Unicorn and the Raven/Talk to Jensen

From Create Your Own Story

(Difference between revisions)
CatsPaw13 (Talk | contribs)
(Created page with 'You're apprehensive about talking to all these strange people but you just can't sit still. The uncertianty and the fear eat at you and besides, you think you can hear chittering…')

Current revision as of 04:31, 11 April 2014

You're apprehensive about talking to all these strange people but you just can't sit still. The uncertianty and the fear eat at you and besides, you think you can hear chittering through the wall you were leaning against. The woman in the chair is asleep, and you wouldn't want to draw her attention anyway. She doesn't scare you in the same way that the things in the dark outside the glass do but she's frightening all the same. It isn't that she's scary per se, but there's an... intensity about her, and you can't help but wonder about her sanity. Jensen is your best bet as far as information is concerned. Hudson hasn't said a word to you yet and neither has the man in the at the console. None of them look particularly friendly, but can you blame them?

Quietly you get up, momentarily wincing as your joints straighten. How long had you been sitting there, anyway?

Jensen notices your movement and his hand goes to the hilt of his sword but he glances at the sleeping woman in the chair and then his hand relaxes. Maybe he doesn't see you as much of a threat. Nevertheless, you have his full attention as you make your way around the unoccupied console to the map table.

In the silence of the room even your whisper seems loud. "I can't stand it anymore," you say. "What's going on here?" He looks hard at you, studying your face, although you don't know what he's looking for. "You really don't know?" he asks at last, as if the possibility that you don't know everything that's going on is unthinkable. "No, I don't. How could I?" you reply. He studies you again, and seems to reach a decision. "We are here," he says quietly, "to fight an enemy that cannot be killed." "Those creatures?" you ask, feeling a cold lump in the pit of your stomach. You'd seen those creatures in the flashes of light. They were fearosme enough when you you didn't know that they couldn't be- "No, not them. We don't know what those are. We were created to fight the shadows, as you should know." "Shadows? Like light and dark?" Now he looks honestly puzzled. "You don't know? We all know about the shadows. They're... sort of there and not there. Not really solid, kind of like shapes of... darkness. They're not like us. They don't follow the same rules. How could you not know?" You don't answer him. What could you possibly say? "Or...," he continues, as if examining an interesting and novel new idea, "Marill isn't from here. She comes from outside, from some other world and here she has the power to... to create things, by thinking them, or at least she did. She created all of us, everything here."

"Those creatures too?" you ask, trying to find a foothold against this rising tide of ridiculousness.

"No, not them," Jensen says. "And not this place. We, too, were somewhere else, this whole installation, everything. Now we're here and I don't know any more than anyone else. Marill might, but it isn't in your best interest to try and ask her. She hasn't slept for as long as I've been here and she needs her rest."

You follow his gaze to the sleeping woman in her chair behind the central console. If this were anywhere else, you'd call a doctor. And then there's another, more curious thought. What's a doctor?

You try to get Jensen to tell you more, however crazy it is. All he'll do is shrug and say that he's probably told you more than he should have, more than anyone else would except Marill. Eventually you give up and sit back down to wait for a dawn that may never come.


Personal tools