon, unlike in real life, you may not cite yourself. A previous article that you wish to cite must be written by another contributor. Future phantom articles that you cite may not be filled in by you on the appropriate turn. (Do not cite every phantom article in a given letter, or you will paint yourself into a corner and be unable to contribute on that turn.)

  • On the first turn, this requirement does not apply. You need only make a reference to one new phantom.
  • This is the minimum requirement; once you've fulfilled either of these two requirements, you may include as many more references, either to existing articles or existing phantoms or other articles in the same letter, as you wish. You may not create additional new phantoms.
Rule #3: Scoring

Your score for each round is one point per word in the article, plus 50 points for each of the first five citations. Points are cumulative throughout the game. The winner of the game gets a nice ice cream.

Failed to parse (Can't write to or create math temp directory): score for the round = (number of words in your article) + 50 * (number of citations, maximum 5)

  • Optional scoring rule Peer Review: At the end of each round, players read all the articles in that round and by secret ballot vote for the best article for that round. Whoever wins the peer review gains double points for that round as a bonus reward for good writing. You may not vote for yourself for peer review. If two or more players tie, they get 150% points. If you don't vote for a peer review for that round and you win the peer review, you receive no bonus points. If no one gets more than one vote, no one wins the peer review.
Rule #4: Conflicts

The other players may have their own opinions and biases, but they are scholarly bound to tell the truth to the best of their ability. This means that you may never directly contradict information put forth by another player. You may, however, offer your own interpretation of the facts or introduce new information that colors the interpretation.

This rule makes it so that later articles may never contradict earlier articles, but it may occasionally occur that two players submit articles for the same round that offer conflicting information. To avoid this, be sure to read all articles already submitted for the current round before submitting your own. In the cases where this does happen, it is expected that once they realize the mistake or are informed of it, the two players will work out which of them will correct their article or else come up with a compromise where both will change their articles.

If no agreement can be reached, a third player will act as an arbitrator to determine which of the two articles is in need of correction. The arbitrator will by default be the person who initiated the game of Lexicon, unless this person is one of the two players involved, in which case it will be a randomly selected or first available player. The criteria for arbitration are left up to the arbitrator, but they should consider who submitted their article first (look at page history for the exact times and dates) and who put more effort and detail into their article.

Rule #5: Letters and States

Each letter is considered to be in a different "state" depending on how the game is progressing. Here are the different states and their explanations.

Ready: At the beginning of the game, all 26 letters of the alphabet start as ready. This is merely the default state and means that the letter is accepting new phantoms.
Current: On the first turn of the game, the letter A becomes current (or active), meaning that players are writing articles that have titles beginning with the letter A. Once all the players have submitted articles for a letter, the next letter becomes current.
Completed: Once all players have submitted an article for the current letter, it becomes completed.
Full: If there are as many empty phantom articles for a letter as there are players, that letter becomes full, meaning that no new phantoms may be created for it.

A couple other terms:

Phantoms: Citations to articles later in the alphabet that do not exist yet are considered phantoms. These will be filled in on the appropriate turn.
Open: If a letter is not full, then it still has open spots. (i.e.: In a three player game we have two phantoms for the letter B, "bridges" and "beetles". The letter B has one open spot.)
  • Optional rule Auxiliary articles: Once an article is completed, auxiliary articles may be created for that letter. These articles do not count toward the maximum allowed for a letter, like core articles do. These articles are also not entirely bound by the same rules as core articles but should follow the rules to the best of your ability; they should include citations, but may not create new phantoms, and they may not contradict the core articles.
Note: Phantoms

It is generally understood that exactly who fills in the phantoms on a given turn will be determined by gentleman's agreement. However, here are a couple tips. These aren't required rules, but they are considered polite and make things easier.

  • If a letter has a mix of phantoms and open spots, and you want to use one of the open spots for a new article, wait until all the phantoms have at least been claimed. If you end up waiting for a while, it may be that other people to use the open spots. You may have to bite the bullet and write a phantom; you can always come back once the letter is completed and submit your article as an auxiliary!
  • If you see a phantom you want to write, but that letter isn't yet active or you haven't got the time to write the article, go ahead and claim it! Phantoms will usually exist as a red link in existing articles; click on the link to edit the phantom and type "Claimed by ~~~." It is impolite to claim a phantom unless that letter is either full or next to be active.

Rules Changes

Why did I make these changes to the rules? Why did I make the game competitive? For a copy of the original rules, issues found with those rules, and the reasoning behind the changes for 2.0, see the old rules page.

These rules are a work in progress! Have you found an issue with the new rules? Have a complaint to make? Point it out in the discussion page! I realize these new rules might also be flawed, so I am completely open to changing them. I have also tried to formalize the rules as much as possible, but if you think they need to be put into terms that are easier to understand, please point it out. I have tried to word everything to be as clear and unambiguous as possible. CtSS is acting as the testing bed for these new rules.

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