Duane Steinry presents Avatar Skirmish

From Battle Wiki

Revision as of 01:35, 20 April 2006 by Thatkidsam (Talk | contribs)

Avatar Skirmishes are the most complex of battles. To start out a war, use this template. Once done, you must follow these steps to start a fight against another soldier:

  1. Check for elemental advantages. One who has an advantage over another gets an additional 2 points for their attack stat.
  2. Compare speeds. The person with higher speed attacks first.
  3. If it's your turn, compare your attack with your opponents defense. If your attack is higher, you win! If not, the opponent's defense drops by one point.
  4. Now it is your opponent's turn to attack.
  5. Repeat steps 3 and 4 until there is a winner. If the winner's speed is greater than that of the loser, the winner decides whether the opponent is "captured."
  6. Captured players must fight one battle against any opponent in any other Alliance before they are released.

To fight in an Avatar Skirmish battle, you must first create TWO characters. List them somewhere on your Alliance's page to remember them. Choose one or two elements to add to your character, keeping in mind these three triangles of strength:

  • Fire->Ice->Water->Fire...
  • Light->Dark->Nature->Light...
  • Electric->Metal->Rubber->Electric...

NOTE: You cannot have two elements that are the same.

Next, pick your stats: Attack, Defense, and Speed. You can distribute ten points among these stats however you wish, but each stat must have at least one point.

When you're done, your profile should look like the following:

NAME:
Element (or) Element 1/Element 2 (depending on how many elements you have)
Attack: #
Defense: #
Speed: #

'''NAME:''' <br> Element (or) Element 1/Element 2 (depending on how many elements you have) <br> Attack: # <br> Defense: # <br> Speed: #

Objective: To have captured all of the enemy soldiers at least once.

Credit for this idea goes to Shadow Scythe of Strongbadia and Elemania Quest.

Personal tools