The Great Ring
From Blaqueandstuff
Contents |
Introduction
The Great Ring, more simply the Ring, is a D&D setting idea I have had since when I first started playing D&D3.5e. The basic premise is that it is a Niven Ring, or at least a fantasy world shaped like one. That doesn't seem like much, but it does effect things, mostly the sky and the sheer amount of distance settlements and structures can cover.
The Ring itself is one of untamed, but worn expanse. People tend to dwell in either large settlements around water, fuel or power. Otherwise, they take their chances in the vast expanses between them, or travel along the many raods, railways and paths throughout the world.
Evidence that the land just had...more to it, is all around. Ruined cities, derelect refineries and factories, the proliference of paved raods and railways. The only people who truly know what had happened over the eons are the enigmatic Archivists, the decedant nobles who care to find out and the various beings of long memory. But as year-by year goes by, the Archive-cities shut-down and the wilderness reclaims the world, people wonder if it may just be that the time of the Archives and their great cities are at its end, or if the Wanderer Cagn will return and a new age will arrive.
The Shape of the World
The Ring
The Expanse
The Skies
Peoples and Civilization
People of the Ring
Races of the Ring
Cities and Towns
Technology and Travel
Nobility
Archivists
Faiths of the Ring
Religion and the Ring
The Four
Way of Cagn
The Fivefold Path
Ring-Speakers
The Children of Haqim
As Above and So Below
The Sources of Might
Planes and Realms
Playing on the Ring
Classes
Skills and Languages
Equipment
Inspiration and Sources
- Dark Sun
- Eberron
- Ergo Proxy
- Kino's Journey
- Last Exile
- Ringworld
- Wolf's Rain
