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Welcome to '''Conquer the Savage Stars''', a game of scifi steampunk [http://foxxtrot.net/trad/index.php?title=Lexicon Lexicon].
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Welcome to '''Conquer the Savage Stars''', a game of scifi steampunk [[CtSS:Rules|Lexicon 2.0]].
==Players==
==Players==
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Please review the [[CtSS:Rules|rules]] before playing. Use the [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wikipedia cheatsheet] for help formatting your articles.
Please review the [[CtSS:Rules|rules]] before playing. Use the [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wikipedia cheatsheet] for help formatting your articles.
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''Do not begin play, yet.'' The rules are currently broken, and I am working diligently to come up with a new version of the rules. I created [http://forums.somethingawful.com/showthread.php?threadid=3060207 a thread on the Something Awful forums] to discuss this matter. There you can read up on exactly how the rules are broken and see my rough draft of Lexicon 2.0. You'll need to purchase an account ($10) if you don't already have one and want to contribute directly to the conversation; otherwise you can contact me through the usual channels to offer your opinions.
==Theme==
==Theme==
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Sometime in the mid to late 1700s, history took a turn just as the industrial revolution was beginning. For whatever reasons, this newfangled "electricity" phenomenon never caught on as being particularly useful except for a few isolated cases. Instead, the technologies of steam power and clockwork advanced to the cutting edge, defining what is state of the art. The inventions of Edison, Tesla, and Faraday fell by the wayside as those geniuses concentrated on concepts considered to be more practical. Others like James Watt and Dr. Robert Stirling lead the new frontier of technology.
Sometime in the mid to late 1700s, history took a turn just as the industrial revolution was beginning. For whatever reasons, this newfangled "electricity" phenomenon never caught on as being particularly useful except for a few isolated cases. Instead, the technologies of steam power and clockwork advanced to the cutting edge, defining what is state of the art. The inventions of Edison, Tesla, and Faraday fell by the wayside as those geniuses concentrated on concepts considered to be more practical. Others like James Watt and Dr. Robert Stirling lead the new frontier of technology.
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Now it is the year 2283, five hundred years later. Five hundred years of history different from what we know. War and peace, people and machine alike are all very different from our electronic universe. Manned ships sail to distant stars, and at their hearts are nuclear boilers producing tremendous quantities of steam. It is a world conceived of by the likes of Jules Verne and then taken far beyond.
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Now it is the year 2283, five hundred years later. Five hundred years of history different from what we know. War and peace, people and machine alike are all very different from our electronic universe. Manned ships sail to distant stars, and at their hearts are nuclear boilers producing tremendous quantities of steam. It is a world conceived of by the likes of Jules Verne and H.G. Wells, and then taken far beyond.
It has fallen on us, a group of scholars known as the Caecum Collegium, to compile a general encyclopedia of our world. The people in it, the nations and places, science and religion. All realms of knowledge are to be included to the best of our abilities and the extent of our expertise.
It has fallen on us, a group of scholars known as the Caecum Collegium, to compile a general encyclopedia of our world. The people in it, the nations and places, science and religion. All realms of knowledge are to be included to the best of our abilities and the extent of our expertise.

Revision as of 17:23, 21 January 2009

Welcome to Conquer the Savage Stars, a game of scifi steampunk Lexicon 2.0.

Players

New players can sign up an account on the wiki to start playing. A note on usernames: while the game of Lexicon does not have "characters" in the usual roleplaying sense, it is recommended that players choose a username that fits the theme of the game, such as something befitting a scholar or historian (i.e.: Librarian Tacitus XI, Professor Gustenbach, etc.).

Please review the rules before playing. Use the Wikipedia cheatsheet for help formatting your articles.

Do not begin play, yet. The rules are currently broken, and I am working diligently to come up with a new version of the rules. I created a thread on the Something Awful forums to discuss this matter. There you can read up on exactly how the rules are broken and see my rough draft of Lexicon 2.0. You'll need to purchase an account ($10) if you don't already have one and want to contribute directly to the conversation; otherwise you can contact me through the usual channels to offer your opinions.

Theme

Sometime in the mid to late 1700s, history took a turn just as the industrial revolution was beginning. For whatever reasons, this newfangled "electricity" phenomenon never caught on as being particularly useful except for a few isolated cases. Instead, the technologies of steam power and clockwork advanced to the cutting edge, defining what is state of the art. The inventions of Edison, Tesla, and Faraday fell by the wayside as those geniuses concentrated on concepts considered to be more practical. Others like James Watt and Dr. Robert Stirling lead the new frontier of technology.

Now it is the year 2283, five hundred years later. Five hundred years of history different from what we know. War and peace, people and machine alike are all very different from our electronic universe. Manned ships sail to distant stars, and at their hearts are nuclear boilers producing tremendous quantities of steam. It is a world conceived of by the likes of Jules Verne and H.G. Wells, and then taken far beyond.

It has fallen on us, a group of scholars known as the Caecum Collegium, to compile a general encyclopedia of our world. The people in it, the nations and places, science and religion. All realms of knowledge are to be included to the best of our abilities and the extent of our expertise.

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